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Thread: Weapon: Speeding up Attack Rate?

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  1. #1
    jan765's Avatar Libertus
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    Default Weapon: Speeding up Attack Rate?

    How can I speed up attack rate?
    As in how long it takes to attack someone?
    I mean the usual it always takes like 1-2 seconds but how do i make it so its like 0.5-1.5 seconds or somin like that?

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    Default Re: Weapon: Speeding up Attack Rate?

    the green part thats the speed of the attack rate

    type barb peasant briton
    dictionary barb_peasant_briton ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership britons

  3. #3

    Default Re: Weapon: Speeding up Attack Rate?

    Moving to text Editing and Scripting.

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    AqD's Avatar 。◕‿◕。
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    Default Re: Weapon: Speeding up Attack Rate?

    It's not attack rate but the delay to switch weapons. It has no effect on the weapon itself.
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    Last edited by AqD; September 20, 2011 at 09:12 AM.

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    Default Re: Weapon: Speeding up Attack Rate?

    Quote Originally Posted by aqd View Post
    It's not attack rate but the delay to switch weapons. It has no effect on the weapon itself.
    nope read this it says min_delay per attack
    http://forums.totalwar.org/vb/showthread.php?t=88859
    Last edited by Prince Nuada; October 18, 2008 at 08:04 AM.

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    Default Re: Weapon: Speeding up Attack Rate?

    Yes but have you tried it actually?

    I used it for missile weapons and it has absolutely no affect at all. Also the slowness problem is here even when there is no delay - check the animations and you'd see. I think there are "faster" animations made by EB or SigniferOne.. it seems editing animations is the only method to truly speed up attack rate.

    PS: The EDU guide doesn't come from CA. It offers tips not references You still have to try these things by yourself to know if they really work.
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    Last edited by AqD; September 20, 2011 at 09:13 AM.

  7. #7

    Default Re: Weapon: Speeding up Attack Rate?

    The Guide is definitely not from CA, but min_delay does work and it has been tested (for melee battles only). Have two identical units fight with just a min_delay difference and you'll see the difference - it depends on the animations as well though. But yes, it's the delay between animations, not the length of the animation itself.

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    Default Re: Weapon: Speeding up Attack Rate?

    I see. I just tried to add the delay for cavalry and they did work - look very weird though (like pause between attacks)
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    Last edited by AqD; September 20, 2011 at 09:13 AM.

  9. #9

    Default Re: Weapon: Speeding up Attack Rate?

    Well, it's not supposed to be perfect, it's just a balance tool and CA did use it as they should - they set it at a value slightly higher than the minimum they should.

    Just for the record, I have not included in the Guide even one thing that I have not personally tested over and over. Not to say it's impossible it has mistakes, but it's not random info I threw in there.

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    Default Re: Weapon: Speeding up Attack Rate?

    Yeah, but unfortunately we can never know the full things until CA gives us some modding reference guide

    BTW have you tested the secondary HP thing in RTW-Alexander? It seems to have effects on campaign AI (to judge the strength of armies) but not in auto-resolved battles... :hmmm:
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    Last edited by AqD; September 20, 2011 at 09:13 AM.

  11. #11

    Default Re: Weapon: Speeding up Attack Rate?

    Quote Originally Posted by aqd View Post
    Yeah, but unfortunately we can never know the full things until CA gives us some modding reference guide

    BTW have you tested the secondary HP thing in RTW-Alexander? It seems to have effects on campaign AI (to judge the strength of armies) but not in auto-resolved battles... :hmmm:
    No objection.

    Yes, it's been tested on Alex, for Gods and Fighting Men; it worked fine and we got some very positive comments about it. I can provide a link if you like. (and should probably move this discussion to the Guide's thread)

  12. #12
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    Default Re: Weapon: Speeding up Attack Rate?

    Quote Originally Posted by Aradan View Post
    No objection.

    Yes, it's been tested on Alex, for Gods and Fighting Men; it worked fine and we got some very positive comments about it. I can provide a link if you like. (and should probably move this discussion to the Guide's thread)


    OOH can u also provide me a link? thx! i want to see :\ And yes chagnign it to 0 changes the rate that a soldier attacks one person to another. As in he doesnt cooldown

    I wanan see how to edit animations to make em faster though.. aynone got link?

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    Default Re: Weapon: Speeding up Attack Rate?

    Quote Originally Posted by Aradan View Post
    No objection.

    Yes, it's been tested on Alex, for Gods and Fighting Men; it worked fine and we got some very positive comments about it. I can provide a link if you like. (and should probably move this discussion to the Guide's thread)
    Thanks!
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    Last edited by AqD; September 20, 2011 at 09:14 AM.

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    Default Re: Weapon: Speeding up Attack Rate?

    are u saying i should DECREASE or increase the green 25?

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    Default Re: Weapon: Speeding up Attack Rate?

    I suggest you to decrease the value to 0 for all units, regardless of the attack rates you want for them.

    It would improve attack rate slightly (all attacks in RTW are too slow IMHO) and also make the battle visual more smooth. However, if you want even faster attack rates, editing text wouldn't be an option...
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    Last edited by AqD; September 20, 2011 at 09:14 AM.

  16. #16

    Default Re: Weapon: Speeding up Attack Rate?

    Link 1 (point 4 of the post)
    Link 2 (part 2 of the post)

    To edit animations you'll need 3dsMax I think, which is not the easiest of software to use... It has a 1-month free trial, but it takes some time to get the hang of it (and it costs 3,000 USD).

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