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Thread: All Rome:Total War Cheats!

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  1. #1

    Default All Rome:Total War Cheats!

    I thought this might help some people. I am not to sure if all of them work but it's worth a try.

    Press [~] during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

    • <command> ? - Display help for desired command
    • gamestop or bestbuy - 10% cheaper units in campaign mode
    • oliphaunt - 40% bigger elephants in campaign mode
    • jericho - Walls fall down in siege in battle map mode
    • add_money 20000 - Increase money by 20,0001
    • add_population <city name> <number> - Add population to indicated city
    • auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
    • create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
    • toggle_fow - Toggle fog of war
    • give_trait <character> <trait> <number> - Give character the trait at indicated level
    • process_cq <city name> - Complete all building in construction queue; can only be used once
    • process_rq <city name> - Complete all military units in recruitment queue; can only be used once
    • list_traits - Lists all traits
    • move_character <name> <x,y> - Move indicated character to desired coordinates
    • give_trait_points <character> <trait> <number> - Give points for indicated character's trait
    • force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
    • invulnerable_general <character> - General invincibile in combat
    • date <year> - Changes date
    • kill_character <character> - Kill indicated character
    • season <summer|winter> - Change season
    • capture_settlement <city name> - Capture indicated city
    • toggle_tow - Toggle tabbed output window display
    • toggle_restrictcam - Toggle camera restrictions
    • give_ancillary <character> <ancillary> - Give character an ancillary
    • character_reset - Reset character to start of turn settings
    • show_cursorstat - Show cursor position and region ID
    • toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
    • give_trait_points - Give character points for trait
    • list_ancillaries - List all available ancillaries
    • mp <value> - Give the character movement points
    • list_characters - List all characters in the world or those belonging to a faction
    • show_landings - Show landing positions available to the AI from a given region; default hides them
    • filter_coastlines - Apply filter to world map coastlines
    • toggle_coastlines - Toggle strategy map coastline display
    • set_building_health <value> - Set health of building of the specified type in a settlement
    • ai_turn_speed <value> - Set maximum speed of turn processing during AI round
    • amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
    • amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
    • amdb_offset <value> - Set aerial map overlay offset towards camera
    • zoom <value> - Zoom to specified aerial map zoom
    • set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
    • regenerate_radar - Regenerate radar
    • adjust_sea_bed <value> - Adjust sea bed to specified height
    • reload_shaders - Reload all vertex shaders
    • reload_textures - Reload all textures
    • toggle_game_update <mt|toggle|reload|int> - Fire
    • toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
    • building_debug - Toggle building debug mode
    • reset_display - Force display reset cycle
    • toggle_underlay - Toggle underlay
    • toggle_overlay - Toggle overlay
    • diplomatic_stance <value> - Set diplomatic stance between the two factions
    • test_ancillary_localisation - Add all ancillary to the character info display
    • perf_times - Toggle display of simple performance times of game update vs. display
    • burn_piggies_burn - Ignite all piggy winks
    • test_message - Test the event message specified in descr_event_enums.txt
    • show_terrain_lines - Display defensive terrain features
    • message_collation_set - Toggle message collation (sets all factions)
    • show_all_messages - Toggle show all messages to all factions
    • clear_messages - Clear all stacked messages
    • reapply_rigid_model_influence - Unknown
    • toggle_flowing_water - Toggle display of campaign map flowing water
    • nw_stats - Toggle display of network stats
    • toggle_pr - Toggle pr mode
    • list_units - List all units in an army
    • victory - Show victory message for faction for short or long campaign
    • trigger_advice - Trigger advice
    • damage_wall <none|gate|breach> - Damage wall of settlement
    • test_victory_scroll - Open victory scroll declaring that the given faction is the victor
    • upgrade_effect - Trigger unit upgrade effect
    • force_battle_victory - Force local player's alliance to win the battle
    • force_battle_defeat - Force local player's alliance to lose the battle
    • output_unit_positions <filename> - Output positions of all units in the battle to the specified file
    • show_battle_paths - Show all valid processed paths in pathfinder
    • show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID
    • show_battle_street_plan - Show the street plan for the settlement
    • show_battle_marker <value> - Display a marker at x, y for t seconds
    • show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
    • kill_faction <value> - Remove faction from the game
    • diplomacy_mission - Create diplomacy mission
    • event <value> - create event at position
    • control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
    • create_building <value> - Create building of the specified type in a settlement
    • disable_ai - Disable AI
    • halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)
    • run_ai - Restarts an AI turn sequence
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  2. #2
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: All Rome:Total War Cheats!

    From what I know, a large majority of those were for patches earlier than 1.5, which is the patch most people now use.

  3. #3

    Default Re: All Rome:Total War Cheats!

    wow...
    i did use cheats(money,fog of war and construction one)on the alexander campain but the recruitment one never works for me.
    :brit::brit::brit::brit::brit::brit::brit::brit::brit:



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  4. #4
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: All Rome:Total War Cheats!

    hmm long list i wonder how many of them still work.
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