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  1. #1
    AqD's Avatar 。◕‿◕。
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    Default Screenshots

    Some in-game screenshots. They're not taken in movie camera as in the previews, so don't expect high-quality pics

    Custom battle, Parthia vs Bactria








    ________
    WEB SHOWS
    Last edited by AqD; September 20, 2011 at 08:54 AM.

  2. #2
    fourganger's Avatar Semisalis
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    Default Re: 2.0 Screenshots

    Nice...can we have some captions?

    Also, who won?
    Last edited by fourganger; September 29, 2008 at 04:53 AM.
    Whatcha' wearing?

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    Daddy smells leather...

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    Default Re: 2.0 Screenshots

    I won after taking heavy losses (10%) - 1/3 of my archers died during missile exchange and one cataphract archer unit was routed. It seems the armour of persian heavy archers is not that useful as I expected..
    ________
    Katvlarop
    Last edited by AqD; September 20, 2011 at 08:57 AM.

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    fourganger's Avatar Semisalis
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    Default Re: 2.0 Screenshots

    You as Parthia yeah?

    Something I've been meaning to ask, do any of your Horse Archer units have armour piercing arrows?
    Whatcha' wearing?

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  5. #5
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    Default Re: 2.0 Screenshots

    They were in older versions but removed since 1.0. Instead I made the arrows to be faster and divided into 3 classes for different archers (6 classes in next version)

    AP arrows are too strong against heavy/general cavalry
    ________
    BlushDelice
    Last edited by AqD; September 20, 2011 at 09:00 AM.

  6. #6

    Default Re: 2.0 Screenshots

    Quote Originally Posted by aqd View Post
    They were in older versions but removed since 1.0. Instead I made the arrows to be faster and divided into 3 classes for different archers (6 classes in next version)

    AP arrows are too strong against heavy/general cavalry
    That isn't a big surprise to me. To take an example from the base RTR, AP arrows would reduce the defense of a Bactrian Cataphract from 22 to 11. Since they have no shield, you probably have a 6 or so attack against an 11 defense. Against that onslaught, I'd expect anything without a big shield to get slaughtered. That balance problem is one reason we didn't go with AP arrows in ExRM.

    Also, based on what I've been reading, AP arrows entered the steppes with the Huns in the mid 2nd century BC. The more powerful bow used by the Huns combined with tanged iron arrow heads allowed them to dominate the steppes (see Sarmatians by Sulimirski, among others, for a summary of the archeology for that). Unless you have a source that shows otherwise, I'd suggest making AP archers a late era unit triggered by the Marian Reforms.

    What are the 50 man armored cavalry in the Bactrian lineup? Is it a non-bodyguard Bactrian Hetairoi?

  7. #7
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    Default Re: 2.0 Screenshots

    Quote Originally Posted by Jamey View Post
    Also, based on what I've been reading, AP arrows entered the steppes with the Huns in the mid 2nd century BC. The more powerful bow used by the Huns combined with tanged iron arrow heads allowed them to dominate the steppes (see Sarmatians by Sulimirski, among others, for a summary of the archeology for that). Unless you have a source that shows otherwise, I'd suggest making AP archers a late era unit triggered by the Marian Reforms.
    Good arrows can pierce weak armours or shields in close range. The ap arrows used by huns may just have greater penetration power, which is not how "ap" works in RTW - in which the "ap" is only useful against armour but not shield. It is very weird and IMO should only be set for slings or mace, i.e. weapons that can hurt you without piercing, or to boost attack stats.

    Quote Originally Posted by Jamey View Post
    What are the 50 man armored cavalry in the Bactrian lineup? Is it a non-bodyguard Bactrian Hetairoi?
    They're bactrian horse archers, of the heavy HA class. I can't find any source to back it but both EB and TE have similar unit
    ________
    POTPOURRI VAPORIZER
    Last edited by AqD; September 20, 2011 at 09:00 AM.

  8. #8

    Default Re: 2.0 Screenshots

    How do you get the "large" unit settings

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    Default Re: 2.0 Screenshots

    Roman legion in Media

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    Default Re: 2.0 Screenshots

    First siege battle in pontus campaign, I found it too easy though, despite of having all gold/silver troops in the rebel settlement:

    1. The brazen shields are flanked by bosporan POS spearmen and kurdish axemen, but they hold well due to the heavy armour. The enemy was routed just after skirmishers fired some light javelins on their back - no loss but they're scared anyway... cowards...



    2. In the center, stupid enemies crowed together and got burned by my scythian archers' fire arrows



    3. Now it's close to end. I routed all enemies into the wall and moved pikemen in front of the gate:



    4. Ended with heavy loss on my hoplite units, but others were fine. Stupid AI, bah.
    Last edited by AqD; December 17, 2008 at 06:16 AM.

  11. #11

    Default Re: 2.0 Screenshots

    It seems like your project is near complete.

  12. #12

    Default Re: 2.0 Screenshots

    Quote Originally Posted by The Guy With No Imagination View Post
    How do you get the "large" unit settings
    Main Menu

    Options

    Video

    Show Advanced Options : Tick

    Unit Scale : Small/Medium/Large/Huge

    I use huge

  13. #13
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    Default Re: 2.0 Screenshots

    Nope but I will release it on X-mas anyway.

    I wonder what I should do after releasing next version.... :hmmm:
    Last edited by AqD; December 17, 2008 at 11:49 PM.

  14. #14

    Default Re: 2.0 Screenshots

    Quote Originally Posted by aqd View Post
    Nope but I will release it on X-mas anyway.

    I wonder what I should do after releasing next version.... :hmmm:
    Looking forward to the release.

    I know you've said you don't want to do Greeks, but I'd love to see your take on the Greek Cities & Macedon.

  15. #15
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    Default Re: 2.0 Screenshots

    Quote Originally Posted by Crawe View Post
    I know you've said you don't want to do Greeks, but I'd love to see your take on the Greek Cities & Macedon.
    Pontus is very close to greeks you know But as I said they're doing this part for RTR VII FOE, so I will be able to just include them. The next part may be post-marian auxilia units for romans, which RTR completely lacks and from FOE previews it seems they're not doing those units either

    Following are two screens, one of them is used for beta announcement:



    Last edited by AqD; January 03, 2009 at 03:17 AM.

  16. #16
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    Default Re: Screenshots

    from the seleucid campaign in next version:

    Holding a bridge near Alexandria. Ptolemaic royal armies were finished and all they had left were cheap Machimoi and Nubians. They cannot break the phalanx....




    After 10 years of continous raiding by parthians (plus 3 sieges on Epiphaneia! ), I finally got my chance to stab them back!

    And razed their capital to the ground shortly after the battle

  17. #17

    Default Re: Screenshots

    Nice screens... did you use a reflection effect thingamabob on those shields? Very impressive.

  18. #18
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    Default Re: Screenshots

    Yes and it must be turned on The gloss effect has been greatly enhanced on seleucid units by adjusting contrast on each of their equipments.

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