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Thread: Question about campaign code, starting conditions....etc

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  1. #1

    Default Question about campaign code, starting conditions....etc

    So I was looking around in the folders and I found 2 settlements I was looking for. Sinope and Caesara. However, no matter how or what I build up in the dark ages, neither of these are able to produce local roman units. :hmmm:

    Both are castles. I believe it's an oversight as these were not occupied lands at that time.


    Ok, so what do I have to edit to allow the production of typical units here? I went into Descrip_Regions and was looking around however I'm not sure what to do or where.




    Any help is appreciated.

  2. #2

    Default Re: Question about campaign code, starting conditions....etc

    I found the reply about Sinope being a bug, nvm.

  3. #3

    Default Re: Question about campaign code, starting conditions....etc

    This will be addressed in the patch.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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