hey guys,
first off, GRREAT RECORD, er I mean MOD!
I've been playing this pretty much non-stop since the beta was released. I'm in the middle of an Arryn campaign right now, embroiled in a savage war against the Lannisters. I am currently assaulting deep into the westerlands, while at the same time I am trying to reclaim the Riverlands so i can give them back to the Tullys,
Anywho, I know its still early beta, but I just had some suggestions I thought up while playing...
1. rebels: I found it odd that when I was playing as the Martells that rebel armies would pop up with elite Lannister units in them. (i.e. rebel Guards of the Rock, or Westerland Knights). I'm not sure if this is on purpose, but i think its out of place and just canonically inaccurate. (Though I like the Ironmen raiders in the North)
2. graphically speaking I think it looks weird when Dorne is covered in farms on the strat map. I know its pretty much an aesthetic issue, and possibly an income issue for poor old Dorne, but its a desert.
3. Dornish units are weak!! A full stack of Dornish spearmen, spear militia, mounted Lorathi sellswords, etc. cant even defeat three units of Oldtown nobles. They're also significantly weaker than Tyrell's basic units. I think some balancing is needed?
4. I think it would be cool if you added the Bloody Gate as a castle near the Eyrie, but blocking direct access to the Vale. I mean, thats what its there for. It would force players or AI to try and take the Bloody Gate to get to the heart of the vale quickly, or have to take the indirect routes by Coldwater or Redfort.
5. I know this has been mentioned, but there should only be one direct way to Moat Cailin. I don't know if you can make swamps impassable, but its odd how you can just bypass Moat Cailin to get to the north.
Thanks for your time!
Back to the war!
--Kinjiss





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