Are these supposed to be in? There's nothing you can do to stop them, and they're making it impossible to maintain order in my settlements
Are these supposed to be in? There's nothing you can do to stop them, and they're making it impossible to maintain order in my settlements
Senator Lucius Artorius Cato (34)
weird, never seen them...
at the moment they appear to be congregating in the gloucestershire-warwickshire-worcestershire area
Senator Lucius Artorius Cato (34)
Wait, are we talking about heretics in ECW, or has there been a Great Schism in Worcestershire?
Weirdly enough, there were many heretic cases. Lots of people (due to widespread milleniarianism - the belief that the end of the world is nigh) claimed to be Jesus reborn and attracted small followings. The most famous (due to the political repurcussions it had) was the James Nayler case.
if they're represented though, there should be some means of doing them in
Senator Lucius Artorius Cato (34)
Oh I definetely agree, in fact I don't think they should be in seeing AD's stance with other religious matters in game (they aren't in my game anyway lol). However, I was just pointing out heretics were alive and well in this period.
The mod is setup so that no brigands or pirates will spawn. I dont what (if anything) controls the spawning of heretics.
Cheers
Is there a solution? Something we can do to get rid of them, ingame at least?
Senator Lucius Artorius Cato (34)
Haven't played long enough to determine if this is 100% effective,but try editing your descr_campaign_db.xml with the following values:
Code:<religion> <max_witches_per_region uint="0"/> <max_witches uint="0"/> <max_heretics_per_region uint="0"/> <max_heretics uint="0"/> <max_heretics_conversion_modifier float="0"/> <max_inquisitors_per_region uint="0"/> <max_inquisitors uint="0"/> . . . <witch_creation_modifier float="0"/> <heretic_creation_modifier float="0"/> <inquisitor_creation_modifier float="0"/> . <convert_to_heretic_base_modifier float="0"/> <convert_to_heretic_unorthodox_modifier float="0"/>
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"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken
"Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass
I had a sudden upsurge of heretics and witches as well, only very late in the game, in 1646 two witches and (at least) one heretic showed up. The annoying thing is that there´s no way to get rid of them (and witches are particularly nasty, close proximity to a character will quickly decrease his stats due to the attributes the witches cause), except surrounding them and then sending one unit on top of them.
Life is a sequence of missed opportunities
actually why don't you keep the witches and heretics in the game [I haven't seen one, but I kind of like the idea that witches can "corrupt"your generals, i.e. give them bad traits] and add into the game (instead of the diplomat) a "witchfinder-general"
to hunt them down? - it would be a nice "touch" to enhance the atmosphere.
I don't think Witch Finder's would be too gimiky. It would certainly add flavour and add another aspect.
[SIGPIC][/SIGPIC]I would rather have a russet coated Captain who knows what he fights for and loves what he knows. Than him who you call a Gentleman and is but little else
Oliver Cromwell
Something we can do to get rid of them
Burning at the stake used to do![]()