Hello all,
I am modifying the campaign script of Candelarius' Grand Unit AddOn Mod for Retrofit Mod. Specifically, what I'm trying to do is include the William Wallace spawn script that's found in Brittannia kingdoms.
Here's the issue: when I have the script without the accompanying event .bik, the script works fine.
So, looking at the Brittannia script for Wallace Wade, this is missing:
historic_event scotland_wallace event/william_wallace.bik
When I have the above line in the campaign script however, the game CTDs due to an unspecified error that's not detected in my log files. I find this odd, since the other events with .biks work (like the Mongols!), and I have the wallace_wade.bik in the data/fmv/events folder of both the mod and in the vanilla folder.
Does anyone have any idea what might be causing the game to CTD only when I have the wallace_wade.bik included in my campaign script?
For those of you unfamiliar with the Brittannia script, I have attached here the campaign_script.txt from the Grand Unit AddOn mod. The William Wallace script is at the very bottom of the text file.
EDIT: I also forgot to mention, I have a scotland_wallace event in my historic_event.txt file in the retrofit/data/text folder, whose wording is the same as that heard in the .bik file. So I do not think that is the reason behind this mysterious CTD either...




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