View Poll Results: Roman Rebels or Roman Senate?

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  • Roman Rebels

    19 57.58%
  • Roman Senate

    14 42.42%
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Thread: The Fate of the Roman Rebels II

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  1. #1
    DimeBagHo's Avatar Praeses
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    Default The Fate of the Roman Rebels II

    On the basis of the earlier thread it looks like the choice is between keeping the Roman Rebels, or converting them to the Roman Senate.

    (1) Roman Rebels: This option allows us to keep loyalty as an option for the Romans, and to keep the Roman Rebels in the main campaign. Obviously no Senate campaign, with missions etc, would be possible.

    (2) Roman Senate: This option allows us to add a Senate campaign, with the Senate controlling Rome, and the Roman faction getting missions etc. The Roman rebels would be removed from the main campaign, and loyalty would be removed as an option for the Romans.

    One, or more, civil war campaigns could be added with either option.

  2. #2
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by Zarax
    Dime, having the rebels renamed as senate does not mean that they cannot be used as rebels in the main campaign...
    It is possible - but they would look painfully out of place.

  3. #3
    Zarax's Avatar Triple Chaosmaster
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by DimeBagHo View Post
    It is possible - but they would look painfully out of place.
    Let me refine (this would need Roman Rebels III)

    What I mean is:

    - Internal name: romans_senate

    Main Campaign: roman rebels in the usual place
    Provincial campaign: roman senate in Rome
    The Best Is Yet To Come:

  4. #4
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Zarax: One problem is that we can only have one name for the faction - which means that the player will either see the Roman Senate in Southern Italy and Sicily, or they will see the Roman Rebels controlling Rome. I know this might seem like a minor cosmetic detail - but it's the kind of thing that is glaringly obvious to players, expecialy players who don't know the technical reasons behind it.

    Also there may also be some technical problems. Having the romans_senate as a shadowing faction and a superfaction for romans_julii probably won't work. This won't be an issue if we ditch loyalty, but then if we ditch loyalty there isn't much point in keeping the Roman Rebels in the main campaign anyway.

    So it seems better to me to go one way or the other - either have Rebels, with loyalty, or a Senate with missions, but no loyalty.
    Last edited by DimeBagHo; September 30, 2008 at 12:14 PM.

  5. #5

    Default Re: The Fate of the Roman Rebels II

    Roman Rebels - as previously stated I like Loyalty and ditching the rebels means we would just have the GCS with it. RR + Loyalty + Optimate/Populare Ethnic Traits and any other 'loyalty traits' that anyone comes up with would, IMHO, make for a more interesting campaign than senate missions.

  6. #6

    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by DimeBagHo View Post
    This option allows us to keep loyalty as an option for the Romans
    Wait isnt loyalty bugged? I thought there was a plan to completly remove loyalty from XGM.

    Imo, I think the first option would be much more interesting (if the loyalty bug is solved) then the second option. A Roman Senate would be kinnda boring as we already got this vanilla. Now this is not the case if we can have a Senate for other factions like Carthage. Then I would not be able to vote as I would want them both.


  7. #7
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by atraps View Post
    Wait isnt loyalty bugged?
    I can't tell anymore. I've played through a couple of campaigns with loyalty on, and I never saw the settlement capture bug, even when I was trying hard to provoke it. On the other hand I've had a couple of people say they were hit by the bug when loyalty was not activated.

  8. #8

    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by DimeBagHo View Post
    I can't tell anymore. I've played through a couple of campaigns with loyalty on, and I never saw the settlement capture bug, even when I was trying hard to provoke it. On the other hand I've had a couple of people say they were hit by the bug when loyalty was not activated.
    Thats good, loyalty will definetly add to the gameplay. But if its not loyalty then the bug is at large again.

    I found a topic that may help on solving this here.

    Here is Lusted's solution for his mod, TE.
    Quote Originally Posted by Lusted View Post
    One thing I have found to greatly reduce this bug(or remove it entirely as I haven't seen it reported for TE Gold) is to use the corrected_regions.tga to replace the existing descr_regions.tga and rebuilding map.rmw.


  9. #9
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Thanks for the link atraps, that was very interesting. I will try out Lusted's solution.

  10. #10

    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by DimeBagHo View Post
    I can't tell anymore. I've played through a couple of campaigns with loyalty on, and I never saw the settlement capture bug, even when I was trying hard to provoke it. On the other hand I've had a couple of people say they were hit by the bug when loyalty was not activated.
    the best choice is to assault , imo .







  11. #11

    Default Re: The Fate of the Roman Rebels II

    I always play with loyalty on. I think it adds greatly to game play and hope we don't lose it.

  12. #12
    TM Is Back's Avatar Campidoctor
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    Default Re: The Fate of the Roman Rebels II

    Rebels. Always liked them, and indeed i never had problems with Loyalty.

  13. #13
    Zarax's Avatar Triple Chaosmaster
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    Default Re: The Fate of the Roman Rebels II

    We could find an alternative name like "optimates" which could be used for both, what do you think?

    BTW, loyalty is not an issue as it would be disabled from the descr_strat in the provincial campaign.
    The Best Is Yet To Come:

  14. #14
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by Zarax View Post
    We could find an alternative name like "optimates" which could be used for both, what do you think?

    BTW, loyalty is not an issue as it would be disabled from the descr_strat in the provincial campaign.
    Unfortunately loyalty is activated in descr_sm_factions.txt, which is outside the campaign folders. If you leave out the loyalty traits in descr_strat.txt you just get a bugged campaign.

    *edit* The best we could do in terms of a compromise would look something like this:

    * Have the external name as Roman Rebels, and the internal name as romans_senate.
    * In the Senate provincial campaign the Roman Rebels control Rome, and act as the Senate. That will look odd but at least it's just in the provincial campaign.
    * If loyalty is activated then the Senate campaign is not installed.

  15. #15

    Default Re: The Fate of the Roman Rebels II

    Or, we could keep the Roman rebels and produce a sub-mod for those that want a Roman Senate.

    I really think we about reached the most possibility available from one install, I think sub-mods are the only feasible way to do some of these ideas.

    Expand your borders, a mod based on XGM 5.

  16. #16
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    CaesarVincens: I'm inclined to agree. I also think we can keep the future development of XGM focused on stuff that is relatively easy to merge into any submods:

    New units
    -Post Marius units from the PMP project
    -Regional and City Hoplites
    -Regional units that will make the provincial campaigns more distinctive

    New provincial campaigns
    -At least one civil war campaign for the Romans

    Traits and Ancillaries
    -Suppanut could continue his work here

    Stuff like this will be relatively easy to merge into any submods as we go. Major feature changes can be done in the submods that will benefit from them.

  17. #17
    Zarax's Avatar Triple Chaosmaster
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    Default Re: The Fate of the Roman Rebels II

    I see lots of branching coming in the future...
    The Best Is Yet To Come:

  18. #18
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Zarax: It sounds like CaesarVincens is keen to make a submod based around the civil wars, though I'd still like to see at least one civil war campaign in XGM proper. You might be able to combine your Senate and emergent factions ideas.

    You could of course go back to your original scheme of having one Senate faction re-used in several campaigns. But I think that a Carthaginian Senate Campaign plus a Seleucid / emergent faction campaign would make for a very interesting mod.

  19. #19
    Zarax's Avatar Triple Chaosmaster
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by DimeBagHo View Post
    Zarax: It sounds like CaesarVincens is keen to make a submod based around the civil wars, though I'd still like to see at least one civil war campaign in XGM proper. You might be able to combine your Senate and emergent factions ideas.

    You could of course go back to your original scheme of having one Senate faction re-used in several campaigns. But I think that a Carthaginian Senate Campaign plus a Seleucid / emergent faction campaign would make for a very interesting mod.
    No problem DBH, I guess we'll just need a couple more branches (XGM SVN: the amazon forest coming soon to your screens!) for the senate campaigns and that should be it.
    The Best Is Yet To Come:

  20. #20
    DimeBagHo's Avatar Praeses
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    Default Re: The Fate of the Roman Rebels II

    Quote Originally Posted by Spartan Guard Itachi
    what kind of provincial campaigns could be done for the romans with either option out of curiosity?
    The most likely options are the ones discussed here.
    (1) Quintus Sertorius in Iberia; (2) Julius Caesar vs Pompey; or (3) Augustus vs Marcus Antonius.
    Julius Caesar vs Pompey was the popular choice.

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