I thought this might help some people. I am not to sure if all of them work but it's worth a try.
Press [~] during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:
- <command> ? - Display help for desired command
- gamestop or bestbuy - 10% cheaper units in campaign mode
- oliphaunt - 40% bigger elephants in campaign mode
- jericho - Walls fall down in siege in battle map mode
- add_money 20000 - Increase money by 20,0001
- add_population <city name> <number> - Add population to indicated city
- auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
- create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
- toggle_fow - Toggle fog of war
- give_trait <character> <trait> <number> - Give character the trait at indicated level
- process_cq <city name> - Complete all building in construction queue; can only be used once
- process_rq <city name> - Complete all military units in recruitment queue; can only be used once
- list_traits - Lists all traits
- move_character <name> <x,y> - Move indicated character to desired coordinates
- give_trait_points <character> <trait> <number> - Give points for indicated character's trait
- force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
- invulnerable_general <character> - General invincibile in combat
- date <year> - Changes date
- kill_character <character> - Kill indicated character
- season <summer|winter> - Change season
- capture_settlement <city name> - Capture indicated city
- toggle_tow - Toggle tabbed output window display
- toggle_restrictcam - Toggle camera restrictions
- give_ancillary <character> <ancillary> - Give character an ancillary
- character_reset - Reset character to start of turn settings
- show_cursorstat - Show cursor position and region ID
- toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
- give_trait_points - Give character points for trait
- list_ancillaries - List all available ancillaries
- mp <value> - Give the character movement points
- list_characters - List all characters in the world or those belonging to a faction
- show_landings - Show landing positions available to the AI from a given region; default hides them
- filter_coastlines - Apply filter to world map coastlines
- toggle_coastlines - Toggle strategy map coastline display
- set_building_health <value> - Set health of building of the specified type in a settlement
- ai_turn_speed <value> - Set maximum speed of turn processing during AI round
- amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
- amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
- amdb_offset <value> - Set aerial map overlay offset towards camera
- zoom <value> - Zoom to specified aerial map zoom
- set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
- regenerate_radar - Regenerate radar
- adjust_sea_bed <value> - Adjust sea bed to specified height
- reload_shaders - Reload all vertex shaders
- reload_textures - Reload all textures
- toggle_game_update <mt|toggle|reload|int> - Fire
- toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
- building_debug - Toggle building debug mode
- reset_display - Force display reset cycle
- toggle_underlay - Toggle underlay
- toggle_overlay - Toggle overlay
- diplomatic_stance <value> - Set diplomatic stance between the two factions
- test_ancillary_localisation - Add all ancillary to the character info display
- perf_times - Toggle display of simple performance times of game update vs. display
- burn_piggies_burn - Ignite all piggy winks
- test_message - Test the event message specified in descr_event_enums.txt
- show_terrain_lines - Display defensive terrain features
- message_collation_set - Toggle message collation (sets all factions)
- show_all_messages - Toggle show all messages to all factions
- clear_messages - Clear all stacked messages
- reapply_rigid_model_influence - Unknown
- toggle_flowing_water - Toggle display of campaign map flowing water
- nw_stats - Toggle display of network stats
- toggle_pr - Toggle pr mode
- list_units - List all units in an army
- victory - Show victory message for faction for short or long campaign
- trigger_advice - Trigger advice
- damage_wall <none|gate|breach> - Damage wall of settlement
- test_victory_scroll - Open victory scroll declaring that the given faction is the victor
- upgrade_effect - Trigger unit upgrade effect
- force_battle_victory - Force local player's alliance to win the battle
- force_battle_defeat - Force local player's alliance to lose the battle
- output_unit_positions <filename> - Output positions of all units in the battle to the specified file
- show_battle_paths - Show all valid processed paths in pathfinder
- show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID
- show_battle_street_plan - Show the street plan for the settlement
- show_battle_marker <value> - Display a marker at x, y for t seconds
- show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
- kill_faction <value> - Remove faction from the game
- diplomacy_mission - Create diplomacy mission
- event <value> - create event at position
- control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
- create_building <value> - Create building of the specified type in a settlement
- disable_ai - Disable AI
- halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)
- run_ai - Restarts an AI turn sequence





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