Hey Im wondering about textures, does the folder appear when the formatted campaign is unpacked in the folder? because if you are modding you need to have the textures, and if not, where do they appear ?
Hey Im wondering about textures, does the folder appear when the formatted campaign is unpacked in the folder? because if you are modding you need to have the textures, and if not, where do they appear ?
Last edited by The Norseman; December 27, 2011 at 10:54 AM.
All files will be unpacked, just make sure that they don't end up in the VirtualStore. Check here how to prevent that.
Here maybe this pic will explain my problems!
Last edited by The Norseman; December 27, 2011 at 11:12 AM.
The .py file belongs in your unit_models folder.
But I thought I could just make a new folder? I just made a folder at desctop and extracted the formatted files there and then copy pasted the "unpack_all".bat file in the folder and unpacked the files.
Do I have to extract the formatted files to data/unit_models as well?
Last edited by The Norseman; December 27, 2011 at 12:17 PM.
No.
It should be in your mod's data\unit_models folder as it is the one it is supposed to be checking.
do i need all the kingdoms battledb. or just the basic (Vanilla) campaign battledb .if i want to create a new mmod?
It probably depends on what units you'll want in there.
I'm having a problem with the BMDB of Broken Crescent. I've added some entries to it (just mounts), and now I'm getting an error.
Spoiler Alert, click show to read:
The problem is that the lines indicated don't have any 1s or 0s.
There were 6 errors originally, but I fixed two of them. The checker said there was an error on line 488, but I found the error in question on line 403. The second one was on line 74728, as the checker said, so it's obvious it's not totally incompetent. Does anyone know what's causing the checker to count lines so poorly and if there's some kind of formatting wizardry I could do to fix this? I have opened the BMDB with both Notepad and Notepad++ and there has been no difference. The numbers coughed up by the checker are close together, so if I can find one of the errors, I'll find them all. I'm going to take a closer look at the entries I've added, but does anyone have a better way of finding the problem than manual inspection?
The forum refuses to upload this file, so I put it on Gamefront: http://www.gamefront.com/files/23728...tle_models.rar
Edit: I've taken another look at the four lines the checker is having a hissy fit about.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
The bolded lines are the ones the checker doesn't like. There is no faction count on that line, and the faction count of the whole entry is correct. There are two spaces after the 0.
Last edited by k/t; September 26, 2013 at 11:34 PM.
GameFront doesn't like me either - gives an error.
Compress again - maybe use 7zip - and then attach here.
Ok, I used 7zip, but the forum still doesn't accept it.
http://www.gamefront.com/files/23728...ttle_models.7z
Should I try on another uploading website if Gamefront doesn't work for you this time either? And which one?
This time it's a '403 Forbidden' message. Not sure if it is my locale (India) that is messing me around. MediaFire works without problems for me.
Edit: This is most likely the cause of your problem, adjust your lines accordingly:
42 unit_sprites/normans_Mount_Pony_sprite.spr 0
1
5 Horse
8 fs_horse 0
It's Vbulletin ing with you and Gamefront has half the known world blocked. It didn't like my .jpg the other day.
http://www.mediafire.com/?pq62k2bp3fawk0y
I hope this one works.
That can't be the reason why the game doesn't work, since BC's BMDB had capital letters in model names and the game worked fine.
It had this, for example:
22 Mount_Bc_templar_Horse
I changed some of the mount names to lowercase letters, but the game still doesn't work. It's the same error as before:
Spoiler Alert, click show to read:
I only got those 4 errors from the checker which were gone after I converted the names into lower case. I forgot to check the format of the file...Notepad++ tells me the encoding should be "UTF8 without BOM"
Otherwise I can't help you further.
The only other thing I can think of is the custom animations of the marka horses which may be missing or a missing mesh.
There are no Marka models in BC, and I didn't add any to BMDB, but they are mentioned in descr_mount. I thought that wouldn't matter, since they're not mentioned in the EDU or BMDB.
This is a custom animation for a mount (my bad assuming it was a marka animation): fs_heavy_horse_charger (as per your modeldb entry further up)
It requires an entry in descr_skeleton and a custom data\animations\skeleton.dat and idx file
It does have an entry in descr_skeleton, since I used the descr_skeleton that Point Blank released.
I merged the RR/RC Compilation for SS animations with the BC animations, so all the required animations should be there. Of course, there's the possibility I did something wrong.