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Thread: Empire TW - Dev Q&A

  1. #1

    Default Empire TW - Dev Q&A

    Empire TW - New Content


    RockPaperShotgun.com has posted a new exclusive interview with Empire: Total War's Lead Designer James Russell. During the Q&A they discussed political changes in the 18th century, changes to the campaign map, the role of Generals and naval battles.
    Last edited by Belisarius; October 16, 2008 at 08:20 AM.
    Well, if I, Belisarius, the Black Prince, and you all agree on something, I really don't think there can be any further discussion.
    - Simetrical 2009 in reply to Ferrets54

  2. #2

    Default Re: Empire TW - Dev Q&A

    You can also choose to promote a new general from the ranks.
    Generals developing certain traits as a result of the way you use them. Flag bearers and officers shouting orders on the battlefield. The way your population gets unhappy if you attack a friendly nation but patriotic if you attack a hostile nation.

  3. #3

    Default Re: Empire TW - Dev Q&A

    Generals developing certain traits as a result of the way you use them. Flag bearers and officers shouting orders on the battlefield. The way your population gets unhappy if you attack a friendly nation but patriotic if you attack a hostile nation.

    We’ve put a lot of effort into improving how the player’s behaviour impacts diplomatic relations with different AI nations, and into making the AI behave in an intuitive manner. It’s very important for the player’s sense of immersion in a believable world of rival countries that other nations respond in a way that makes sense in terms of how the player has been behaving. For example if you back-stab your allies, the whole world will see you as dishonourable and you will lose friends quickly. Religious and political differences will all impact how the AI views you, as will your alliances and wars with other nations. In addition, different nations will have different personalities with preferences for different kinds of activity - for example a preference for naval power or for research and building up economically.

  4. #4
    Georgy Zhukov's Avatar Primicerius
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    Default Re: Empire TW - Dev Q&A

    Hehe, old, but thanks!

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