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  1. #1
    handsome pete's Avatar Centenarius
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    Default q's i surprisingly don't know

    in unit stats, does attack refer to attack of a full unit or attack per soldiers (since displayed attack does not change as units are killed)?

    if settlement loyalty is above 100%, does higher loyalty get rid of unrest quicker?

    does the range of ranged units vary, by small amounts even if it does not say "long range missiles" etc?

    In rome, stars added defense and attack, is this true of medieval II?

    does snow affect fatigue?

    does mist reduce archer capacity? if so, accuracy or damage?

    does being in a forest reduce archer capacity?

    if i "attempt" night attack, and click wait, it is no longer night but soldiers still have torches. is this a glitch? am i still getting a one star bonus?

    does traveling with a diplomat give you any traits or other advantages?

    i think that in previous games i could avoid gaining unrest with lower than %100 loyalty if the units i was hiring increased the loyalty to %100, even though i don't get the units until next turn. Is this true of medieval II?
    Last edited by handsome pete; October 16, 2008 at 11:06 AM.

  2. #2
    eggthief's Avatar Praepositus
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    Default Re: q's i surprisingly don't know

    Quote Originally Posted by handsome pete View Post
    in unit stats, does attack refer to attack of a full unit or attack per soldiers (since displayed attack does not change as units are killed)?
    per soldier
    Quote Originally Posted by handsome pete View Post
    if settlement loyalty is above 100%, does higher loyalty get rid of unrest quicker?
    nope
    Quote Originally Posted by handsome pete View Post
    does the range of ranged units vary, by small amounts even if it does not say "long range missiles" etc?
    nope
    Quote Originally Posted by handsome pete View Post
    In rome, stars added defense and attack, is this true of medieval II?
    Just morale I think.
    Quote Originally Posted by handsome pete View Post
    does snow affect fatigue?
    Not sure about this one.
    Quote Originally Posted by handsome pete View Post
    does mist reduce archer capacity? if so, accuracy or damage?
    I dont think that CA implented this with mist, during night they do however.
    Quote Originally Posted by handsome pete View Post
    does being in a forest reduce archer capacity?
    nope
    Quote Originally Posted by handsome pete View Post
    if i "attempt" night attack, and click wait, it is no longer night but soldiers still have torches. is this a glitch? am i still getting a one star bonus?
    dont know again
    Quote Originally Posted by handsome pete View Post
    does traveling with a diplomat give you any traits or other advantages?
    Nope.
    Quote Originally Posted by handsome pete View Post
    i think that in previous games i could avoid gaining unrest with lower than %100 loyalty if the units i was hiring increased the loyalty to %100, even though i don't get the units until next turn. Is this true of medieval II?
    care to be more specific about this one?

  3. #3
    Saint_jimmyz's Avatar Senator
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    Default Re: q's i surprisingly don't know

    Quote Originally Posted by handsome pete View Post
    in unit stats, does attack refer to attack of a full unit or attack per soldiers (since displayed attack does not change as units are killed)?

    if settlement loyalty is above 100%, does higher loyalty get rid of unrest quicker?

    does the range of ranged units vary, by small amounts even if it does not say "long range missiles" etc?

    In rome, stars added defense and attack, is this true of medieval II?

    does snow affect fatigue?

    does mist reduce archer capacity? if so, accuracy or damage?

    does being in a forest reduce archer capacity?

    if i "attempt" night attack, and click wait, it is no longer night but soldiers still have torches. is this a glitch? am i still getting a one star bonus?

    does traveling with a diplomat give you any traits or other advantages?

    i think that in previous games i could avoid gaining unrest with lower than %100 loyalty if the units i was hiring increased the loyalty to %100, even though i don't get the units until next turn. Is this true of medieval II?
    The value is the attack of each individual soldier; soldiers ina unit have the same attributes bar exp.

    Loyalty over 100% means you can suffer loyalty penalties and still not revolt.

    Nope. In vanilla, at least; in mods it depends what they set the range for each unit is. If there is a difference then it is minimal at best.

    General stars add 1 to defense and 1 to moral within range; as far as I am aware this is the same in Medieval.

    Yes, as do deserts.

    Mist affects archery like rain, but to a lesser extent. Accuracy and damage are reduced slightly.

    In my experience forests only affect arrows if the arrows hit trees.

    Im guessing its a glitch, in my limited experience in this matter more troops are manning the walls if you wait than if you attack.

    As far as Im aware, no benefits.

    I think so. But in these cases loyalty shouldnt be below 90%, so it shouldnt matter either way.

    I hope that is some help.
    Although this may disappoint some people, I am indeed alive, I just went inactive for three years.

  4. #4

    Default Re: q's i surprisingly don't know

    I will answer to the best of my abilities, but anyone feel free to correct me

    in unit stats, does attack refer to attack of a full unit or attack per soldiers (since displayed attack does not change as units are killed)? Per soldier

    if settlement loyalty is above 100%, does higher loyalty get rid of unrest quicker? yes

    does the range of ranged units vary, by small amounts even if it does not say "long range missiles" etc? The amounts are quite noticable, if you look at the descr_stat, it shows the different ranges. Peasant archers against longbowman is a huge gap in distance for example.

    In rome, stars added defense and attack, is this true of medieval II? It affects things like morale. I believe that units only get better attack with chevrons. I believe stars are better morale, take longer to break, and maybe even fight like 'fresh' even when 'fatigued'

    does snow affect fatigue? No, I've only noticed desert/heat

    does mist reduce archer capacity? if so, accuracy or damage? no, only rain

    does being in a forest reduce archer capacity? very much so, find them open ground

    if i "attempt" night attack, and click wait, it is no longer night but soldiers still have torches. is this a glitch? am i still getting a one star bonus? a good question, probably a glitch with the torches however, not sure if you still get the command bonus. that would be difficult to test.

    does traveling with a diplomat give you any traits or other advantages? you might pick up some traits but wont help when facing an army.

    i think that in previous games i could avoid gaining unrest with lower than %100 loyalty if the units i was hiring increased the loyalty to %100, even though i don't get the units until next turn. Is this true of medieval II? If you buy a building and open the city details window you'll see solid icons and transparent icons. the transparent ones are the ones that will take affect. I'm not 100% but I believe it does take affect even though it's not built yet. I've been working on this one lately.


    Hope that helps

  5. #5
    handsome pete's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    found a number of files called descr_strat

    they all started with "custom campaign" but you do sound like you know what your talking about. can we verify that the "imperial campaign" one is the file associated with regular medieval II play.

    is attack per soldier?
    3 yay's 0 nay

    higher loyalty above 100 = quicker reduction of unrest?
    1.5 yay's, 2 nays (my experience was that it does but not sure)

    what do stars do?
    most confident answer: they add 1 defense 1 morale (so app. they dont add attack like rome)

    does snow affect fatigue:
    1 yay 1 nay

    beyond colliding with trees, is archer capacity altered by forest:
    1 yay, 2 nay's

    does mist affect archer's:
    1 yay, 2 nay's (the guy who said yay sounded like he knew what he was talking about more)

    does travelling with a diplomat create any form of bonus:
    the answer seems to be no

    i did an experiment with generals of different stars and troops, neither in battle or out did the displayed defense or attack change with increased stars. so not sure if stars actually do change defense or attack. feel free to repeat my experiment and let me know if i got it wrong

  6. #6
    handsome pete's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    so is a key difference between stars and chivalry, that stars only increase morale of units near the general while chivalry increases morale of all units

  7. #7
    eggthief's Avatar Praepositus
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    Default Re: q's i surprisingly don't know

    well thats just their in battle use, command stars also increase the chances of one side in a battle when its being autocalced and chivalry assists in governing settlements.

  8. #8

    Default Re: q's i surprisingly don't know

    Now I really want to know what command stars do. Anyone know for sure.


  9. #9

    Default Re: q's i surprisingly don't know

    I think that Command stars are for the Moral of your troops meaning that if your general as more stars your units will likeley take longer before they route and easy to rally when routing
    TIME TO DIE!!!! Proud Son of Viking Prince

  10. #10
    handsome pete's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    in another forum (sticky: tips and tricks),
    someone claimed that if a spy was travelling with your army, once you entered battle mode (while deploying your troops), you would be able to see where the other troops deployed. However i have not been able to make this work. Am i doing something wrong.

  11. #11
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    Quote Originally Posted by handsome pete View Post
    in another forum (sticky: tips and tricks),
    someone claimed that if a spy was travelling with your army, once you entered battle mode (while deploying your troops), you would be able to see where the other troops deployed. However i have not been able to make this work. Am i doing something wrong.

    During the deployment stage you can see where the enemy is positioned but for some reason this does not always work. I have not thoroughly tested this but it may be b/c the enemy also has a spy or perhaps another bug.

    It also works for your settlements when you have a spy inside.
    -------------------------
    Enough is enough.

  12. #12

    Default Re: q's i surprisingly don't know

    For the last question, the bonus you see isn't from the troops, but from the reduced population. Troops get subtracted from the population when you add them to the recruitment queue.

  13. #13

    Default Re: q's i surprisingly don't know

    Quote Originally Posted by whitesoxfan View Post
    For the last question, the bonus you see isn't from the troops, but from the reduced population. Troops get subtracted from the population when you add them to the recruitment queue.
    I don't think that's true in M2TW, although it was in RTW.

  14. #14
    eggthief's Avatar Praepositus
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    Default Re: q's i surprisingly don't know

    thats not true, the only thing a spy in your army can do is, showing where nearby hidden enemies on the campaign map are useful if u want to avoid ambushes.

  15. #15
    Saint_jimmyz's Avatar Senator
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    Default Re: q's i surprisingly don't know

    Each command star adds one to the defense of every unit in your army. This is not noticable when the generals are similar but if you have a death general against a captain, boy do you notice the difference!
    Although this may disappoint some people, I am indeed alive, I just went inactive for three years.

  16. #16

    Default Re: q's i surprisingly don't know

    Quote Originally Posted by Saint_jimmyz View Post
    Each command star adds one to the defense of every unit in your army. This is not noticable when the generals are similar but if you have a death general against a captain, boy do you notice the difference!
    How do you know it's defense, has anyone done any testing or got an answer from CA? If so is it plus one to defense skill or general defense?

  17. #17
    Saint_jimmyz's Avatar Senator
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    Default Re: q's i surprisingly don't know

    This may just be a case of me not taking enough notice, but I have noticed that the population only changes after you have ended a turn. And you gain loyalty because squalor drops in the town, meaning you can earn more and the citizens are content.
    Although this may disappoint some people, I am indeed alive, I just went inactive for three years.

  18. #18
    handsome pete's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    not sure if you talking about medieval 2 or rome, but i did click the next turn button in all the (medieval II) experiments.

  19. #19
    handsome pete's Avatar Centenarius
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    Default Re: q's i surprisingly don't know

    in battle's, i often find myself going through and telling each individual soldier to travel to the same location. often if i tell a group, one goes of somewhere else. is there a way around this annoying feature.

  20. #20
    Lord Condormanius's Avatar Artifex
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    Default Re: q's i surprisingly don't know

    Quote Originally Posted by handsome pete View Post
    in battle's, i often find myself going through and telling each individual soldier to travel to the same location. often if i tell a group, one goes of somewhere else. is there a way around this annoying feature.
    What are you talking about? You can't select individual soldiers.
    "There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.

    Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
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