So, I thought Im done with the major part of modding, and give my mod a shot.
30 turns later I got a repeatable CTD during AIs turn. I tracked it down with show ai moves. It turns out the game chrashes after a lost siege of the english against the rebell hold Cardiff (Sicilian Vespers map).
The last lines in the logfile are:
The rebell comander is a named_character.Code:15:30:03.203 [system.io] [info] open: found temp/campaign_battle.rpy (from: C:\Programme\TotalWar\Medieval II Total War) 15:30:03.218 [game.script.trigger] [trace] Trigger <Battle_Siege_Attacker_Lost> fired 15:30:03.218 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired 15:30:03.218 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired 15:30:03.234 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired 15:30:03.234 [game.script.trigger] [trace] Trigger <Battle_Siege_Defender_Won> fired 15:30:03.281 [bink] [debug] [data/fmv/faction/venice_lose.bik]Pause on 15:30:03.281 [bink] [debug] [data/fmv/faction/venice_lose.bik]Pause on 15:30:03.843 [system.rpt] [error] Medieval 2: Total War hat einen unbestimmten Fehler entdeckt und wird jetzt beendet.
Could the CTD caused by a trait error? And if yes, what could be wrong?
This is very important for me, because bugs like this are gamebreaking, and could apear everytime. Im glad that it apeared so early, but it has to be fixed. Otherwise weeks and months of hard (and dangerous cause the modding was BAD for my health) work would be in vain![]()




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