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  1. #1

    Default trait error?

    So, I thought Im done with the major part of modding, and give my mod a shot.
    30 turns later I got a repeatable CTD during AIs turn. I tracked it down with show ai moves. It turns out the game chrashes after a lost siege of the english against the rebell hold Cardiff (Sicilian Vespers map).

    The last lines in the logfile are:
    Code:
    15:30:03.203 [system.io] [info] open:   found temp/campaign_battle.rpy (from: C:\Programme\TotalWar\Medieval II Total War)
    15:30:03.218 [game.script.trigger] [trace] Trigger <Battle_Siege_Attacker_Lost> fired
    15:30:03.218 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    15:30:03.218 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
    15:30:03.234 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    15:30:03.234 [game.script.trigger] [trace] Trigger <Battle_Siege_Defender_Won> fired
    15:30:03.281 [bink] [debug] [data/fmv/faction/venice_lose.bik]Pause on
    15:30:03.281 [bink] [debug] [data/fmv/faction/venice_lose.bik]Pause on
    15:30:03.843 [system.rpt] [error] Medieval 2: Total War hat einen unbestimmten Fehler entdeckt und wird jetzt beendet.
    The rebell comander is a named_character.

    Could the CTD caused by a trait error? And if yes, what could be wrong?

    This is very important for me, because bugs like this are gamebreaking, and could apear everytime. Im glad that it apeared so early, but it has to be fixed. Otherwise weeks and months of hard (and dangerous cause the modding was BAD for my health) work would be in vain
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  2. #2

    Default Re: trait error?

    where the game working before you edited traits?


  3. #3

    Default Re: trait error?

    I havent touched the traits, but this error never occured before.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  4. #4

    Default Re: trait error?

    is that on full error logging set to trace?


  5. #5

    Default Re: trait error?

    Yes, Ive posted only the last lines. The log file is much larger.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  6. #6
    alhoon's Avatar Comes Rei Militaris
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    Default Re: trait error?

    I can't help you but I can sympathise with your plight. Good luck.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  7. #7

    Default Re: trait error?

    Thanks
    I figured I could solve this with a "sledgehammer" solution.

    IF it only crashes with rebell generals, I could kill the caracter beforhand (since I know all the names of the rebell generals) via the console.

    Ive started a new campaign with a lot of bugfixes (damn, my script was messed up. How could I make logic mistakes like this?), and so far no crash occured And the campaign kicks ass The work was definatly not in vain.

    The only thing that bugs me right now, is that the accents of the stratmap voices are completely mixed up (see thread in the sound forum) and I dont know how to fix it
    Last edited by Zombimode; September 27, 2008 at 07:26 AM.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

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