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  1. #1

    Default Stupid Mistake Pending

    Hey everyone, Recently i have attampted installing Tyres Armoured Generals and Real horses but i did something wrong i get a CTD when i open Medieval Total war. The mods i currently have installed are horse arher's charge prodject with EDU, A Blood Re-texture mod, and all faction's units recruitable. I am also playing vanilla

    System Log
    17:59:28.017 [system.rpt] [always] CPU: SSE2
    17:59:28.033 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
    17:59:28.158 [system.io] [always] mounted pack packs/data_0.pack
    17:59:28.346 [system.io] [always] mounted pack packs/data_1.pack
    17:59:28.471 [system.io] [always] mounted pack packs/data_2.pack
    17:59:28.612 [system.io] [always] mounted pack packs/data_3.pack
    17:59:28.785 [system.io] [always] mounted pack packs/data_4.pack
    17:59:28.863 [system.io] [always] mounted pack packs/localized.pack
    17:59:32.763 [data.missing] [warning] missing/invalid cursor for ANISELECT
    17:59:32.826 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    17:59:32.888 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    17:59:33.170 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    17:59:33.170 [data.missing] [warning] missing/invalid cursor for DRAGGING
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    17:59:33.233 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    17:59:34.784 [script.err] [error] Script Error in data/descr_projectile.txt, at line 5, column 1
    No ammo delays present in [descr_projectile.txt], defaulting to 0.
    17:59:34.784 [script.err] [error] Script Error in data/descr_projectile.txt, at line 74, column 1
    Expected 'model' or 'triangle'
    17:59:35.301 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Please Help!

  2. #2

    Default Re: Stupid Mistake Pending

    Moved to M2 workshop.

  3. #3

    Default Re: Stupid Mistake Pending

    The log says it all. You've got two errors in descr_projectile.txt, on lines 5 and 74. On line 5, you seem to have forgotten a parameter, while on line 74, there seems to be a syntax error.

    Dominion of the Sword, a Medieval II: Total War Supermod
    Under the patronage of Archaon. Proud member of the House of Siblesz
    My friend died from chain letters. If you don't post this again 100 times, he will come and kill you in your sleep!

  4. #4

    Default Re: Stupid Mistake Pending

    Thanks for the info, im not too mod savy so if you could explain what to do? im posting the content of my decr_projectile to you can walk me through the steps.

    Spoiler Alert, click show to read: 


    ;
    ; projectile descriptions text file
    ;
    projectile arrow
    damage 0
    radius 0.1
    fiery
    min_angle -60
    max_angle 70
    velocity 50
    display particle_trail
    triangle
    texture data/textures/arrow_test.tga
    tail 0.3
    length 2.5
    tail_tex0 0 0.0
    tail_tex1 0 0.25
    head_tex 1 0.125
    end
    projectile arrow_fiery
    flaming arrow
    damage 0
    radius 0.1
    fiery
    min_angle -60
    max_angle 70
    velocity 50
    display particle_trail
    triangle
    texture data/textures/arrow_test.tga
    tail 0.3
    length 2.5
    ; First frame is STUCK frame
    ; Then initial section played
    ; Then segues into looped section (random position)
    ; Then 'loop' specifies where the anim loops back to
    tail_tex0 1 0.125
    tail_tex1 1 0.375
    head_tex 0 0.25
    tail_tex0 0 0.75
    tail_tex1 0 1
    head_tex 1 0.875
    tail_tex0 1 0.875
    tail_tex1 1 1.125
    head_tex 0 1
    loop
    tail_tex0 0 0.25
    tail_tex1 0 0.5
    head_tex 1 0.375
    tail_tex0 1 0.375
    tail_tex1 1 0.625
    head_tex 0 0.5
    tail_tex0 0 0.5
    tail_tex1 0 0.75
    head_tex 1 0.625
    tail_tex0 1 0.625
    tail_tex1 1 0.875
    head_tex 0 0.75
    end
    projectile head
    damage 0
    radius 0.1
    fiery
    min_angle -60
    max_angle 70
    velocity 25
    display
    fiery
    model data/models_missile/missile_head_high.CAS, 40.0
    model data/models_missile/missile_head_med.CAS, 80.0
    model data/models_missile/missile_head_low.CAS, max
    projectile boulder
    damage 40
    radius 0.3
    fiery
    mass 0.1
    area 1.0
    min_angle 0
    max_angle 70
    velocity 60
    ;bounce 0.5 0.6 0.5 0.4
    ground_shatter
    display aimed particle_trail shatter_dust shatter_debris vanish_debris invert_model_z
    model data/models_missile/onager_rock.cas
    ; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
    ;stuck
    ;model data/models_missile/onager_rock.CAS, max
    ;model data/models_missile/Big_Boulder_high.CAS, 40.0
    ;model data/models_missile/Big_Boulder_med.CAS, 80.0
    ;model data/models_missile/Big_Boulder_low.CAS, max
    projectile fiery_boulder
    flaming boulder
    damage 40
    radius 0.3
    fiery
    mass 0.1
    area 1.0
    fiery ; uncomment this to make all boulders fiery
    min_angle 0
    max_angle 70
    velocity 60
    ;bounce 0.5 0.6 0.5 0.4
    ground_shatter
    display aimed particle_trail shatter_dust shatter_debris vanish_debris invert_model_z
    model data/models_missile/onager_missile.cas
    ; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
    ;stuck
    ;model data/models_missile/onager_rock.CAS, max
    ;model data/models_missile/Big_Boulder_high.CAS, 40.0
    ;model data/models_missile/Big_Boulder_med.CAS, 80.0
    ;model data/models_missile/Big_Boulder_low.CAS, max
    projectile tarred_rock
    damage 5
    radius 0.3
    fiery
    min_angle 0
    max_angle 70
    velocity 60
    display particle_trail shatter_dust shatter_debris vanish_debris invert_model_z
    model data/models_missile/onager_rock.CAS, max
    projectile stone
    effect small_arrow_trail_set
    damage 0
    radius 0.1
    fiery
    mass 0.05
    min_angle -60
    max_angle 70
    velocity 60
    display
    model data/models_missile/sling_stone.cas, max
    projectile bolt
    damage 3
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display aimed particle_trail invert_model_z
    model data/models_missile/Bolt_high.CAS, 40.0
    model data/models_missile/Bolt_med.CAS, 80.0
    model data/models_missile/Bolt_low.CAS, max
    projectile bullet
    damage 0
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display
    model data/models_missile/sling_stone.cas, max
    projectile javelin
    damage 0
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 30
    display aimed invert_model_z
    model data/models_missile/weapon_javelin_high.cas, 40
    model data/models_missile/weapon_javelin_low.cas, max

    projectile pilum
    damage 0
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 25
    display aimed
    model data/models_missile/weapon_pilum_high.cas, 40
    model data/models_missile/weapon_pilum_low.cas, max
    projectile dart
    damage 0
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display
    triangle
    texture data/textures/arrow_test.tga
    tail 0.2
    length 0.5
    tail_tex0 0 0
    tail_tex1 0 0
    head_tex 0 0
    end
    projectile axe
    damage 0
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display
    triangle
    texture data/textures/arrow_test.tga
    tail 0.2
    length 0.5
    tail_tex0 0 0
    tail_tex1 0 0
    head_tex 0 0
    end
    projectile ballista
    effect large_arrow_trail_set
    damage 1
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    ;bounce 0.5 0.6 0.5 0.4
    display aimed particle_trail invert_model_z
    model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
    model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
    model data/models_missile/missile_ballista_bolt_low.CAS, max
    projectile flaming_ballista
    flaming ballista
    effect fiery_arrow_trail_set
    damage 1
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    ;bounce 0.5 0.6 0.5 0.4
    display aimed particle_trail invert_model_z
    model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
    model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
    model data/models_missile/missile_ballista_bolt_low.CAS, max
    projectile scorpion
    effect large_arrow_trail_set
    damage 1
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display aimed particle_trail
    model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
    model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
    model data/models_missile/missile_scorpion_bolt_low.CAS, max
    projectile flaming_scorpion
    flaming scorpion
    effect fiery_arrow_trail_set
    damage 1
    radius 0
    fiery
    min_angle -60
    max_angle 70
    velocity 60
    display aimed particle_trail
    model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
    model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
    model data/models_missile/missile_scorpion_bolt_low.CAS, max

  5. #5

    Default Re: Stupid Mistake Pending

    Hey, after oding some snooping around i found another projectile text that had new in the name, I replaced the tect in taht with my current one and it fixed that problem, Now though there ia a problem with the reaiter projectile sayign that the pistol_missle or sometihng like that is invalid. i have tried replacing it with another gun-like prjectile but to no avail please help!

    System Log

    Spoiler Alert, click show to read: 
    19:17:26.771 [system.rpt] [always] CPU: SSE2
    19:17:26.787 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
    19:17:26.802 [system.io] [always] mounted pack packs/data_0.pack
    19:17:26.802 [system.io] [always] mounted pack packs/data_1.pack
    19:17:26.802 [system.io] [always] mounted pack packs/data_2.pack
    19:17:26.802 [system.io] [always] mounted pack packs/data_3.pack
    19:17:26.818 [system.io] [always] mounted pack packs/data_4.pack
    19:17:26.818 [system.io] [always] mounted pack packs/localized.pack
    19:17:29.146 [data.missing] [warning] missing/invalid cursor for ANISELECT
    19:17:29.177 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    19:17:29.193 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    19:17:29.334 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    19:17:29.334 [data.missing] [warning] missing/invalid cursor for DRAGGING
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    19:17:29.365 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    19:17:30.412 [script.err] [error] Script Error in data/descr_projectile.txt, at line 7, column 1
    No ammo delays present in [descr_projectile.txt], defaulting to 0.
    19:17:32.459 [script.err] [error] Script Error in data/export_descr_unit.txt, at line 2735, column 25
    stat_pri statistic refers to non-existant projectile type 'musket_bullet'
    19:17:32.459 [script.err] [error] Script Error in data/export_descr_unit.txt, at line 2735, column 25
    failed to read statistic for unit type 'Reiters'
    19:17:32.459 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file data/export_descr_unit.txt.

  6. #6

    Default Re: Stupid Mistake Pending

    There is an error on line 7 of the descr_projectiles file you need to fix.

    To fix the Reiter error you either need to add the 'musket_bullet' projectile to the descr_projectiles or change the ammo the Reiter uses to something that is in the descr_projectiles file (such as 'pistol_bullet').
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  7. #7

    Default Re: Stupid Mistake Pending

    Well i dont know how to add a new section Section to it that is "mustek_bullet". If i could get a walk through it would help, also i noticed that there is a line that says "bullet" could i use that line as a substitute?

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