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Thread: Patch 1.2 is dead, long live patch 1.5!

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  1. #1

    Default Patch 1.2 is dead, long live patch 1.5!

    I've had a change of plans. I'm going to continue the development of 1.2 onwards and upwards. Instead of releasing at this point in time I am going to continue development and release a version 1.5 There will be several new units, new AoR's and invasion scripts tied to historical events.

    I thought some might be interested to see the changelog:

    Additions:
    -New cannon models have been added for the Saker, Demi-Culverin and Demi-cannon.
    -5 new regiments (10 new units):Godolphin's, Glemham's, Blackwell's, Tillier's, Hampden's
    -New captain models and skins have been added to both sides
    -A new bakery building that increases public support can be used to decrease settlement disorder.
    -Newark has been added to the map.
    -New unit cards and unit info cards have been added for the new artillery models
    -Carrack's (16th/17th sailing warship) added to both sides
    -Brick wall now replaces wooden wall

    Bugs fixed:
    -Text "religious conversion rate" was showing instead of "Political conversion rate".
    -Passive campaign AI fixed.
    -Units cost the correct amount in custom battles.

    Changes:
    -The Royalist Family tree has been removed
    -The settlements in the midlands have had their positions adjusted to be more accurate.
    -The vanilla 'cannon' unit has been removed
    -All artillery pieces have been made more accurate vs troops.
    -Lifeguards have greater ammo supplies
    -Musket units are now the same size as pikemen units
    -Ironsides are now tier 2 and will not be available at turn 0
    -Settlement civil disorder reduced slightly
    -Cuirassiers available at tier 1 cav stables in London
    -Captain text changed to Colonel
    -New artillery pieces added to the splash screen and main menu
    -Covenanters can now be recruited in Dumfries
    -Tilliers regiment can now be recruited in Ireland
    -Scripted landing of tillier's forces in wales
    -Dublin is now in the correct place and is controlled by the Royalists
    -Ulster is now on the map


    Unit stats (BY POINT BLANK):
    -Updated armor values that are in line with projectile attack values
    -some armors are assumed to be strengthened +2 by improved metallurgy or thicker armor
    -bodyguards have a further +2 armor to simulate advanced metallurgy or high quality armor
    -slight change in pike attack and defense values
    -slight change in some mounted melee attack and defense values
    -slight changes to some attack delays
    -militia changed to low discipline
    -sword charge attack raised by 1
    -firearm attack values raised based on energy delivered by typical weapons of that type. When hit by a firearm, the target will usually go down rather than just shrug it off (depending on armor of course)
    -cavalry relatively more vulnerable to missile fire
    -armor piercing attribute removed. Combined with increased attack values this increases the effect of firearms versus unarmored targets and reduces it versus armored ones
    -all firearm accuracies now depend on shooter quality, to simulate training and ability to function under battlefield stress
    -mounted shooters suffer significant accuracy penalties
    -projectile impact masses updated
    -projectile velocities updated
    -armor values updated, cavalry will now be more resistant to pistol fire especially
    -pike attack dropped by 1
    -pike attack delay increased and varied by unit quality
    -combined with better pikemen armor, pike-v-pike combat will be slower, lets see if its in the ballpark now
    -some very minor adjustments to secondary weapon stats for consistency
    -small attack delay updates for different quality cavalry
    -terrain modifiers to slow down movement somewhat, accentuate differences in terrain types and make combat more tactical
    Last edited by AlphaDelta; October 12, 2008 at 07:06 PM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  2. #2

    Default Re: 1.2 Changelog

    ships! Hooray! now i can reach Ireland!

    Favorite Goalies

  3. #3

    Default Re: 1.2 Changelog

    Hurry!!! my army can't wait

  4. #4
    Imperial_Hockey's Avatar Civis
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    Default Re: 1.2 Changelog

    would it be possible to raise general's loyalty by a point or two also? it seems like only adopted generals have ANY loyalty at all.

    Communism: replacing one elite with another since 1917.
    Liberalism: the belief of letting people avoid responsibility for their actions.

  5. #5
    Chevalier IX's Avatar Primicerius
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    Default Re: 1.2 Changelog

    It would seem that you have some exciting additions in store for usI look forward to seeing how they play out in making this already amazing experience even better.Thanx for all of the work you have been doing

  6. #6
    Redcoat69's Avatar Campidoctor
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    Default Re: 1.2 Changelog

    awsm!!!!!finally troops dont shrug off the bullets when they get hit!!!!

  7. #7

    Default Re: 1.2 Changelog

    Very Nice AD. Looking forward to it.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  8. #8

    Default Re: 1.2 Changelog

    Yeah, but can you go straight from 1.0 to 1.2? Or do you have to go through 1.1? :hmmm:

    Formerly Tyrtaeus



  9. #9

    Default Re: 1.2 Changelog

    Quote Originally Posted by Tyrtaeus View Post
    Yeah, but can you go straight from 1.0 to 1.2? Or do you have to go through 1.1? :hmmm:
    That's a very good question. There are so many changes between 1.5 and 1.0 that it's making it very hard to keep track and make a patch

    If anyone knows a good tool that can compare two directory tree's, find which files have been updated and then dump them into a copied directory tree, i would really like to hear about it!

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  10. #10

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    great job but could u make a cumulative patch? i mean just instal 1.0 and then this patch

  11. #11

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    microsoft have a file comparison tool called "windiff"
    http://www.microsoft.com/downloads/d...displaylang=en
    iirc its in the xp resource kit

    Oh and. the kind is dead, long live the king! lol
    Last edited by Destraex; October 12, 2008 at 06:11 AM.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  12. #12

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    I think windiff is a file comparison tool, I really need a directory comparison tool.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  13. #13
    gaunty14's Avatar Vicarius
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    Default Re: Patch 1.2 is dead, long live patch 1.5!

    Quote Originally Posted by AlphaDelta View Post
    I think windiff is a file comparison tool, I really need a directory comparison tool.

    Cheers

    i beleive it is off Blackadder


    also i love the blood, on the mod

    never really showed up much in medieval is that a new feature:hmmm:

  14. #14

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    Is the fleet going to spawn for Parliament once the navy declares or are both sides going to have to build a fleet from scratch?

  15. #15

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    How long we must wait for 1.5? Weeks?, Months?

  16. #16

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    what about the musket distance modifiers?
    Senator Lucius Artorius Cato (34)

  17. #17

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    any chance you could add a few more units even if its only for custom battles?
    I would love to add highlanders into the mod but I am a total no user when it comes to modding.

  18. #18
    Father Jack's Avatar expletive intended
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    Default Re: Patch 1.2 is dead, long live patch 1.5!

    Thats great news AD and Im eagerly anticipating the new patch.
    Pedicabo ego vos et irrumabo.

  19. #19

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    How long we must wait for 1.5? Weeks?, Months?
    Certainly no longer than a month, and even a month is unlikely.

    what about the musket distance modifiers?
    What musket modifiers?

    any chance you could add a few more units even if its only for custom battles?
    I would love to add highlanders into the mod but I am a total no user when it comes to modding.
    There will be new units, but not highlanders. I have a few things up my sleeves. Notably some units to make sieges more interesting, and our friends in Ireland a little less left out.

    Cheers
    Last edited by AlphaDelta; October 12, 2008 at 10:12 AM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  20. #20

    Default Re: Patch 1.2 is dead, long live patch 1.5!

    thanks for answering AD. the reason I wanted highlanders or units of that type is recreate the battles of the great Montrose.
    The Irish units you are referring to wouldn't happen to be of the Colkitto variety would they?

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