Do i have to reistall MTW(because i have kingdoms installed)
ore can i just DL the file en install - play it?![]()
Do i have to reistall MTW(because i have kingdoms installed)
ore can i just DL the file en install - play it?![]()
Thx ,
installed it yesterday .
Run s fine only oeps where is my medievel DVD?????
Runs great with kingdomsinstalled and the MTWII CD in the Reader.
Thx
Has anyone tried running the mod using the kingdoms exe?
If so, what sort of errors does it give?
i tried this and the error was "Put in the MTWII cd "
Will confirm this tonight.
Will you make an upgrade of this mod playable for kingdoms?
I love changing my unit in big 250 men stacks
Gtx
Last edited by ElSypatiko; October 03, 2008 at 08:34 AM.
Just in case someone is wondering...
I have an M2:TW installed from discs, and Kingdoms installed from Direct2Drive. I have Kingdoms patched up to 1.5 with the patch provided by D2D, and this mod patched up to 1.15.
I installed the mod as per directions, mostly (screwed up and put the patches in the folder made by the mod the first time. But it was easy enough to fix) and the mod works just fine.
I haven't tried using the Kingdoms.exe, mostly because I'm clueless on how to do that. But, the game runs great as installed.
If you want to try with the kingdoms exe I would guess you need to edit the .bat file in a text editor to change the medieval2.exe to kingdoms.exe or whatever it's called.
Cheers
using kingdoms exe cause instant crash to desktop.
09:09:55.887 [system.io] [trace] file open,,13EA0D60,,not found
09:09:55.887 [system.io] [trace] pack open,packs/data_0.pack,data/descr_vegetation.txt,110779
09:09:55.888 [system.io] [info] open: found data/descr_vegetation.txt (from: packs/data_0.pack)
09:09:55.888 [system.io] [trace] pack close,,data/descr_vegetation.txt,,,-110779
09:09:55.908 [system.io] [trace] exists: 318: caching directory: mods/for_king_or_country/data/vegetation
09:09:55.908 [system.io] [info] exists: directory non-existant: mods/for_king_or_country/data/vegetation
09:09:55.908 [system.io] [info] exists: missing mods/for_king_or_country/data/vegetation/vegetation.db
09:09:55.908 [system.io] [trace] file open,,data/vegetation/vegetation.db,,not found
09:09:55.908 [system.io] [trace] pack open,packs/data_4.pack,data/vegetation/vegetation.db,408462
09:09:55.909 [system.io] [info] open: found data/vegetation/vegetation.db (from: packs/data_4.pack)
09:09:55.911 [system.io] [trace] pack close,,data/vegetation/vegetation.db,,,-408462
09:09:56.338 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Last edited by JaM; December 08, 2009 at 06:22 AM.
09:12:01.516 [system.rpt] [always] CPU: SSE2
09:12:01.517 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
09:12:01.521 [system.io] [always] mounted pack packs/data_0.pack
09:12:01.522 [system.io] [always] mounted pack packs/data_1.pack
09:12:01.523 [system.io] [always] mounted pack packs/data_2.pack
09:12:01.525 [system.io] [always] mounted pack packs/data_3.pack
09:12:01.525 [system.io] [always] mounted pack packs/data_4.pack
09:12:01.526 [system.io] [always] mounted pack packs/localized.pack
09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 148, column 1
Could not find battle model for mount 'Mount_order_Barded_Horse'.
09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 163, column 1
Could not find battle model for mount 'Mount_alt_Barded_Horse'.
09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 193, column 1
Could not find battle model for mount 'Mount_order_Mailed_Horse'.
09:12:04.248 [script.err] [error] Script Error in mods/for_king_or_country/data/descr_mount.txt, at line 208, column 1
Could not find battle model for mount 'Mount_order_Mailed_Horse2'.
09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14626, column 29
Plug-in/Building level name garrison_quarters not found in building database
09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14635, column 29
Plug-in/Building level name drill_square not found in building database
09:12:04.939 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14644, column 29
Plug-in/Building level name barracks not found in building database
09:12:04.940 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 14653, column 29
Plug-in/Building level name armoury not found in building database
09:12:04.941 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 15715, column 29
Plug-in/Building level name printing_press not found in building database
09:12:04.941 [game.script] [error] Condition parsing error in mods/for_king_or_country/data/export_descr_advice.txt, at line 15724, column 29
Plug-in/Building level name printing_house not found in building database
09:12:05.499 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
this i found regarding CTD on start:
http://www.twcenter.net/forums/showthread.php?t=143177
CTD on startup
Q: When you start the mod you get a black screen and the mod CTDs.
A: There is an erronous entry in the data\unit_models\battle_models.modeldb, normally a reference to an non-existant mesh or texture, or an entry is incorrect. You won't recieve any help in the log for this so you'll have to check your entries manually.
Also this could be it:
Loading CTD
Q: The game starts to load, then CTD.
A: This is usually caused by an entry in the data\export_descr_buildings.txt or data\export_descr_unit.txt, such as an incorrect entry. The log files should help.
game start to load, i see first screen,then before loading bar appear, game ctd...
Ok I see the problem now with the mount file. It's trying to read some mounts that PB added, but there is no model for. Those should be removed from the mounts file.
The other errors are strange, because those buildings are still in the EDB.
Cheers
what about delete all unused entries? You done use mailed and barded horses anyway, and same with all those unused units in EDU...
I hope this mod will work well with Kingdoms 1.5... I don't want to install everything once again...
I have Kingdoms 1.5 installed over my M2:TW and this mod works fine for me.
I followed the directions and installed the mod to M2:TW main directory and use the provided .bat that starts the mod with the M2:TW exe and not a single problem or issue for me.
Well, not a single problem or issue other than not being able to keep my cities from rebeling, my army from geting it's tail whomped and my faction's economy going into financial ruin with a stunning quickness...
Other than that, all is well.