Team 1: The Raging Rogues Leader: Powdered Gizzard Master Mane Augur Lucky Ferine Jungle Bums
Team 2: Legolust Leader: Lego Kaiser Caradog Hesus de Bodemloze
13ig_VV
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For the principles please view thread #1
and read the basic IDEAS here:
Spoiler Alert, click show to read:
Allright folks, I read a bit in Praetorian Quintus' AAR Eagle stenched in blood.
It has the unique idea to set up some options for the next move of the Army and TWC people are to choose which step it should be.
So far so good, the idea is great!
I thought about expanding this idea:
Why not focus such a "AAR" on an agent?
-Let' say an 1 eye assassin.
For each AAR session there could be a goal to achieve with this agent like:
"Kill 10 ?English? Family Members within 15? turns."
"Kill the King of Faction 'blablabla'."
The AAR session fails if the spy gets executed, the time limit is reached or he reaches a subterfudge of let's say -1.
So the Idea is:
Each turn:
You get a screenshot of the Agent with his skills + the Area of Movement available to him.
You get a screenshot of the Area where the mission is playing, ( for "Kill 10 ?English? Family Members within 15? turns." -> England)
You get a screenshot with some persons or buidlings you are allowed to attack + the CHANCE OF SUCCESS!
Each turn the community decides which step to take!
Kill the commander of a nearby rebel army to level up the assassin safely?
or rather
Moving him deeper into enemy territory to search for new targets?
or maybe
Trying to kill a family member in reach NOW!
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Of course this type of game could be modified.
E.g.:
You get an AGENTS TEAM:
1 Spy + 1 Assassin.
Goal would be to let 3 English towns rebel!
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Campaigns would be played at easy, I guess.
There will be NO STORY TELLING , everything should be focused on the game!
Edit: Some more Ideas and Rules:
Let's say the Assassin gets 3 Kill options per turn:
1. A goal with a chance of 66% or higher (easy) <--- Rebels, Diplomats, ...
2. A goal with a chance of 33%-66% (middle) <--- would be normal goals as Family Members ( "kill 10 Family M")
3. A goal with a chance of 0%-33% ( hard) <-- A hard nut to crack or it WOULD BE the Main Killing Goal of the session (aka KING) if he is in reach!
- chance of success!
+ a "move further" option, that makes 4 Options to decide on per turn.
No reloading of a turn by the host of course.
The whole thing could be set as a TEAM competition.
Imagine:
2 Teams of let's say 3 TWC Members each.
Both teams decide which decision to take each turn!
One team wins when either they achieve the goal of the session or the other Team fails (Agent killed)
Of course this would require a bit more work by the host, as there have to be 2 ways of the assassin watched at the same time.
So what do you think of it?
Some Rules:
The Session will have 2 ways of winning:
1. VICTORY BY CERTAIN ASSASSINATIONS: FOR EXAMPLE: Killing the Pope, Killing 2 Faction Leaders.
or
2. VICTORY BY SCORE: reaching the total Kill Score set. FOR EXAMPLE: Reach 20 Points.
Kills / Difficulty: Easy - 70-100% chance - 1 point Medium - 30-69 % chance - 2 point Hard-boned - 1-29% chance - 4 point
The Points achieved by each team are added to the total Team's SCORE.
The Score is the alternative way to WIN the SESSION!
Each Round there will be 8 options to choose from for each team. 3 Targets and 1 Joker 4 Directions to travel.
THE TRAVELLING DIRECTIONS:
You CAN combine the travelling with your killing command in one turn, but you don't have to.
e.g: Decision: Try to kill Pope and travel to Mallorca.
If you fail the assassination, you still traveled to another place after deciding this way, remember that!
THE JOKER:
Can only be used ONCE. It allows a team to disable the other Team's SPY for the NEXT round and they can still take another option for the CURRENT round.
FOR EXAMPLE: Decision: Try to Kill the Pope + JOKER
THE SPY: ok in this session, the Assassin will be the SAME for the 2 teams, however I will run the game with 2 SAVE GAMES, so that we'll have 2 different journeys and games.
The spy that travels with your Assassin is essential to have an OVERVIEW on the current Area where you stay.
If the spy is gone, the assassin can't see very far, the assassin alone has got a range of view of about 3 squares!!
That means, when the Joker is used, and the Spy of the other team gets disabled, the handicapped team would only see like 1 target to choose from or even NONE , because their range of view is very little!
It basically should stop the other team for 1 round.
The Spy himself if passive, but you might have recognized that he ALWAYS travel with your assassin and reveals the targets!
THE THREAD
The teams can use the Thread for talking, blabbering, discussing and bashing. For advanced discussion, every team has its own SOCIAL GROUP.
Other User are welcome to comment, bash and have fun!
so without further ado
[rules end here] -------------
MISSIONBRIEFING!
Session 2 - Raging Rogues against Legolust
Current Mission:
- Kill 5 princesses
or
- reach a total Score of 14
Current Area of Movement: Massilia
Last edited by molls; October 10, 2008 at 06:13 PM.
Reason: hyperlinked thread #1
Re: [Community Game] Assassin's Creed #2 - Team Battle
Originally Posted by Hesus de bodemloze
hehehe i love this game it pretty funny.
don't love it too much,
Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
You may run to your mummy crying, but I warned ye
Re: [Community Game] Assassin's Creed #2 - Team Battle
Originally Posted by mollsomg
don't love it too much,
Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
You may run to your mummy crying, but I warned ye
Re: [Community Game] Assassin's Creed #2 - Team Battle
Originally Posted by mollsomg
don't love it too much,
Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
You may run to your mummy crying, but I warned ye
How will that work? Not the crying bit, the killing another assasin. You would have to play another faction on the same save.
Re: [Community Game] Assassin's Creed #2 - Team Battle
Originally Posted by Caradog
How will that work? Not the crying bit, the killing another assasin. You would have to play another faction on the same save.
I will play a hotseat game with 2 factions, yeah.
And the current turn screenshot will be displayed only in the team group,
the screenshots of the round before get published in the thread.
That is to prevent cheating.
Re: [Community Game] Assassin's Creed #2 - Team Battle
Originally Posted by Hesus de bodemloze
looks good to try and kill the other once assassin, but still it can take a while before you finde the other assassin.
hehe good question hesus, but be assured, I nearly worked out the whole conceptand I will start a test run the next days on my own.
I think this will be Total War to the max
Originally Posted by Dreiko
NIIIIIICE GAMEEEEEEE!!!!
I am rooting for the rogues (never liked lego to be frank. Yes some say i was a troubled child...)
psst.. don't say that too loud or mighty Lego Kaiser sends his assassin to you - yeah to YOU!