I was wondering, if more care can be taken up by the host of a tournament, and create a game where army on both sides is selected to the host liking.
If possible, the map can be created due to the host liking.
And another thing I felt might be fun is, to allow teams to command the parts of the same army.
What do I mean? I was hoping that we could follow time commanders style of gameplay, by allowing three players to command flank, cavlary and main infrantry line respectively.
Also, there is a central commander or leader of each team, who is charged with managing the overall aspect of the game.
So this way, we can play a more historical version of the game, with a map created by the host, and a more accurate army created by the host as well.
Also, the teams will really be forced to react as a team, not just people commanding two different army allied together. If the cavlary or flank commander refuse to cooperate, the team will lose the round.
This way, we can have a clear division of command, and the team will be forced to adapt to what they have. Also, this overall team leader will not be stuck down micromanging his army.
Besides that, we are solving the downside of a unit limit. We can go beyond the 20 unit limits with this set up, and with good teamwork, we can have two massive army on both sides, instead of four different armies fighting on their own.
Also, if the host decides to create a map on his own, what we can have is a game where the landscape can be more historical, and we can have historical battle set up on our own.
In essence, we can emulate the game show, Time Commanders to its maximum extend possible.




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