Note : if you want screens I need to remake the test to make them. I wasn't sure if it would work so I didn't made.
The test was about to see if I can get experience in 2 different situations with one big difference.
I made 2 battles(tests) using for me one armored cavalry unit 6 count + 1 for general(simple general from custom battles not in a campaign but with full armor/weapon upgrade and no experience) on smallest unit scale. The enemy had 5 units of peasants which is 150+1 for general units no upgrades at all.
The first battle I used defense on my unit and waited the enemy to attack me. When some of his peasants routed I never killed them but simply doing so to win the battle with fewer loses. The result was 4 men survived and lost 3 and the enemy lost 104 man and saved 47. My cavalry gained 6 experience.
The second battle was with same settings although I beat all the enemy units (151 no survivors) and I left with 6 units. My units get 5 experience having in mind when I left 47 man alive(in huge scale it is 47x8=296) I learned 6!!! It's almost as the first battle even higher maybe because one unit died early which is logically because I was surrounded with enemy units the first battle and my point is lower the count of units the faster it gains experience because all participate in the fight. For example 10 men fight 30 and they are all fighting because they have low count and can easily find opponents to face. But if they are 30vs30 some in the back won't find enemies but friends in front of them and this slows the experience gaining process a lot!
This proves that the amount of experience is not simply about killing as many people as you can... It's about charging into enemies who are not routing and routing them and letting them flee. Have in mind if you let them flee the chances of meeting them in a campaign untrained is good. So you can fight non-routed enemies and get additional experience which will help you kill the rest of the enemy army easier! Also you won't need to send half the cavalry chasing routing units but will lower the loses by sending all the cavalry to the undefeated opponents. Even if the experience was 6/6 in both battles still many flee.
In the second battle I had my cavalry charge and flee from time to time and it rested while the enemy was tired seems from walking more than of fighting which I found strange!
Please make tests like this one and post screens here to prove my theory!
Another question is - Is it good to kill the routing enemies with only one cavalry unit or use as more as you can?
But I don't know the experience system is very hard to understand!
However in long campaign you can get lazy about killing so much of enemy units. Also if they survive sometimes I think their experience drops so they become even weaker.




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