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  1. #1

    Icon5 SWOT analysis of the 4 IBFD mods...

    Dear all,
    It may look (and may well be) challenging to do, but I must admit I am unable to play all 4 IBFD mods long enough to decide which to keep. I think that it would make sense to provide to everybody a kind of SWOT analysis of the 4 mods, not for the sake of "judging" the quality of each (I am sure they are all equally great) but just to know which (eg)
    - is more focused on providing an in-depth historical (economy/starting positions/thoroughly researched units) experience vs. a rich interface and/or skin oriented experience vs. an easy to play / enjoyable experience;
    - has heavy scripting or not;
    - is supposed to be a large mod embracing all the period vs. a mod focused on this or that faction;
    - is mod-foldered or not;
    - etc.
    I hope this is not something that would be assessed as a way to judge which mod is "best", on the contrary, it would provide all of us with a tool to assess which is "best-suited" to our own playing inclination. I have enjoyed very much playing IBFD 18 months ago, and I must say I am a little lost with these four different mods.
    Thank you for your inputs, and sorry for my French English.
    Yours sincerely,
    FFJean

  2. #2

    Default Re: SWOT analysis of the 4 IBFD mods...

    Quote Originally Posted by FFJean View Post
    Dear all,
    It may look (and may well be) challenging to do, but I must admit I am unable to play all 4 IBFD mods long enough to decide which to keep. I think that it would make sense to provide to everybody a kind of SWOT analysis of the 4 mods, not for the sake of "judging" the quality of each (I am sure they are all equally great) but just to know which (eg)
    - is more focused on providing an in-depth historical (economy/starting positions/thoroughly researched units) experience vs. a rich interface and/or skin oriented experience vs. an easy to play / enjoyable experience;
    - has heavy scripting or not;
    - is supposed to be a large mod embracing all the period vs. a mod focused on this or that faction;
    - is mod-foldered or not;
    - etc.
    I hope this is not something that would be assessed as a way to judge which mod is "best", on the contrary, it would provide all of us with a tool to assess which is "best-suited" to our own playing inclination. I have enjoyed very much playing IBFD 18 months ago, and I must say I am a little lost with these four different mods.
    Thank you for your inputs, and sorry for my French English.
    Yours sincerely,
    FFJean
    Hi FFJean.First of all mods here are based on the main mod.IB Ruina Romae.So if you didnt try it that must be the first.It is as we call The Big Bad Moma.I offer a challenging WRE campaign.After you are bored from it jump on Rios Flagellum Dei.This mod has very challenging campaigns and has more action and historical accuracy.And as you want it covers a larger time period.And you can jump over Imperium Julianorum too for a single but ery historical campaign.I suggest you too read mods instructions on their pages because they are very detailed.Have a nice invasion.

  3. #3
    Pliniux's Avatar Civis
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    Default Re: SWOT analysis of the 4 IBFD mods...

    Hi FFJean , I'm a newbie and, as you, I was originally a bit confused about all of these mods. I think that the suggestions above made by Ihatemonday are very useful; you can also have a look at this page http://www.twcenter.net/forums/showthread.php?t=143704
    wich contains a brief summary off all the mods.

    Now I'm playing the The Big Bad Moma; I also think you should start from this.

    Bye
    WAITING FOR IBFD v. 8.0!

  4. #4

    Default Re: SWOT analysis of the 4 IBFD mods...

    Those are very wise recommendations, but I think that FF Jean has already enjoyed the beauty of the Momma (I sounded like a perv). I think what he is asking from all of us is to summarize from our points of view the strengths and weaknesses of every IB mod without any kind of confrontation. Basically a guideline for new players. At least is what I understood. If I'm wrong, then pretend that I didn't say anything .

  5. #5

    Default Re: SWOT analysis of the 4 IBFD mods...

    You have a good French English mate

  6. #6

    Default Re: SWOT analysis of the 4 IBFD mods...

    Dear Pseudo Romanus,
    "I think what he is asking from all of us is to summarize from our points of view the strengths and weaknesses of every IB mod without any kind of confrontation. Basically a guideline for new players" : this is exactly what I meant. I concur with Ihatemonday (thanks it's Tuesday ;-)) to say that you indeed understood me perfectly. Would this be do-able? I did try 7.05 (IIRC) before it was just cancelled due to instability problems. And as I loved this mod (I had a number of positive criticisms to make at the time, the main being that I believed that for Romans, Milites / Pseudo- / Comitatenses / Palatinae units AOR is not reflecting historical reality when Comitatenses are regional-based - as there are different Comitatenses unit types for what I see as pure cosmetic reasons - whilst Milites are the same everywhere, when in reality I see Milites and maybe Pseudo-Comitatenses as mainly region-based and Comitatenses as Empire units).
    Hence my request that Pseudo-Romanus explained more clearly than I did!
    Thank you very much,
    FFJean

  7. #7

    Default Re: SWOT analysis of the 4 IBFD mods...

    I got it right! I got it right!!

  8. #8
    Pliniux's Avatar Civis
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    Default Re: SWOT analysis of the 4 IBFD mods...

    Quote Originally Posted by FFJean View Post
    Dear Pseudo Romanus,
    "I think what he is asking from all of us is to summarize from our points of view the strengths and weaknesses of every IB mod without any kind of confrontation. Basically a guideline for new players" :
    FFJean
    I got it right! I got it right!!
    Yes, you are right, but who WILL do this job? I'm also interested in this kind of job but I'm only a newbie...:hmmm:
    WAITING FOR IBFD v. 8.0!

  9. #9

    Default Re: SWOT analysis of the 4 IBFD mods...

    Dear Pseudo Romanus,
    Sorry if my English made it sound strange, ridiculous or plain stupid. I would really welcome from you an analysis exactly based on what you described. It would make much sense for me (adn I hope some others).
    Yours sincerely,
    FFJean

  10. #10

    Default Re: SWOT analysis of the 4 IBFD mods...

    Quote Originally Posted by FFJean View Post
    Dear Pseudo Romanus,
    Sorry if my English made it sound strange, ridiculous or plain stupid. I would really welcome from you an analysis exactly based on what you described. It would make much sense for me (adn I hope some others).
    Yours sincerely,
    FFJean
    A while ago, I found a Spanish website named 'Roma guerra Total' (Rome Total War). The users there had a lot of questions about IB that couldn't get answers for because of the language barriers. So I summarized IB for them, and now I'll post it here. It is in Spanish and I'm too lazy to translate the whole thing, but if you use the translation tools of Google you can get a pretty decent translation of it:

    Hola a todos nuevamente, he estado pensando y creo que sería muy conveniente hacer una exposición detallada del proyecto que llamamos INVASIO BARBARORUM (IB para abreviarlo y que significa Invasión de los Bárbaros para aquellos que no lo sabían) para disipar así cualquier duda que pudieran tener. Puesto que hay muchos detalles que valen la pena mencionar, este mensaje será un tanto largo y me disculpo anticipadamente por ello. Comencemos entonces:
    Como ya dije antes nuestro proyecto se llama INVASIO BARBARORUM, el cual es un conjunto de mods ambientados en la época del bajo imperio romano y que cubre a grosso modo una época histórica que va del 355 d.C. hasta después de Justiniano, emperador de la parte oriental del imperio después de la caída de occidente. IB está conformado por tres modificaciones principales, hay también un- sub-mod que depende de uno de los tres mods principales para su instalación y finalmente uno que apenas va en su fase de desarrollo y al que aún le tomará algún tiempo para salir a la luz.
    Ahora pasaré a explicarles cada uno de ellos. Antes de empezar a detallarlos y para fines de hacer mi explicación clara, tengan presente que todas estas modificaciones son IB y lo que las diferencia es el nombre que se les adjunta a esta sigla que comparten en común, y aquí vamos:

    1. INVASIO BARBARORUM: RUINA ROMAE (La ruina de Roma) IB:RR. Este es el primero de todos, el original y sobre el que se estructuraron los otros. Lo llamamos cariñosamente la Mamma (mamá). El desarrollador de este mod es Ramón González y García (a pesar del nombre no habla castellano). Inicialmente era IB:FLAGELLUM DEI pero se le cambió el nombre a RR porque no trataba directamente con el período de Atila a quien el nombre hacía mención. Empieza en el año 410 d.C. cuando el imperio ya está dividido administrativamente en occidente y oriente y la parte occidental está terriblemente golpeada tras la gran invasión bárbara del 406 d.C. España ha caído casi toda en manos de los vándalos, Bretaña vio partir a la última de sus legiones, y Galia está bajo el control del usurpador Constantino III, para colmo de males los visigodos han sitiado la ciudad de Roma y se preparan a saquearla, mientras que las hordas de los burgundios se desplazan a territorio romano y los alamanes están intranquilos en la frontera norte del Danubio. El imperio oriental no está en mejor situación: los hunos atacan territorio romano por la frontera norte en Iliria y los persas son un dolor de cabeza en los territorios orientales de Mesopotamia. Para hacerlo más difícil la economía romana, especialmente la occidental, es un lamento y la población disminuye a pasos acelerados. ¡Bienvenidos a Ruina Romae!

    2. INVASIO BARBARORUM: FLAGELLUM DEI (El azote de Dios) IB:FD. Si no me equivoco, éste fue el segundo en aparecer. Su desarrollador es Riothamus o simplemente Rio y a este mod se le conoce comúnmente como Rio’s mod. Esta centrado especialmente en la parte occidental del imperio. Esta modificación se divide a su vez en dos campañas
    a. Esta campaña comienza en el 432 d.C. y se trata puntualmente del azote (Atila). La posición histórica del imperio es la misma que en la vida real: pérdida casi total de la Galia y España, rebeliones por todas partes, un ejército débil y una economía paupérrima. La parte oriental esté mejor pero ciertamente no es un paseo por el parque tampoco. ¡Disfruten!
    b. El inicio de esta campaña es el 463 d. C. y es, al menos para mí, una verdadera pesadilla. La idea es tratar de salvar la parte occidental del imperio pero es necesario poseer cualidades de mago para lograrlo y lamento confesar que yo no las tengo. Rio me dijo bromeando una vez que a veces se sentía culpable de haber creado esta campaña y que tal vez lo había hecho sólo para satisfacer sus impulsos sádicos. Yo le creo.

    El mod de Rio incluye una sub-modificación desarrollada por Elrond y que trata de la campaña de Justiniano para recuperar los territorios occidentales perdidos en manos de los bárbaros. Para jugarla se debe tener instalada la modificación de Rio. Parte de sus características es que, al igual que las otras modificaciones, incluye personajes reales y también la plaga que asoló Constantinopla y las regiones orientales durante el reinado de Justiniano.

    3. INVASIO BARBARORUM: SOMNIUM APOSTATAE IULIANI (El sueño del Apóstata Juliano) IB:IJ. La razón de que sus siglas sean IJ es porque el mod inicialmente se llamaba “Imperium Julianorum”. Su desarrollador es julianus heraclius y el protagonista es el emperador Juliano el Apóstata. Tiene también dos campañas:
    a. La primera empieza en el 355 d.C. cuando Juliano es enviado como César a Galia por su primo el emperador Constancio II para enfrentar a los bárbaros que luchaban por penetrar las fronteras del Rin y el Danubio Superior. Si juegan esta campaña tendrán que lidiar con oleadas de francos, alamanes y sajones, y es en serio, pues, son oleadas tras oleadas, pura acción. Juliano controla Galia, Hispania, Britania y la parte occidental de África, mientras que el resto del imperio es controlado por Constancio.
    b. La otra campaña arranca el 361 d.C. cuando Juliano es el único emperador de un unificado mundo romano. La idea aquí es estabilizar la economía y tratar de erradicar el cristianismo como religión oficial remplazándola con el paganismo; las fronteras están asediadas por bárbaros (para variar), con el agregado de los sasánidas en el oriente. Complicado.

    Este es un resumen de IB que espero les sea de utilidad a todos. Al menos les dará una idea de qué es exactamente. No duden en preguntar si algo no quedó claro.
    I hope this is what you are asking me FFJean .

  11. #11

    Default Re: SWOT analysis of the 4 IBFD mods...

    Dear Pseudo Romanus,
    Thank you very much for your text. Indeed, Sp to Fr translators are close to perfection! However, whatI was looking at is more a kind of SWOT analysis, meaning strong points as well as those that are less a target of each submod. But I guess it is difficult to describe this way fro anybody, it is already difficult enough to be objective at work, so ;-) but I must say I would love to see such analysis, as you described, "summarize from our points of view the strengths and weaknesses of every IB mod without any kind of confrontation". More difficult to do than to ask for naturally ;-)
    Yours sincerely,
    FFJean

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