The next release is definitely going to have a Greek Mac-style phalangite. No question. The question is how to implement that unit. I was thinking that it should require a royal barracks. This is to represent the immense money and time it took to redo one's hoplite force into phalangites.
But what of the elite hoplites, you ask? Well, I'm glad you asked. I think we need to fundamentally reevaluate hoplites in this game. I've been doing a lot of reading, and I think we're doing it wrong.
First, most normal hoplites shouldn't be that good. Besides the general's bodyguard, I think we should only allow for the recruitment of elite hoplites with the major_port (or maybe trade_hub) resource, to represent the fact that only the richest of cities could still field such troops.
Second, cities should be able to recruit mercenary hoplites from the local buildings. These mercs should be more or less like they are now, so they'll be noticeably tougher than city hoplites, but with lower morale (mercs don't fight to the death much). This will encourage the computer to build primarily merc armies, which is IIRC more accurate.
Third, we should introduce ekdromoi hoplites. Unlike some other mods, I believe ours should be nearly an even match for a normal hoplite in a fight. The ekromoi were just normal hoplites who weren't wearing armour.
Fourth, I think we should make ekdromoi and all heavy peltasts "skirmisher" rather than "missile" infantry. They'll be have in a similar fashion, but skirmishers are apparently more vulnerable to cavalry. However, if the skirmishers are relatively heavy troops like ekdromoi, velites, thureophoroi, or the like, they should be able to hold their own in many cases.
Thoughts?





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