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  1. #1

    Default Merchants!

    Other Faction Merchants have been buying off my merchants everywhere, and every time I recurit one and send em out to a resource, some other idiot merchant comes along and robs/buys it off! I've tried assassins but they haven't worked!


    Tips?


  2. #2
    Broken Pope's Avatar Ordinarius
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    Default Re: Merchants!

    Quote Originally Posted by alienware11 View Post
    Other Faction Merchants have been buying off my merchants everywhere, and every time I recurit one and send em out to a resource, some other idiot merchant comes along and robs/buys it off! I've tried assassins but they haven't worked!


    Tips?
    Bit of a cheat, but build a fort over the resource and house your merchant inside there.
    The last of the famous international playboys.

  3. #3

    Default Re: Merchants!

    Its not a cheat imo. It is your faction building a fort over a mine for example. If the enemy want it, they can start a trade war. Its actually pretty historical.

  4. #4

    Default Re: Merchants!

    Like the others said but try to do the same with yours the will be better trading after you have seized a couple of the other merchants

  5. #5

    Default Re: Merchants!

    The best thing to do is to recruit as many merchants that you can to have the opportunity to build a Merchants Guild, Merchants Master guild and then Merchants HQ, this will enable you to recruit the best from the start Merchants, you will still need to upgrade them by seizing the other Merchants trade or by makeing them trade
    TIME TO DIE!!!! Proud Son of Viking Prince

  6. #6

    Default Re: Merchants!

    LOL thanks guys.


  7. #7

    Default Re: Merchants!

    North of Italy and around Constantionple are great hunting grounds for merchants. Position you merchants there (not on a resource) and wait for other level 1-2 merchants to pass by. When yours is 4+, get him a resource and let him start trading.
    End of an era

  8. #8

    Default Re: Merchants!

    Quote Originally Posted by Kratos View Post
    North of Italy and around Constantionple are great hunting grounds for merchants. Position you merchants there (not on a resource) and wait for other level 1-2 merchants to pass by. When yours is 4+, get him a resource and let him start trading.
    Yes there or in TIMBUTKU (SP)
    TIME TO DIE!!!! Proud Son of Viking Prince

  9. #9
    Broken Pope's Avatar Ordinarius
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    Default Re: Merchants!

    Quote Originally Posted by Rebel6666 View Post
    Yes there or in TIMBUTKU (SP)
    Yes. There's a one-eyed yellow Idol to the North of Katmandu. There's a little marble cross below the town. There's a broken hearted woman tends the grave of brave Carew and the yellow God forever watches down...

    Don't know if there's much by way of trade resources 'tho -and I wouldn't advise going after the yellow idol's other eye...
    Last edited by Broken Pope; September 25, 2008 at 10:24 AM.
    The last of the famous international playboys.

  10. #10
    KoS's Avatar Dux Limitis
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    Default Re: Merchants!

    Also, theoretically, with the whole 'merchant fort' concept, you can have twenty merchants on the same resource. Especially useful for those lucrative spices and silks...
    R.I.P. God Save The King (2008-2013)

  11. #11

    Default Re: Merchants!

    Quote Originally Posted by KnightOfSicily View Post
    Also, theoretically, with the whole 'merchant fort' concept, you can have twenty merchants on the same resource. Especially useful for those lucrative spices and silks...

    Or Ivory Timbutku, Chocolat and Tobbacco in the new world
    TIME TO DIE!!!! Proud Son of Viking Prince

  12. #12

    Default Re: Merchants!

    My only problem is trying to kill off other merchants is my merchants don't have enough skill or whatever to even be sucessfull at it. Its always a 5 or 10 % chance of getting him


  13. #13

    Default Re: Merchants!

    Quote Originally Posted by alienware11 View Post
    My only problem is trying to kill off other merchants is my merchants don't have enough skill or whatever to even be sucessfull at it. Its always a 5 or 10 % chance of getting him

    You need to do as what you would do with assasins or any other agents on the map, you need to train them. Assassins if you want them to be good you need to make them kill easier tragets at first, like rebelor other faction captains, general's that dosen't have good traits... and then you will be able to kill bigger targets.

    It's the same thing for Merchants, but like I told you earlier you need to recruit alot of merchants to gain the Merchants HQ, this will give you the advantage of recruiting Merchants with atleast 3 gold icon's and better traits right off the bat.
    TIME TO DIE!!!! Proud Son of Viking Prince

  14. #14
    Falcone's Avatar Tiro
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    Default Re: Merchants!

    Use your assassins against buildings with sabotage. This is a quick way to upgrade they. My assassins generally have 95% chance to kill the average merchants, and min 42% to the advanced.

  15. #15

    Default Re: Merchants!

    Quote Originally Posted by Falcone View Post
    Use your assassins against buildings with sabotage. This is a quick way to upgrade they. My assassins generally have 95% chance to kill the average merchants, and min 42% to the advanced.
    Sorry but Sabotage dosen't upgrade you assasin for killing it dosen't upgrade nothing actually, I know cause I have tried it

    Sorry but you fail on this one
    TIME TO DIE!!!! Proud Son of Viking Prince

  16. #16

    Default Re: Merchants!

    I'm not certain about the sabotage not increasing assassin skills... :hmmm:

    You may be right here, since I have horrible memory, but for some reason I think a sabotage mission did increase the skills of my assassin. I generally don't use agents as much, aside from priests and diplomats, and have just gotten used to using spies (I mean effectively and actively, not simply having a few around), so I might have to try it when I play tonight.
    Մահ ոչ իմացեալ մահ է, մահ իմացեալ՝ անմահություն
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  17. #17
    Falcone's Avatar Tiro
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    Default Re: Merchants!

    I don't use mods, and my assassin skills and traits were increased, when I sabotaged a building in Milan.:hmmm:

  18. #18

    Default Re: Merchants!

    I think assassins have 2 different skill sets:
    1 - for assassination
    2- for sabotage

    If you look carefully, your assasin will get the "sucessful sabatour" or whatnot trait after his first sucessful mission.

    It's benefit is +1 to Sabotage.

    The rest of the assasin's traits are +1 to Assassination.

    "Decorative Dagger" and other retinue also say +1 to Assasination,
    "explosives" are a retinue of +1 to sabotage...

    .....................

    Use spies to first check out enemy merchants. Sometimes they are extra-vulnerable if a merchant has the "a few enemies" trait, it's -1 or -2 to personal security.

  19. #19
    Falcone's Avatar Tiro
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    Default Re: Merchants!

    Now, I should to look after this question in the game... :hmmm:

  20. #20

    Default Re: Merchants!

    Merchants are terrible in med 2, it takes so much effort to get your merchants finance up just so they can hold a resource it's hardly woth the bother, they are better in kingdoms and stainless steel.

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