Other Faction Merchants have been buying off my merchants everywhere, and every time I recurit one and send em out to a resource, some other idiot merchant comes along and robs/buys it off! I've tried assassins but they haven't worked!
Tips?
Other Faction Merchants have been buying off my merchants everywhere, and every time I recurit one and send em out to a resource, some other idiot merchant comes along and robs/buys it off! I've tried assassins but they haven't worked!
Tips?
Its not a cheat imo. It is your faction building a fort over a mine for example. If the enemy want it, they can start a trade war. Its actually pretty historical.
Like the others said but try to do the same with yours the will be better trading after you have seized a couple of the other merchants
The best thing to do is to recruit as many merchants that you can to have the opportunity to build a Merchants Guild, Merchants Master guild and then Merchants HQ, this will enable you to recruit the best from the start Merchants, you will still need to upgrade them by seizing the other Merchants trade or by makeing them trade
LOL thanks guys.
North of Italy and around Constantionple are great hunting grounds for merchants. Position you merchants there (not on a resource) and wait for other level 1-2 merchants to pass by. When yours is 4+, get him a resource and let him start trading.
End of an era
Yes. There's a one-eyed yellow Idol to the North of Katmandu. There's a little marble cross below the town. There's a broken hearted woman tends the grave of brave Carew and the yellow God forever watches down...
Don't know if there's much by way of trade resources 'tho -and I wouldn't advise going after the yellow idol's other eye...![]()
Last edited by Broken Pope; September 25, 2008 at 10:24 AM.
The last of the famous international playboys.
Also, theoretically, with the whole 'merchant fort' concept, you can have twenty merchants on the same resource. Especially useful for those lucrative spices and silks...![]()
R.I.P. God Save The King (2008-2013)
My only problem is trying to kill off other merchants is my merchants don't have enough skill or whatever to even be sucessfull at it. Its always a 5 or 10 % chance of getting him
You need to do as what you would do with assasins or any other agents on the map, you need to train them. Assassins if you want them to be good you need to make them kill easier tragets at first, like rebelor other faction captains, general's that dosen't have good traits... and then you will be able to kill bigger targets.
It's the same thing for Merchants, but like I told you earlier you need to recruit alot of merchants to gain the Merchants HQ, this will give you the advantage of recruiting Merchants with atleast 3 gold icon's and better traits right off the bat.
Use your assassins against buildings with sabotage. This is a quick way to upgrade they. My assassins generally have 95% chance to kill the average merchants, and min 42% to the advanced.
I'm not certain about the sabotage not increasing assassin skills... :hmmm:
You may be right here, since I have horrible memory, but for some reason I think a sabotage mission did increase the skills of my assassin. I generally don't use agents as much, aside from priests and diplomats, and have just gotten used to using spies (I mean effectively and actively, not simply having a few around), so I might have to try it when I play tonight.
I don't use mods, and my assassin skills and traits were increased, when I sabotaged a building in Milan.:hmmm:
I think assassins have 2 different skill sets:
1 - for assassination
2- for sabotage
If you look carefully, your assasin will get the "sucessful sabatour" or whatnot trait after his first sucessful mission.
It's benefit is +1 to Sabotage.
The rest of the assasin's traits are +1 to Assassination.
"Decorative Dagger" and other retinue also say +1 to Assasination,
"explosives" are a retinue of +1 to sabotage...
.....................
Use spies to first check out enemy merchants. Sometimes they are extra-vulnerable if a merchant has the "a few enemies" trait, it's -1 or -2 to personal security.![]()
Now, I should to look after this question in the game... :hmmm:
Merchants are terrible in med 2, it takes so much effort to get your merchants finance up just so they can hold a resource it's hardly woth the bother, they are better in kingdoms and stainless steel.