I've been reading the forums for months, but today first time I made a post, and straight out with something to contribute! (I hope)
Actually this is something I started doing in Rome Total War, to get very organised infantry movement..and it kinda moved on to Medieval.
Say you have a vast army, but due to whatever constraints, moving one unit to an appropriate rank completely disorganises your troops, and even has the possibility to get involved in battle..unwillingly.
Use the shift button when issueing orders. Most of you will know its use, but don't truelly understand it's magnificence. It basicly allows you to program all your movements of your troops, positioning, rank depth, target.
This also shows the importance of the right placing and organisation so your troops and manouver correctly to reinforce. Keep some minor gaps in your reserve troops to manouver. An Example!
Example Videos
gah, can't put space in formations, have to edit. Hold a while
(nevermind the actual troop roles, . is an empty space)
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
......................................
OOOOBBBBBBMMMMMLLLLLLL
OOOOBBBBBBMMMMMLLLLLLL
......................................
......................................
And for instance, you want the L's and the O's to switch place, and instead of running through your formations, first off, pause the game.
Select Unit O, and while holding shift, position it with the rightmouse drag in the gap above so you get this.
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
OOOO..............................
OOOOBBBBBBMMMMMLLLLLLL
........BBBBBBMMMMMLLLLLLL
......................................
......................................
Then so it moves in the gap orderly, now let it thin its rank out (keep using shift during these procedings!)
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
OOOOOOOO.......................
........BBBBBBMMMMMLLLLLLL
........BBBBBBMMMMMLLLLLLL
.......................................
.......................................
O is facing forward, but now let it move order through the gap, facing this way, again using the right mouse drag...and let it have exactly the same depth only its looking this way now
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
OOOOOOOO --->................
........BBBBBBMMMMMLLLLLLL
........BBBBBBMMMMMLLLLLLL
Do the same steps for L but behind the formation.
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
OOOOOOOO --->................
........BBBBBBMMMMM...........
........BBBBBBMMMMM...........
.............<----LLLLLLLLLLLLLL
.......................................
Let it walk again while using rightmouse drag to the right position so ultimately get it like this. (Keep using shift! And do it one Unit at the time to fully program)
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
.......................OOOOOOOO
........BBBBBBMMMMM..........
........BBBBBBMMMMM..........
LLLLLLLLLLLLLL...................
Using the rightmouse drag everytime you want it to face a certain way keeps unit cohision
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
.............................OOOO..
........BBBBBBMMMMMOOOO..
........BBBBBBMMMMM..........
LLLLLLL.............................
LLLLLLL.............................
^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^
.......................................
LLLLLLBBBBBBMMMMMOOOO..
LLLLLLBBBBBBMMMMMOOOO..
...LL.................................
.......................................
When you've done it, each unit at the time, while using shift...it's entire movements are now executed when you bring the game out of pause.
Your army now moves cohesivly into the right position..and you can focus on the battle with your other units.
If people found this unclear, I can make pictures of it, or maybe even a video showing how.
Does this help anyone?




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