XGM6 features will revolve mainly around provincial campaigns.
Faction swaps will allow many interesting things to be done.
Examples:
- Senate campaigns for certain factions: http://www.twcenter.net/forums/showthread.php?t=184343
-A "rise and fall of the seleucids" campaign featuring heavily emerging factions: http://www.twcenter.net/wiki/Hording...d_Emergence.29
It will require massive internal renaming but will give XGM a scope that no other mod ever had...






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