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  1. #1
    Product Designer
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    Default inverting mesh

    how do you invert mesh, i was modeling and noticed i had the visible side of the mesh on the inside

    its a cloak on the legs:
    Spoiler Alert, click show to read: 




    how do i invert the mesh so that the outside is visible?
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  2. #2
    AqD's Avatar 。◕‿◕。
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    Default Re: inverting mesh

    Quote Originally Posted by MarcelP View Post
    how do you invert mesh, i was modeling and noticed i had the visible side of the mesh on the inside

    its a cloak on the legs:

    how do i invert the mesh so that the outside is visible?
    Edit polygon, select all of them, then in right panel click "flip"
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    Last edited by AqD; September 20, 2011 at 09:15 AM.

  3. #3
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    Default Re: inverting mesh

    Quote Originally Posted by aqd View Post
    Edit polygon, select all of them, then in right panel click "flip"
    thank you very much
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  4. #4

    Default Re: inverting mesh

    @ aqd or @ MarcelP

    can you explain me how you did that more precisely? i have the same problem with my units after adding skin modifiers to the cloaks. they aren't visible in the game (alpha and texture are ok and it is mapped correctly). maybe they are reversed somehow? any help?
    click?

  5. #5
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    Default Re: inverting mesh

    go to editable mesh>polygon and select all polygons you wish to invert, and then under surface properties press 'Flip'

    like so:

    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  6. #6

    Default Re: inverting mesh

    @ MarcelP

    thank you very much MarcelP
    click?

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