I have found out an annoying little detail concerning the 'change_battle_model' script command.

When using the script command 'change_battle_model', the game will still use the animation entries of the original model.

That limits it's use somewhat, as the models added with the command need to have similar weapons as the original, otherwise they would have quite rediculous animations.

I almost went mad until I figured out what's wrong...

I hope this might help others that had similar problems.

Cheers,
D.