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Thread: Some issues with the mod

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  1. #1

    Default Some issues with the mod

    Hey thank you creators of this mod, it is wonderful, but I was wondering why is it that the English are unable to make mailed knights till the Knight's stable which is so much higher than what they have at the start of the game in 1080.Its strange cos the Normans would at least be able to make some knights in Caen or Nottingham at least. They dont even have any mailed knights to start with.How can this be amended?

  2. #2

    Default Re: Some issues with the mod

    Quote Originally Posted by Charging_Knight View Post
    Hey thank you creators of this mod, it is wonderful, but I was wondering why is it that the English are unable to make mailed knights till the Knight's stable which is so much higher than what they have at the start of the game in 1080.Its strange cos the Normans would at least be able to make some knights in Caen or Nottingham at least. They dont even have any mailed knights to start with.How can this be amended?
    Are you starting in the Early-era or Late-era campaign? More importantly, are you using Real Recruitment? In RR, mailed knights are recruited from the castle and up until you get the mongol warning message. Stables don't give mailed knights in RR.
    (a quick way to see what message I'm talking about is to start a late-era game and play a few turns. Its pops up on the 2nd or 3rd turn during late-era).
    If not using RR, then a basic stables SHOULD do the trick.

  3. #3

    Default Re: Some issues with the mod

    I'm finding as Kingdom of Jerusalom, late period, I cannot recruit ANY advanced units including knights etc. Even the KING cannot recruit these!! sounds very strange. Year is 1260 so i cannot see a period concern.

    Or is this designed to guarantee the kingdom falls to the muslims?

    R

    BTW, I'm running SS 6.1 version 1.04
    Last edited by Rorarii; September 28, 2008 at 09:28 PM.
    oOo

    Rome 2 refugee ...

    oOo

  4. #4

    Default Re: Some issues with the mod

    I was using the installation with none of those strange submods installed, I dont recall installing any of those thingies.Its so annoying and I get overrun as england by mailed knights when I am the freakin Normans who used mailed knights alot!!!

    Also, I edited some of the regions in the map_regions.tga but they still appear on the campaign in-game as the original map.I removed the map.rwm file but its still the original SS6.1 map.Why is that?Does the map.rwm in the vanilla also need to go?

  5. #5

    Default Re: Some issues with the mod

    So is there any point in building stables if you are using the Real Recruitment mod?

  6. #6

    Default Re: Some issues with the mod

    When installing SS 6.0 part one and two, no big problem. When you install 6.1 you have to ready the prompts, to see if you want them installed. Then if you decide to install said prompts then you need to go to sub-mod forum for any an all updates for sub-mods.

  7. #7

    Default Re: Some issues with the mod

    Please read the following thread:

    http://www.twcenter.net/forums/showthread.php?t=195282

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