MAGNA MUNDI PLATINUM V.1.15 (18/10/2008)






v.1.15

Bugs:

- Fixed localization improvements in the Reputation event pool
- Fixed localization improvements in the Spymasters event pool
- Fixed localization improvements in the National Ideas event pool
- Ottomans now change capital to Thrace
- Fixed a missing combination from a high level Idea
- Fixed a rare CTD with the Ottomans BoP
- Fixed Ottoman BoP that under certain circunstances got frozen
- Put to use the obscene ammount of gold nations are saving while accrueing inflation
- Fixed a bug in the CoT placement event pool
- Fixed Hungary Overlord of Transilvanya
- Ottomans don't have Athens as an inexistent Vassal
- Fixed a bug in the Spanish Colonization event pool (was hindering colonization)
- Fixed a bug in the Columbus event pool (was hindering colonization)
- Fixed a bug in the Portuguese Colonization event pool (was hindering colonization)
- Fixed a bug in the French Colonization event pool (was hindering colonization)
- Fixed a bug in the English Colonization event pool (was hindering colonization)
- Madeira, Azores and Canaries are now properly attainable at the 1399 start for the AI.
- Fixed CoT bug tied to sliders
- MANY localization fixes tied to the HRE and trade system
- Fixed Knight's Tongue Infight Decline event
- Fixed National Ideas badly defined leading automatically to the "Reneging Our Heritage" at game start
- Fixed Union events
- Fixed province names in spain
- Fixed construction mission bugs
- Fixed modifier in Knights event pool
- Fixed modifier in Scandinavia BoP
- Fixed a bug in the Empty Plains event which wrongly assigned relations to fall
- Fixes the "trade acumen" variable (which I had forgotten to calculate & set)
- Fixes a bug in devassalization that had led to loss of electorship
- Fixes a broken housekeeping event that removed a District Administration without sufficient reason
- Straightened out some of the Hansa-related triggered modifiers and events
- Reintroduced a general event for cot owners to expel successful trading nations
- Multiple fixes for stuff reported on the forums, and implemented suggestions, ditto
- Fixed the position of a port in the map
- Fixed random province defections upon siege-won or demands-enforced did not set proper limits
- Fixed some typos in events


Gameplay:

- Harder for the AI to lose vassals
- Harder for the AI to release vassals
- Balanced rebel spawn
- Added tax loss to blockaded provinces
- Added a new layer of complexity to the release vassal event for player
- Gave fangs to the Ottomans (maybe still in need of the dreaded spiked tail)
- Stabilized Lithuania
- Reduced free fortresses events
- Scaled fortress repairs events
- Reduced defensiveness bonus
- Shoot the archer on predefined fort sizes, not the arrow of the new fortress model.
- Enclosures do not give a stab hit
- England bound to lose easily possessions out of great britain when occupied by other european tech country.
- ATAGE for HRE
- The Italian Kingdom decision has been changed to be more realistic and more easily understandable
- Added a decision to ask the pope for a concordat if you are Christian and own Rome
- It is now possible for Russia to get the "Move Capital to St. Petersburg" national decision.
- Austrian kings are now 'archdukes' who rule 'archduchies'.
- The 'empty plains' events are now more adaptive. This changes the way the game works for the Mongols: The earlier the timescale, the greater the threat
- Separated the decision to abolish the shogunate so the shogun has different requirements than a daimyo
- The decision to prospect for silver in western Japan now costs only 50% to enact but now has only a 50% chance of success
- A more historical setup for the Eastern Mongol hordes and Japanese daimyo courtesy of Ese Khan.
- The Nanbu clan has been changed to the Kakizaki clan instead
- Shamanism is once again properly called Tengriist to reflect its role as the religion of the Mongols
- Fixed the localisation of Offensive Drill Infantry for Western Europe
- Danzig is no longer a core for the Imperial City of Danzig before 1367
- Hindu Bihari countries may now form Hindustan
- Kampaku cannot declare Sobujirei if they are vassals
- Fixed a bug in Modernization that was allowing isolated countries to experience the "Rumors and Tales" event long before foreigners arrived.
- Reintroduced the "Organized Religion" event to ensure that colonies do not need multiple missionaries to convert them.
- Notifications of some events have been changed so that they should not fire for very isolated countries
- Removed two superfluous proselytization events that were causing problems
- Changed North American Indian provinces to Midewiwin at the start of the game.
- Updated Frisian monarch list (thanks to Metacomet)
- Removed wet feet
- The Aztec Adventures chain of events now properly checks ownership of Cuba and Florida to start the chain
- The Aztecs will not surrender Mexico to the Europeans by event while it is being occupied by a second non-Native foreign power
- Fixed a bug where a province fully converted could get the wrong event and revert back to heresy in about 10-20% of cases
- Removed the vanilla "Counter Reformation" event
- Two new decision included: "Religious Colonization" and "Giving a Colony to an Accepted Culture."
- Technology should be reasearched faster across a whole game
- Vassals only ask help in war if experiencing high war exhaustion
- Upped defect delay in some cases, but added teeth to colonial rebels, nationalists, and patriots by allowing them to take their soldiers with them to the newly-free country




.