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  1. #1

    Icon5 Artillery rate of fire

    How to change artillery rate of fire?

  2. #2

    Default Re: Artillery rate of fire

    I'm not sure, but it definitely needs to be slowed down.

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    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



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  3. #3

    Default Re: Artillery rate of fire

    culverins and above could fire 8 rounds an hour,or 10 if the guns given time to cool every few hours.below those types up to 15 an hour could be achieved.also once demiculverins and above were in place,there they stayed.it could take up to 20 men to move them,and the gabions and stuff that were always used with the bigger guns.

  4. #4

    Default Re: Artillery rate of fire

    Possibly could be achieved via animation edits.

  5. #5
    Chevalier IX's Avatar Primicerius
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    Default Re: Artillery rate of fire

    even though it is not of historical merit,I for one do not really see much wrong wioth the way that field artillery is being handled from a gameplay perspective.I suppose it goes back to the rate of fire complaints hat were issued for the Empire,in the effect that people were afraid that the units might fire too rapidly to have any historical merit.The way I look at it the situation is condensed for the gaming arena,and wheras battles would last for hours,and in the late period of the age of musketry perhaps a full day and into the next,but here in the game it is a matter of minutes,and even though the battles have been wonderfully slowed allowing for the introduction of maneuver and tactic in FKoC,it is still a measure of minutes,and knowing well that field artillery did not have as large an impact as it did in the later years of this era and into the 18th century,it would still be raher nice to,whilst perhaps slowing it a bit,making sure that artillery is not so slowed it is pointless to bring to the fieldjust my view of it

  6. #6

    Default Re: Artillery rate of fire

    ok so does anyone know how?

  7. #7
    Phunkracy's Avatar Senator
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    Default Re: Artillery rate of fire


    type NE Monster Ribault
    dictionary NE_Monster_Ribault ; Monster Ribault
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    stat_mental 11, disciplined, highly_trained
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    ownership milan, venice
    era 2 milan, venice
    ;unit_info 9, 0, 9
    ?




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