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  1. #1

    Default Question kingdoms

    Do i have to reistall MTW (because i have kingdoms installed)
    ore can i just DL the file en install - play it?

  2. #2

    Default Re: Question kingdoms

    It will work with Kingdoms.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  3. #3

    Default Re: Question kingdoms

    Quote Originally Posted by AlphaDelta View Post
    It will work with Kingdoms.

    Cheers
    It will work ore it works.
    Sorry to be so puctional but I have to be shure

  4. #4

    Default Re: Question kingdoms

    thx

  5. #5

    Default Re: Question kingdoms

    i am running it on kingdoms

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  6. #6

    Default Re: Question kingdoms

    Thx ,
    installed it yesterday .
    Run s fine only oeps where is my medievel DVD?????
    Runs great with kingdomsinstalled and the MTWII CD in the Reader.
    Thx

  7. #7

    Default Re: Question kingdoms

    Has anyone tried running the mod using the kingdoms exe?

    If so, what sort of errors does it give?
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  8. #8

    Default Re: Question kingdoms

    i tried this and the error was "Put in the MTWII cd "
    Will confirm this tonight.
    Will you make an upgrade of this mod playable for kingdoms?
    I love changing my unit in big 250 men stacks
    Gtx
    Last edited by ElSypatiko; October 03, 2008 at 08:34 AM.

  9. #9
    Grimmy's Avatar Ordinarius
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    Default Re: Question kingdoms

    Just in case someone is wondering...

    I have an M2:TW installed from discs, and Kingdoms installed from Direct2Drive. I have Kingdoms patched up to 1.5 with the patch provided by D2D, and this mod patched up to 1.15.

    I installed the mod as per directions, mostly (screwed up and put the patches in the folder made by the mod the first time. But it was easy enough to fix) and the mod works just fine.

    I haven't tried using the Kingdoms.exe, mostly because I'm clueless on how to do that. But, the game runs great as installed.

  10. #10

    Default Re: Question kingdoms

    If you want to try with the kingdoms exe I would guess you need to edit the .bat file in a text editor to change the medieval2.exe to kingdoms.exe or whatever it's called.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  11. #11

    Default Re: Question kingdoms

    using kingdoms exe cause instant crash to desktop.

  12. #12

    Default Re: Question kingdoms

    What does it say in the log?
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  13. #13

    Default Re: Question kingdoms

    09:09:55.887 [system.io] [trace] file open,,13EA0D60,,not found
    09:09:55.887 [system.io] [trace] pack open,packs/data_0.pack,data/descr_vegetation.txt,110779
    09:09:55.888 [system.io] [info] open: found data/descr_vegetation.txt (from: packs/data_0.pack)
    09:09:55.888 [system.io] [trace] pack close,,data/descr_vegetation.txt,,,-110779
    09:09:55.908 [system.io] [trace] exists: 318: caching directory: mods/for_king_or_country/data/vegetation
    09:09:55.908 [system.io] [info] exists: directory non-existant: mods/for_king_or_country/data/vegetation
    09:09:55.908 [system.io] [info] exists: missing mods/for_king_or_country/data/vegetation/vegetation.db
    09:09:55.908 [system.io] [trace] file open,,data/vegetation/vegetation.db,,not found
    09:09:55.908 [system.io] [trace] pack open,packs/data_4.pack,data/vegetation/vegetation.db,408462
    09:09:55.909 [system.io] [info] open: found data/vegetation/vegetation.db (from: packs/data_4.pack)
    09:09:55.911 [system.io] [trace] pack close,,data/vegetation/vegetation.db,,,-408462
    09:09:56.338 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by JaM; December 08, 2009 at 06:22 AM.

  14. #14

    Default Re: Question kingdoms

    And without trace?
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  15. #15

    Default Re: Question kingdoms

    09:12:01.516 [system.rpt] [always] CPU: SSE2
    09:12:01.517 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    09:12:01.521 [system.io] [always] mounted pack packs/data_0.pack
    09:12:01.522 [system.io] [always] mounted pack packs/data_1.pack
    09:12:01.523 [system.io] [always] mounted pack packs/data_2.pack
    09:12:01.525 [system.io] [always] mounted pack packs/data_3.pack
    09:12:01.525 [system.io] [always] mounted pack packs/data_4.pack
    09:12:01.526 [system.io] [always] mounted pack packs/localized.pack
    09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 148, column 1
    Could not find battle model for mount 'Mount_order_Barded_Horse'.
    09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 163, column 1
    Could not find battle model for mount 'Mount_alt_Barded_Horse'.
    09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 193, column 1
    Could not find battle model for mount 'Mount_order_Mailed_Horse'.
    09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 208, column 1
    Could not find battle model for mount 'Mount_order_Mailed_Horse2'.
    09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14626, column 29
    Plug-in/Building level name garrison_quarters not found in building database
    09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14635, column 29
    Plug-in/Building level name drill_square not found in building database
    09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14644, column 29
    Plug-in/Building level name barracks not found in building database
    09:12:04.940 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14653, column 29
    Plug-in/Building level name armoury not found in building database
    09:12:04.941 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 15715, column 29
    Plug-in/Building level name printing_press not found in building database
    09:12:04.941 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 15724, column 29
    Plug-in/Building level name printing_house not found in building database
    09:12:05.499 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  16. #16

    Default Re: Question kingdoms

    this i found regarding CTD on start:

    http://www.twcenter.net/forums/showthread.php?t=143177

    CTD on startup
    Q: When you start the mod you get a black screen and the mod CTDs.

    A: There is an erronous entry in the data\unit_models\battle_models.modeldb, normally a reference to an non-existant mesh or texture, or an entry is incorrect. You won't recieve any help in the log for this so you'll have to check your entries manually.


    Also this could be it:

    Loading CTD
    Q: The game starts to load, then CTD.

    A: This is usually caused by an entry in the data\export_descr_buildings.txt or data\export_descr_unit.txt, such as an incorrect entry. The log files should help.


    game start to load, i see first screen,then before loading bar appear, game ctd...

  17. #17

    Default Re: Question kingdoms

    Ok I see the problem now with the mount file. It's trying to read some mounts that PB added, but there is no model for. Those should be removed from the mounts file.

    The other errors are strange, because those buildings are still in the EDB.

    Cheers
    Last edited by AlphaDelta; October 04, 2008 at 02:16 AM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  18. #18

    Default Re: Question kingdoms

    what about delete all unused entries? You done use mailed and barded horses anyway, and same with all those unused units in EDU...

  19. #19

    Default Re: Question kingdoms

    I hope this mod will work well with Kingdoms 1.5... I don't want to install everything once again...

  20. #20
    Grimmy's Avatar Ordinarius
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    Default Re: Question kingdoms

    Quote Originally Posted by LuiSius_ScutaRuS View Post
    I hope this mod will work well with Kingdoms 1.5... I don't want to install everything once again...

    I have Kingdoms 1.5 installed over my M2:TW and this mod works fine for me.

    I followed the directions and installed the mod to M2:TW main directory and use the provided .bat that starts the mod with the M2:TW exe and not a single problem or issue for me.

    Well, not a single problem or issue other than not being able to keep my cities from rebeling, my army from geting it's tail whomped and my faction's economy going into financial ruin with a stunning quickness...

    Other than that, all is well.

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