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Thread: Adding a new building using scripting

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  1. #1
    julianus heraclius's Avatar The Philosopher King
    Join Date
    May 2006
    Location
    Australia
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    5,382

    Default Adding a new building using scripting

    I want to make a foederati recruiting buildings for Imperium Julianorum mod, but only want them to become available from say 385AD.

    What scripting is required and what do I put in the edb file as well.

    Any help appreciated.

    Thanks

    Avatar & Signature by Joar

  2. #2

    Default Re: Adding a new building using scripting

    You just need a simple script that will place a "marker" building in every settlement, and you make that building as a prerequisite for your 'foederati' building. You can check how other mods (EB for example) do this kind of things, to get an idea.

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