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  1. #1

    Default Blockades and money

    Does blockading the ports by sea or land, really get you an extra income from them?

    Same question for having an army on a seatrade route or landroute

  2. #2

    Default Re: Blockades and money

    Quote Originally Posted by Tantive View Post
    Does blockading the ports by sea or land, really get you an extra income from them?

    Same question for having an army on a seatrade route or landroute

    Blocking your enemies ports will give you some money, it's not alot but the most important thing here is that you cut is incoming money for atleast half of what he was making before you blocaded is port
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  3. #3

    Default Re: Blockades and money

    IMO, blockading ports in Modded games is kinda of redundant, seeing as they get a programmed amount of money regardless of blockading or not.
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  4. #4

    Default Re: Blockades and money

    Will blockading a port get enough money to sustain your fleets upkeep? Now theres something nice to consider :p

  5. #5

    Default Re: Blockades and money

    I didn't even believe blockading a port gave you any money. I thought it just prevented your enemy from making any (or at least a lot less) from that particular port. Same with standing on land routes.

    I removed the AI money script in SS because I believe that there should be as many ways to go about defeating a faction as possible. Strangling a faction economically is an example of such a way.

  6. #6

    Default Re: Blockades and money

    Quote Originally Posted by robbo View Post
    I removed the AI money script in SS because I believe that there should be as many ways to go about defeating a faction as possible. Strangling a faction economically is an example of such a way.
    That's something i would be interested in, i do tend to use fleets for that very purpose but it never works. Any threads on that or you just figured it out?

  7. #7

    Default Re: Blockades and money

    Quote Originally Posted by Antlion View Post
    That's something i would be interested in, i do tend to use fleets for that very purpose but it never works. Any threads on that or you just figured it out?
    I just digged around in some files but there may well be a thread about it somewhere. For SS 4.1 the money script was added to the campaign_script file found in the mods "\data\world\maps\campaign\imperial_campaign" folder. I'm assuming it may be the same for SS 6.1 too. Open it with notepad, find "Money Script" and you should see it. You can either delete it entirely or just mess with the numbers until you're satisfied.

  8. #8
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    Default Re: Blockades and money

    I thought the same thing, but blockading ports also increases unrest in cities.
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  9. #9

    Default Re: Blockades and money

    does the game suffer any from doing it? i figured instead of dropping it completely, i reduced the money they get every turn to i think 2k instead of 5k+. I haven't played TW since but was wondering how it alters it.

  10. #10

    Default Re: Blockades and money

    There is another level to this as well. As everyone knows blockading ports cuts the trade not only for the faction being blockaded but also for the faction trading with them. The damage is miniscule for the third party, but they do often get pissed off.
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