How to change artillery rate of fire?
How to change artillery rate of fire?
culverins and above could fire 8 rounds an hour,or 10 if the guns given time to cool every few hours.below those types up to 15 an hour could be achieved.also once demiculverins and above were in place,there they stayed.it could take up to 20 men to move them,and the gabions and stuff that were always used with the bigger guns.
Possibly could be achieved via animation edits.
even though it is not of historical merit,I for one do not really see much wrong wioth the way that field artillery is being handled from a gameplay perspective.I suppose it goes back to the rate of fire complaints hat were issued for the Empire,in the effect that people were afraid that the units might fire too rapidly to have any historical merit.The way I look at it the situation is condensed for the gaming arena,and wheras battles would last for hours,and in the late period of the age of musketry perhaps a full day and into the next,but here in the game it is a matter of minutes,and even though the battles have been wonderfully slowed allowing for the introduction of maneuver and tactic in FKoC,it is still a measure of minutes,and knowing well that field artillery did not have as large an impact as it did in the later years of this era and into the 18th century,it would still be raher nice to,whilst perhaps slowing it a bit,making sure that artillery is not so slowed it is pointless to bring to the fieldjust my view of it
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ok so does anyone know how?
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type NE Monster Ribault
dictionary NE_Monster_Ribault ; Monster Ribault
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Monster_Ribault_Crew, 16, 2, 1
engine monster_ribault
attributes no_custom, sea_faring, hardy, can_withdraw, gunpowder_unit, cannon
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 9, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 68, 3, monster_ribault_shot, 150, 108, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 4, 5, 0, leather
;stat_armour_ex 4, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 910, 400, 100, 75, 910, 4, 220
armour_ug_levels 1
armour_ug_models NE_Monster_Ribault_Crew
ownership milan, venice
era 2 milan, venice
;unit_info 9, 0, 9