in unit stats, does attack refer to attack of a full unit or attack per soldiers (since displayed attack does not change as units are killed)?
if settlement loyalty is above 100%, does higher loyalty get rid of unrest quicker?
does the range of ranged units vary, by small amounts even if it does not say "long range missiles" etc?
In rome, stars added defense and attack, is this true of medieval II?
does snow affect fatigue?
does mist reduce archer capacity? if so, accuracy or damage?
does being in a forest reduce archer capacity?
if i "attempt" night attack, and click wait, it is no longer night but soldiers still have torches. is this a glitch? am i still getting a one star bonus?
does traveling with a diplomat give you any traits or other advantages?
i think that in previous games i could avoid gaining unrest with lower than %100 loyalty if the units i was hiring increased the loyalty to %100, even though i don't get the units until next turn. Is this true of medieval II?




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