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Thread: Battle A.I. - Pursuit & destroy

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  1. #1
    Laetus
    Join Date
    Oct 2008
    Location
    a small dungeon in so california
    Posts
    6

    Default Battle A.I. - Pursuit & destroy

    My gameplay style in battles is to destroy enemy units, entirely when possible. I see no payoff to pay for the same real estate twice, have to hunt the remnants down, re-incur the casualties required to break their morale, chase them across the battle map then rinse and repeat because some of them got away.

    I find it extremely frustrating that in MTW2 my forces just stop pursuing routed units consistently. Then half the time as soon as the unit feels the pursuit-supression lift , they rally and I lose more soldiers re - breaking their morale all over again.

    Who the hell gave the A.I. the ability to issue a halt or desist order to my forces ? Did the A.I. design team decide to be the general of their forces AND mine ?

    In RTW, legionaires would pursue a fleeing unit to the gates of hell.

    Fatigue can sometimes be an issue, but I turned fatigue off for this very reason. I want fleeing units hunted down and eliminated.

    Also I hated the A.I. cheat on fatigue - my soldiers who are winning and have great morale suddenly feel too poorly to chase the bastards up the hill, but the forces which just saw half their friends die is able to run (infantry) at nearly the speed of cavalry up a 30 degree incline and feel so wonderful they can rally, turn around and start killing my forces. Screw that. Fatigue stays off until they design a rational model.

    Is there a way to force the code for pursuit to be absolute ?

  2. #2

    Default Re: Battle A.I. - Pursuit & destroy

    Sorry, your experience dont match with my own, at all.

    As long as my units arent "exhausted" they will (try) to hunt down every unit untill they reach the edge of the map.
    Fatigue works pretty good as well.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  3. #3
    Laetus
    Join Date
    Oct 2008
    Location
    a small dungeon in so california
    Posts
    6

    Default Re: Battle A.I. - Pursuit & destroy

    Your comment made me re-examine what mods I have installed ; the combat A.I. is the "XBAI" mod . The modified files are:

    battle_config.xml
    config_ai_battle.xml
    descr_pathfinding.db
    descr_pathfinding.txt

    Could one of the Mods move this thread to
    Total War Center Forums > Medieval II: Total War > Kingdoms: Hosted Modifications > XAI: The game core renovation project
    ->XBAI V3.2b Test & Bugs (recycled)

    thank you

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