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October 15, 2008, 05:16 PM
#1
knights all become generals
was this done on purpose? my only heavy knight units as venice so far are the local knights that come with the estates. i briefly had access to a slightly better version of them when i built a stables but then i upgraded the stables further and now those knights are gone..replaced by feudal milites which are in fact nothing but generals. I dont want 6 generals to form the mounted portion of my army. when i click on feudal milites info it comes up as feudal knights...not bodyguards. and im even more annoyed that unlocking them has removed the previous milites which were actually knights better than the garrison mailed knights. now im stuck with nothing but the signuier whatever they are called knights and a bunch of injured but heavily experienced milites. This also happens with other factions when using fuedal knights, noble knights, and chivalric knights. I just want some damn knights dammit.
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October 15, 2008, 09:26 PM
#2
Re: knights all become generals
hopefully they will fix this in the patch that was supposed to be out 3 weeks ago
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October 16, 2008, 06:13 AM
#3
Re: knights all become generals
We may need to rethink this, as this will be a problem when you take the field cost script into account. I am leaning toward making proper generals recruitable form the feudal building line. I think this will be a mmuch better approach.
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