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October 20, 2008, 12:45 PM
#1
cyprus request
is it possible to change the units this faction can recruit? It would be cool if you could include the units from kingdoms. knights and squires of tripoli, have templar crossbowmen, squires and guards of edessa and the cannons of the holy sepulcher. also some units dont make sense to even recruit. dismounted milites arnt necessary since the dis knights of jerusalem are better. feudal sergeants should be replaced by the crusader sergeants from kingdoms because they arnt even stronger than the units that come before them, the merc crusader sgts. crusader knights are also worthless because they are more expensive and less strong than the knights of jerusalem. you could also remove the crossbowmen and replace them with templar or hospitaller crossbowmen. basically i just want the kingdom of cyprus to have a more crusader feel to it cause right now it just seems like a faction with a low selection of units that are all just basic to the other european factions.
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October 21, 2008, 06:03 AM
#2
Re: cyprus request
We have already hit the 500 unit limit in the edu, so this is something for a later time (after the patch). I will have to get creative with units/eras, as it is getting more difficult to add new factions.
Basically, my next step is to remove more redundant units, so I can make room for new factions, and to enhance factions like Cyprus.
Last edited by SicilianVespers; October 21, 2008 at 06:14 AM.
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October 26, 2008, 05:39 PM
#3
Re: cyprus request
Preoblem is that the high ere campaign starts in 1212 when Kingdom of Jerusalem was reduced to couple of coastal cities and castles and its main figting force were Templars, Joanites and "tourist" Crusaders like Lionheart not the local feudal troops, the Kingdom of Cyprus from late era campaign is just for what if scenarios, just like the rump Achean Principality.
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