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Thread: [CG] Assassin's Creed #2 - WE HAVE A WINNER!

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  1. #1
    molls's Avatar Campidoctor
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    Default [CG] Assassin's Creed #2 - WE HAVE A WINNER!

    Assassin's Creed - Session 2
    Team Battle

    Team 1: The Raging Rogues
    Leader: Powdered Gizzard
    Master Mane
    Augur Lucky Ferine
    Jungle Bums

    Team 2: Legolust
    Leader: Lego Kaiser
    Caradog
    Hesus de Bodemloze
    13ig_VV



    --

    For the principles please view thread #1
    and read the basic IDEAS here:

    Spoiler Alert, click show to read: 
    Allright folks, I read a bit in Praetorian Quintus' AAR Eagle stenched in blood.
    It has the unique idea to set up some options for the next move of the Army and TWC people are to choose which step it should be.
    So far so good, the idea is great!

    I thought about expanding this idea:

    Why not focus such a "AAR" on an agent?

    -Let' say an 1 eye assassin.

    For each AAR session there could be a goal to achieve with this agent like:
    "Kill 10 ?English? Family Members within 15? turns."
    "Kill the King of Faction 'blablabla'."

    The AAR session fails if the spy gets executed, the time limit is reached or he reaches a subterfudge of let's say -1.

    So the Idea is:

    Each turn:

    You get a screenshot of the Agent with his skills + the Area of Movement available to him.
    You get a screenshot of the Area where the mission is playing, ( for "Kill 10 ?English? Family Members within 15? turns." -> England)
    You get a screenshot with some persons or buidlings you are allowed to attack + the CHANCE OF SUCCESS!

    Each turn the community decides which step to take!

    Kill the commander of a nearby rebel army to level up the assassin safely?

    or rather

    Moving him deeper into enemy territory to search for new targets?

    or maybe

    Trying to kill a family member in reach NOW!

    ----

    Of course this type of game could be modified.
    E.g.:

    You get an AGENTS TEAM:
    1 Spy + 1 Assassin.

    Goal would be to let 3 English towns rebel!

    ---

    Campaigns would be played at easy, I guess.

    There will be NO STORY TELLING , everything should be focused on the game!

    Edit: Some more Ideas and Rules:
    Let's say the Assassin gets 3 Kill options per turn:
    1. A goal with a chance of 66% or higher (easy) <--- Rebels, Diplomats, ...
    2. A goal with a chance of 33%-66% (middle) <--- would be normal goals as Family Members ( "kill 10 Family M")
    3. A goal with a chance of 0%-33% ( hard) <-- A hard nut to crack or it WOULD BE the Main Killing Goal of the session (aka KING) if he is in reach!

    - chance of success!

    + a "move further" option, that makes 4 Options to decide on per turn.

    No reloading of a turn by the host of course.

    The whole thing could be set as a TEAM competition.
    Imagine:
    2 Teams of let's say 3 TWC Members each.
    Both teams decide which decision to take each turn!
    One team wins when either they achieve the goal of the session or the other Team fails (Agent killed)
    Of course this would require a bit more work by the host, as there have to be 2 ways of the assassin watched at the same time.


    So what do you think of it?


    Some Rules:

    The Session will have 2 ways of winning:

    1. VICTORY BY CERTAIN ASSASSINATIONS: FOR EXAMPLE: Killing the Pope, Killing 2 Faction Leaders.

    or

    2. VICTORY BY SCORE: reaching the total Kill Score set. FOR EXAMPLE: Reach 20 Points.


    Kills / Difficulty:
    Easy - 70-100% chance - 1 point
    Medium - 30-69 % chance - 2 point
    Hard-boned - 1-29% chance - 4 point

    The Points achieved by each team are added to the total Team's SCORE.

    The Score is the alternative way to WIN the SESSION!

    Each Round there will be 8 options to choose from for each team.
    3 Targets and 1 Joker
    4 Directions to travel.

    THE TRAVELLING DIRECTIONS:

    You CAN combine the travelling with your killing command in one turn, but you don't have to.
    e.g: Decision: Try to kill Pope and travel to Mallorca.
    If you fail the assassination, you still traveled to another place after deciding this way, remember that!

    THE JOKER:

    Can only be used ONCE. It allows a team to disable the other Team's SPY for the NEXT round and they can still take another option for the CURRENT round.

    FOR EXAMPLE: Decision: Try to Kill the Pope + JOKER

    THE SPY:
    ok in this session, the Assassin will be the SAME for the 2 teams, however I will run the game with 2 SAVE GAMES, so that we'll have 2 different journeys and games.

    The spy that travels with your Assassin is essential to have an OVERVIEW on the current Area where you stay.
    If the spy is gone, the assassin can't see very far, the assassin alone has got a range of view of about 3 squares!!
    That means, when the Joker is used, and the Spy of the other team gets disabled, the handicapped team would only see like 1 target to choose from or even NONE , because their range of view is very little!
    It basically should stop the other team for 1 round.

    The Spy himself if passive, but you might have recognized that he ALWAYS travel with your assassin and reveals the targets!

    THE THREAD



    The teams can use the Thread for talking, blabbering, discussing and bashing.
    For advanced discussion, every team has its own SOCIAL GROUP.

    Other User are welcome to comment, bash and have fun!

    so without further ado


    [rules end here]
    -------------




    MISSION BRIEFING!


    Session 2 - Raging Rogues against Legolust

    Current Mission:

    - Kill 5 princesses

    or

    - reach a total Score of 14







    Current Area of Movement: Massilia






    Last edited by molls; October 10, 2008 at 06:13 PM. Reason: hyperlinked thread #1

  2. #2

    Default Re: [Community Game] Assassin's Creed #2 - Team Battle



    (from left to right)

    Musthavename, nickname: Muster Mane
    Augustus Lucifer, nickname: Augur Lucky Ferine
    PowerWizard, nickname: Powdered Gizzard
    Jingle_Bombs, nickname: Jungle Bums

    2 Kills - 3 points

    Round 1: Capton Gayols - 1 point
    Round 2: Princess Matild - 2 points
    Last edited by Aldgarkalaughskel; September 30, 2008 at 04:08 PM.

  3. #3
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    no i am more like a 94 year old flemsih noble.
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  4. #4
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by Hesus de bodemloze View Post
    no i am more like a 94 year old flemsih noble.
    Ye ok I'll leave the 50 year old English noble to Jungle Bums

  5. #5
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    hehehe i love this game it pretty funny.
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  6. #6
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by Hesus de bodemloze View Post
    hehehe i love this game it pretty funny.
    don't love it too much,
    Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
    You may run to your mummy crying, but I warned ye

  7. #7
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by mollsomg View Post
    don't love it too much,
    Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
    You may run to your mummy crying, but I warned ye
    i don' t have a mummy i am 94 remember.

    Bah lancelot he was a wimp.
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  8. #8
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by Hesus de bodemloze View Post
    i don' t have a mummy i am 94 remember.

    Bah lancelot he was a wimp.
    Just because you knew his hidden weakness. If you hadn't known his favourite colour was blue, your assassin would be dead by now.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  9. #9

    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by mollsomg View Post
    don't love it too much,
    Session 3 will be a deathmatch, with the goal to KILL the other teams assassin.
    You may run to your mummy crying, but I warned ye
    How will that work? Not the crying bit, the killing another assasin. You would have to play another faction on the same save.

  10. #10
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by Caradog View Post
    How will that work? Not the crying bit, the killing another assasin. You would have to play another faction on the same save.
    I will play a hotseat game with 2 factions, yeah.
    And the current turn screenshot will be displayed only in the team group,
    the screenshots of the round before get published in the thread.
    That is to prevent cheating.

    Game area would be spain only or Italy only.

  11. #11

    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Great game!

    I'm sorry to say but killing a knight called Lancelot is not too honourable thing to do...

  12. #12
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    YOU KILLED LANCELOT! I HAD NO RELATION TO THAT GUY WHATSOEVER! FOR THAT YOU MUST DIE!!!!!!!

    Or maybe not...
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  13. #13
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    [oh come on, he was frensh]

  14. #14
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    looks good to try and kill the other once assassin, but still it can take a while before you finde the other assassin.
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  15. #15
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    I love this game.

  16. #16
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    The first differences show up
    Both teams chose the same targets but yet -
    The easy livin' is over
    The struggle for victory begins now!



    Team 1 - The Raging Rogues


    Princess Matilda from Sicily


    The Rogues gain 2 points - total 3.
    PRIMARY OBJECTIVE:
    1 Princess out of 5

    The situation:



    ---------------



    Team 2 - Legolust




    Princess Matilda from Sicily again -don't we love her?


    The first fail, and even more: The Assassin looses his Trait [2. Tier of Assassin skill]
    Legolust stays with 2 points.



    The tension grows...




    Last edited by molls; September 30, 2008 at 12:10 PM.

  17. #17
    Dreiko's Avatar Tiro
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    NIIIIIICE GAMEEEEEEE!!!!

    I am rooting for the rogues (never liked lego to be frank. Yes some say i was a troubled child...)


  18. #18
    molls's Avatar Campidoctor
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    Default Re: [Community Game] Assassin's Creed #2 - Team Battle

    Quote Originally Posted by Hesus de bodemloze View Post
    looks good to try and kill the other once assassin, but still it can take a while before you finde the other assassin.
    hehe good question hesus, but be assured, I nearly worked out the whole conceptand I will start a test run the next days on my own.
    I think this will be Total War to the max

    Quote Originally Posted by Dreiko View Post
    NIIIIIICE GAMEEEEEEE!!!!

    I am rooting for the rogues (never liked lego to be frank. Yes some say i was a troubled child...)

    psst.. don't say that too loud or mighty Lego Kaiser sends his assassin to you - yeah to YOU!

  19. #19

    Default

    Quote Originally Posted by Legio Caesar View Post
    We are Lego! We are plastic!
    And to confuse your inferior human minds we have this!
    Spoiler Alert, click show to read: 


    Brilliant idea molls.
    You wanna psych us out? The Rogues shoot back!

    Spoiler Alert, click show to read: 


    Quote Originally Posted by mollsomg View Post
    those raging rogues scare the crap out of me
    Spoiler Alert, click show to read: 


    Quote Originally Posted by Dreiko View Post
    NIIIIIICE GAMEEEEEEE!!!!

    I am rooting for the rogues (never liked lego to be frank. Yes some say i was a troubled child...)

    I've just noticed this. Heya Dreiko, our first fan! Legotoys:

    The folks love the bad guys who do justice to the world.

    We, the Rogues may be simple, but our penis is so much longer than the toys'! (Actually they don't have penis, just plastic sticks. )


  20. #20

    Default Re: [CG] Assassin's Creed #2 - Team Battle

    MWHAHAHAHA.

    Legolust fails.

    mollsomg, phenomenal game!

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