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  1. #1
    Leeham991's Avatar Campidoctor
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    Oct 2008
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    The United Kingdom of Great Britain and Northern Ireland
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    Default Two time modding questions

    1) How do I give the units realistic move points? I'm sick of advancing 20 miles a year.

    2) How do I change the turn times to 6 months, and then add more turns to make the game the same length in years.
    I like pie.

  2. #2

    Default Re: Two time modding questions

    1. After unpacking your data files and setting up your preference file for modding (io file_first), open up the data/descr_character file. Edit the value called starting_action_points to be higher.
    2.For this one, you don't have to unpack or set up your preference file. Open your data/world/maps/campaign/imperial_campaign/descr_strat file, after making it non-read-only. Look for this:

    Code:
    start_date    1080 summer
    end_date    1530 winter
    timescale    2.00
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 20
    pirate_spawn_value 28
    Change timescale from 2.00 to 0.50 - that will both change the timescale and increase the number of turns.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  3. #3
    Opifex
    Join Date
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    New York, USA
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    15,154

    Default Re: Two time modding questions

    Give extra movement points in descr_character.txt


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  4. #4
    Leeham991's Avatar Campidoctor
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    Default Re: Two time modding questions

    Thank you, thank you!

    Much love, BL£$$
    I like pie.

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