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  1. #1
    Viking Prince's Avatar Horrible(ly cute)
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    Default Build sequence for castles

    A great many threads discuss builing the economy through the building selection and order for cities. What about the castles?

    Do you build land and churchs? To what levels? When?

    What priority do you give to armor?

    I tend to build 2 levels of land and the small chapel before the military buildings. My thoughts are to increase the poppulation growth and to get the priests working early. I am now having second thoughts.

    So how do you do it?

  2. #2

    Default Re: Build sequence for castles

    In the early stages, it's all about growth for me. I build farms and churches to their maximum level and garrison my most chivalrous general to help with the population growth. After that I tend to focus on two different types of units. For example infantry and siege or archers and cavalry. This tends to help with getting specific guilds. I also build everything that upgrades armour. With two castles in close proximity I find this works really well.

    In no time at all you get two citadels pumping out the best units available along with armour upgrades and experience bonuses from guilds. In two turns you can field the strongest army available to you.

  3. #3

    Default Re: Build sequence for castles

    NO no no don't build up the Max for your Farms this at first seems good but will give you problems with unrest. For the churchs go ahead in castles I think the is only 2 Level.

    For guilds in Castles: It is important to know what do you like more cavalery or Infantry. Id it's Cavalery I would recommand recruiting alot of them and build all of the stables levels this will enable you to have the Horse breeders guild. This guild gives you +1 in experience for any cavalery recruited. If you have a faction that can build the racetrack or something like that it's even better...

    For the infantry you do it the same way to have the swordsmen guild, this guild will give you're recruited infantry +1 in attack.

    Hope this answers your question, I have made a thread on how to get guild and what they do I'll find it and edit my post with the thread link.

    Edit: Here is the Link: http://www.twcenter.net/forums/showthread.php?t=83487

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    Last edited by Silent Assassin; October 15, 2008 at 10:40 AM.
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  4. #4

    Default Re: Build sequence for castles

    Quote Originally Posted by Rebel6666 View Post
    NO no no don't build up the Max for your Farms this at first seems good but will give you problems with unrest. For the churchs go ahead in castles I think the is only 2 Level.
    What negative effects do farms have on public order? I know they increase population growth which in turn will increase squalor but I don't believe I've ever had problems with squalor in any of my castles/fortresses. The only time it ever comes into it is with citadels when your population gets ridiculously high.

    Quote Originally Posted by Rebel6666
    For guilds in Castles: It is important to know what do you like more cavalery or Infantry. Id it's Cavalery I would recommand recruiting alot of them and build all of the stables levels this will enable you to have the Horse breeders guild. This guild gives you +1 in experience for any cavalery recruited. If you have a faction that can build the racetrack or something like that it's even better...
    Why go for just cavalry or infantry? Why not have one castle dedicated to cavalry and another dedicated to infantry? It's not terribly difficult to end up with two guild HQ's that way. Or at least two different minor/major guilds. In an English campaign I sometimes end up with a Woodsmen's guild HQ and a major Swordsmiths guild. Just because I recruit more archers doesn't mean I have to just go for that particular guild.

  5. #5

    Default Re: Build sequence for castles

    Quote Originally Posted by robbo View Post
    What negative effects do farms have on public order? I know they increase population growth which in turn will increase squalor but I don't believe I've ever had problems with squalor in any of my castles/fortresses. The only time it ever comes into it is with citadels when your population gets ridiculously high.




    Why go for just cavalry or infantry? Why not have one castle dedicated to cavalry and another dedicated to infantry? It's not terribly difficult to end up with two guild HQ's that way. Or at least two different minor/major guilds. In an English campaign I sometimes end up with a Woodsmen's guild HQ and a major Swordsmiths guild. Just because I recruit more archers doesn't mean I have to just go for that particular guild.
    Yes my friend farms do help for your population growth but it as a negative effect a bit like when you build a brodel: It gives you public happiness but brings up corruption. So that is why in my settlements I never build higher than the second lev of farms. Believe me or not but I've seen quit an improvment, As for Brodel I don't build them anymore, it's a waste of money for little advantages that it gives you. Hint: Only build what you need to build.

    You can do that if you wish its a free world you know, what I meant about the recruiting thing is that if you as a player you prefer infantry than cavalery then why waste your money and time on recruiting and building cavalery units/buildings if you don't use them??

    This is one thing people forget about their economy when for Ex. you are England and that you have captured the Island, why keep a castle their I usually always change it back to a city to make more money.
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  6. #6

    Default Re: Build sequence for castles

    Quote Originally Posted by Viking Prince View Post

    I tend to build 2 levels of land and the small chapel before the military buildings. My thoughts are to increase the poppulation growth and to get the priests working early. I am now having second thoughts.

    So how do you do it?
    For this question it all depends on what is the situation at your border. If you need to build up military then do it that way. It's always a matter of how it's going at that time in your empire.
    TIME TO DIE!!!! Proud Son of Viking Prince

  7. #7
    NobleNick's Avatar Artifex
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    Default Re: Build sequence for castles

    You want a castle-to-city ratio of about 1:3 or 1:4. If you **KNOW** you are never going to convert a certain castle to a city (remembering that you will have to convert some in order to keep your economy going), then go ahead on the farms. Otherwise, be cautious.

    Even in cities, farms are not nearly the problem in M2TW that they were in RTW, but can still contribute to too much poulation and squalor.

  8. #8
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    Default Re: Build sequence for castles

    Well maybe I simply do not run the game far enough. Most of the time I meet the victory conditions just after the Mongol invasion. I have never reached gun powder. I never just kept playing to conquor the entire world. That said ....

    I have always built the first two levels of farming ASAP in every settlement. I also build the the first town hall, brothel, and church in every city to also get the population growth rate bonus.

    I do not see any ill effects to the brothel. Maybe this is differrant witth the 1.5 patched Kingdoms/Retro Fit Mod as I use the program. I do not know. Or maybe the bad effects are masked by the general's presence for the completetion of all of the other builds.

    Anyways -- back to the castle building strategy

    I seem to always get better build results from the castles that I capture since they are always closer to the front. I got to thinking that my concern for population growth in the castles may not matter. France, for example, starts with Toulouse and Angers. I usually convert Angers immediately. When captured, I convert Bordeaux. Metz is an early rebel castle capture off the opening moves. So the initial castles are Toulouse and Metz. Metz has a huge lag in population and does not seem to get used much after the first conflict with HRE when Frankfurt, Stauffen, and Innsbruck fall to the French. It seems the HRE castles are plentiful and always better than what the French have for Metz. So I was thinking that maybe the time to build the 2nd level church and the first two levels of farming is a waste of time. Sequencing is really more about the time to build than the florins anyways.

    I play a slower occupy, do not sack style so there is not a huge build up in military units. I usally use the units the game starts with without mercenaries to capture the first settlements. I want to start the process of conquest with the better knights, infantry, catapults, and second level ships.

    As far as "planning " for the Guilds. Usually I take as they come for the castles -- The French example always generates an early Swordsman's guild in Toulouse since the game seems to revolve around infantry and seiges rather than swarms of cavalry. Even when playing the Russians, the castles do not really produce that many cavalry versus infantry. The Spanish and Portuguese are happiest with Jinettes, so they may be an exception.

    The Russians are another example of capture versus building the castle. Bran is usually the best castle for the Russians and this is certainly not part of early building strategy since the demise of the Hungarians is necessary.

    Enough of a castle ramble for now. Thanks for the responses and input. A great deal to digest.

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