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Thread: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

  1. #21

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    yup, happened to me too. i had to attack them first because they were totally ignoring me.

  2. #22

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    I have no problems with hostilities after war proclamation. Royal AI armies are attacking when you move a parli army nearby. If you play royalist part you have to attack historically because you want to restore your absolute monarchy

  3. #23

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Quote Originally Posted by $Arminius1 View Post
    I have no problems with hostilities after war proclamation. Royal AI armies are attacking when you move a parli army nearby. If you play royalist part you have to attack historically because you want to restore your absolute monarchy
    oh is that it?i would have to attack cos im royalist!you"d think id know that having reenacted the damn period,what a shmuck!

  4. #24

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Royalist or Parliamentarian, it doesn't matter, the AI should be attacking on turn 8 or 9.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  5. #25

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    well, im going to scrap the savegames and start again.i"ll download the hotfix and do that again as well,just in case i installed it wrong.

  6. #26

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    when i do the hotfix thing,as you specify,at no time has it prompted me to overwrite any files.is that a problem?

  7. #27

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Are you definitely putting the file in \for_king_or_country\data folder?

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  8. #28

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    yes,i right cl the thing on page 1 of this post ,yes?

  9. #29

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    scratch all that.parli"s attacked turn 8,and promptly threw cromwell AND fairfax straight onto my pikes.

  10. #30
    gary's Avatar Domesticus
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    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Just wondering, my frind would like to play this mod...you do not have to have kindoms is that right only Medieval II ?
    there is really only two mods mabe three for MTWII and thats FKOC SS with perfectly polished and BC. i really think this is a cool mod as there are know....wait for it..... Arrows crossbows just corfite, and lots of it... i allways thought that the musket or gunpowerd never really got a fair play in MTWII but this mod allows you to go musket to musket....cannon to cannon...great.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  11. #31

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Cool! I haven't been around for a few days, so I have only just uploaded to moddb. Then I will add it to the site.
    Will also give it a test

  12. #32
    gary's Avatar Domesticus
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    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Playing with the hot fix i get the deliration of war however there i am still neutral until Plymouth is attacked.
    i think it would be a good idea to give all the main protagonist higher hitponts as you really do not want them to die to quickly especially when they seem to be suicidal.. i had two chances to kill Charles but pulled my men back, letting him escape. There needs to way a way of stopping them from wanting to commit suicide.
    Newcastle has marched on Leeds 1643, Charles tried to take Reading but was repulsed.. So ala in all the game feels better with the hot fix.
    Last edited by gary; October 11, 2008 at 12:57 PM.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  13. #33
    Imperial_Hockey's Avatar Civis
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    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    @ Gary
    only M2TW is needed, but I have Kingdoms too, and it works just fine

    Communism: replacing one elite with another since 1917.
    Liberalism: the belief of letting people avoid responsibility for their actions.

  14. #34

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    i think it would be a good idea to give all the main protagonist higher hitponts as you really do not want them to die to quickly especially when they seem to be suicidal.. i had two chances to kill Charles but pulled my men back, letting him escape. There needs to way a way of stopping them from wanting to commit suicide.
    Hit points won't really help because the general will just keep on fighting until he dies. I wonder if there are any low morale traits that would help to make a general run away should he start taking more losses.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  15. #35

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    did anybody tried lowering morale to 0? but it can also have one negative result - general will run from battlefield...

  16. #36

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    I haven't tried 0, but I tried 8 or 9 and it didn't seem to help much. With 1.5 it's rarer that the general will attack pikes due to having a much greater supply of ammo and greater pistol/carbine range. I also removed "start_not_skirmishing" so the AI should be better at moving out of harms way.. I would be happy to see the general flee if he does choose to engage in melee.

    I'm testing with the lifeguards having 5 morale and it helps a lot. Once the the general takes too much fire he will flee. I've yet to see him crash into pikes.

    Cheers
    Last edited by AlphaDelta; October 13, 2008 at 10:31 AM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  17. #37

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    I think the hot-fix is working pretty well. The AI is a lot more aggressive now, although I've still been able to defeat them handily. I haven't seen too many full stacks since I wiped out the Earl of Essex & Co. at the start, but they're decent. Look forward the permanent solution.
    Son of PW

  18. #38
    Opifex
    Join Date
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    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    So AD could you tell what the AI hotfix was?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  19. #39

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Any settlement governed by a general with 0 movement points will never send out any units. The garrison just grows and grows. To fix it I removed the MP-20 from the GovernmentZeroMovement trait.

    Cheers
    Last edited by AlphaDelta; October 14, 2008 at 04:05 AM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  20. #40

    Default Re: IMPORTANT NEWS - Campaign passive AI has been FIXED - HOTFIX Inside

    Why ain't there any ships recruitable, as some of the tasks ask for port blockades, and obviously there would have been ships about

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