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Thread: Looking for a submod to extend recruitment times...

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  1. #1

    Default Looking for a submod to extend recruitment times...

    Hi all,

    I'm looking for a submod that extends the amount of time between available recruitment of units, without the ridiculous "this doesn't become available until 120 turns into the game" that RR has.

    I'd like the units to become available when you build the required building, but not to be able to recruit one per turn of the high-end units (thus making them more rare, and elite, and meaning a catastrophic defeat is a terrible thing to have to recover from).

    Is there such a thing, or is this a wild dream?

    Cheers

  2. #2
    No, that isn't a banana
    Join Date
    Aug 2004
    Location
    Ontario, Canada
    Posts
    5,216

    Default Re: Looking for a submod to extend recruitment times...

    The mod may not exist, but changing it yourself should not be that daunting of a task.

    Check the mod workshop for a tutorial - you'll be surprised how easy it is to do yourself.

  3. #3

    Default Re: Looking for a submod to extend recruitment times...

    I'm quietly confident about it, do you have a link to the workshop?

  4. #4
    No, that isn't a banana
    Join Date
    Aug 2004
    Location
    Ontario, Canada
    Posts
    5,216

    Default Re: Looking for a submod to extend recruitment times...

    Here's a recent thread on the very subject:

    http://www.twcenter.net/forums/showthread.php?t=197825

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