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Thread: Lesson Two : Vanilla Mesh Retexturing & Input

  1. #61
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Quote Originally Posted by Empress Meg View Post
    Edit Two: This is for AL.



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  2. #62
    Y_filip's Avatar Tiro
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Quote Originally Posted by B. Ward View Post
    Taken directly from Lesson One. Also what program are you using and do you have a working knowledge of that program and its tools?

    Spoiler Alert, click show to read: 

    Now by looking at the model and the texture itself, it's pretty easy to see how they relate to one another. Now let's concentrate on changing the appearance of the clothing of the Feudal Knight. So let's look back at the file en_lmail_hmail_template.psd which should be open in either Photoshop or The Gimp. The template is divided into layers to not only keep things organized but help you easily customize the clothing of the mesh. First let's find the group called "en_hmail_1". For those using The Gimp, the groups from the .psd file won't show up properly so I've also included a screen to show you the layers we'll be focusing on as well. The names of the layers will be blue for Photoshop and red for The Gimp.
    Spoiler Alert, click show to read: 




    Now what we want to do is create a new layer above Tunic/Tunic#3 and Tunic_Under/Tunic_Under#2. These layers will become our overlay layers where all the magic happens. We will rename these layers Overlay_Top & Overlay_Bottom. And set their Blending Option/Mode to "Multiply". Linear Burn also works well in Photoshop. Your layers should now look like the diagram shown below.
    Spoiler Alert, click show to read: 




    Now that you have those layers set up, select a color to be used. You may use any color you wish as it will be at your discretion. For all intents and purposes I will be using a dark shade of red; color code (100, 0, 0). Now for those of you using Photoshop, right click on the box in the layer Tunic and select the option "Select Pixels". (
    Alternatively you can hold down the ctrl key and click on the box in the Tunic layer to select the layer outline as well). This should select the layer outline. Once you've done that make sure you're editing the Overlay_Top layer by clicking on it and fill in the layer outline with your color of choice. It should have created your color as well as taken on the attributes of the fabric base texture. For you Gimp users, right click on Tunic#3 and select the option "Alpha to Selection". This should select the layer outline. Next click on the Overlay_Top layer and fill in with the color of your choice. Refer to the diagrams below for visual aid.
    Spoiler Alert, click show to read: 







    i use photosop

    i mean how to change and give more ornaments on the clothes
    [SIGPIC][/SIGPIC]

  3. #63

    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Quote Originally Posted by Y_filip View Post
    i use photosop

    i mean how to change and give more ornaments on the clothes
    Have your template open in Photoshop (PS), the one that you want to add items to.

    To add something you need to first open it in PS.

    Once you have this new ornament, say a star in a new PS window you do the following using the top toolbar options:

    Select...All
    (This selects the entire layer that you have active! So make sure that you cut-out any items that you don't want, like a background colour.)

    Edit...Copy
    (Like copy and paste in a text document.)

    Open the template you want to add the star to that's already there in PS.

    Edit...Paste.
    (This will paste the star in a new layer in your template image. From here you can make changes to the star as you would any new layer.)

    There are more complex ways of picking out an images from a group of images on something using the magic wand tool, but if you have the basics of PS down you should be able to just remove any unwanted clutter on an image by using the eraser tool.

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  4. #64
    Jaguar Paw's Avatar Senator
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    B. Ward, sorry I really busy today, I'll get back maybe tonight with more detail on my in-game issue. Thanks.
    Member: The Frontier. Researcher, Skinner, and Modeler.












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  5. #65
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    That's fine. I just want everyone to get their's in as soon as possible. This class was to be brief and is coming to its end. The 102 class will be taught at a later date as GED will soon begin teaching his next course and I will be assisting with that as well. The primary objective of this class seems to be getting through to the majority of you, but I want to make sure everyone has this lesson before I proceed with a final exam of sorts if you will so I can reward you all with your degrees.

  6. #66
    Adnan's Avatar Miles
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Here are retextured mails and attachmentsets:

    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


  7. #67
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Great job by all those who have posted their work already :thumbsup4 I was especially amused by Meg's...

  8. #68
    Jaguar Paw's Avatar Senator
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    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    Alright, I sincerely apologize for holding everyone up, been having some problems with the computer. Finally, here are my screenshots. http://img230.imageshack.us/my.php?i...tshieldcp0.jpg and http://img230.imageshack.us/my.php?i...tedrearyd2.jpg and finally http://img151.imageshack.us/my.php?i...tshieldgt0.jpg
    Member: The Frontier. Researcher, Skinner, and Modeler.












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  9. #69

    Default Re: Lesson Two : Vanilla Mesh Retexturing & Input

    I cannot seem to get the textures in-game

    I'm pretty sure I did everything right, followed B. Ward's instructions to the letter.

    I don't know what the problem is, as I don't get any CTDs :hmmm:

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