There has been some dicussion of giving the 'prec' attribute to certain light infantry units. Likely candidates would include Thureophoroi, Hillmen, and Civic/Libyan Light Infantry. Giving these units the 'prec' attribute would prevent them from skirmishing.
Pro: (1) The AI would not be able to set these units to skirmish. These units are quite common so many battles come down to chasing enemy skirmishers all over the map. This is realistic enough, but not a lot of fun to play.
Athenogoras: One more pro: In defense AI is crippled because of the so called "foot missile bug". That is, foot skirmishers(and archers) dont fire if they are too close to the enemy. Removing this will improve AI.
Con: (1) The AI would make less efficient use of its ammo because it would be more likely to engage in melee before using it all up. (2) The player would find it harder to target specific units for missile fire. If you order a prec unit to attack it will fire one volley and then charge. If you set it to 'fire at will' and move it into range it will pick its own tagets. (3) The player would not be able to set these units to skirmish (personally I rarely find this useful, but perhaps others do?)
You can try this out for yourself, and see more of the technical details, here.






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