
Originally Posted by
NobleNick
...But first, a short lesson in economics is in order. I ask you to take this on faith for now, but hopefully you will understand in a few paragraphs: Syracuse is NOT, I repeat NOT, losing you money. NO town/city, except possibly the very, VERY **SMALL** ones are losing you money; and then only under extenuating circumstances.
What does that -3200 mean? It does NOT mean that Syracuse is costing you 3200 denarii per turn. And it does NOT mean that Syracuse's income is -3200 per turn. What it means is that what Syracuse makes in income MINUS ITS SHARE OF ARMY UPKEEP (based on its population) is -3200.
Here is a concocted, but realistic example -- Let's say you have 3 cities:
City A (population = 31000, city income before army upkeep = 3000)
City B (population = 7000, city income before army upkeep = 1200)
City C (population = 2000, city income before army upkeep = 400)
Let's also say that you have a standing army (including Peasants in town to keep order) which costs 4000 per turn in upkeep. The cost of army upkeep is prorated among the cities, based on population. In this very easy example, we have to spread out 4000 cost over 40000 population, or 1 denari per 10 population. So the army upkeep tab is 3100 for City A, 700 for city B and 200 for City C. So, what do you see as "income" for the city?
City A = (3000 - 3100) = -100
City B = (1200 - 700) = 500
City C = (400 - 200) = 200
TOTAL NET INCOME AFTER ARMY UPKEEP = 600
So the city which makes the MOST money for you looks like it is making the least!
So, back to our discussion of Syracuse: It is a CASH COW: It is making BIG bucks for you. Do not leave it! If you want to verify this, save your game to a scratch game and then leave Syracuse. Note the "income" numbers for all your other cities (this will be most dramatic if you have only a few cities). Then take another look at those numbers just after you lose Syracuse (or any town). What happens when you lose that money-sucking town of Syracuse? The "income" in ALL your other cities goes DOWN. Why? Because you not only lost the POSITIVE real income which Syracuse produced, but you lost Syracuse's population. Now the army upkeep is re-prorated across your (now much smaller) population, and all the other cities must bear a larger share of the army upkeep. If you add up all the decrease in "income" in all the other towns, you will find out ABOUT how much Syracuse was adding to the economy.
Let's try that in our example: City A is "losing money;" so let's get rid of it by sailing away and letting it rebel. Now the army upkeep of 4000 is split between two cities (ROUGHLY 3100 and 900) and the economy looks like this:
City A = LOST to rebels
City B = (1200 - 3100) = -1900
City C = (400 - 900) = -500
TOTAL NET INCOME AFTER ARMY UPKEEP = -2400
Total net income after army upkeep has dropped from +600 per turn to -2400 per turn. Ouch! This faction is in deep doo-dah. And City B, EVEN THOUGH ITS REAL INCOME HAS **NOT** CHANGED AT ALL, now looks like it is losing 1900 denarii a turn. Get rid of City B, too, since that it is "losing" money? Hopefully you now know enough to soundly reject that decision; and you really wish you could have that "loser" City A back.
An important byproduct of this discussion is how to make your city incomes look better: Get more cities. This splits the army upkeep over a larger population, so each city has less of a burden. But the much more important point is that without lots of analysis and/or experience, the income number that shows up by each city name is virtually MEANINGLESS. Make no decisions based on this number unless you absolutely know what it means. I contend that virtually everyone does NOT know what it means. Even I do not know what it means most of the time.
I look to the end of turn expenditure report for my economy news: Subtract last turn's cash from this turn's cash. (Often this will give you a negative number.) Add new construction and new recruit costs to this number. The total shows how much over "operating costs" your economy generated last turn. Hopefully it is a positive number. If not, quickly go out and capture a city and/or LOSE a big battle (drives your army upkeep down)...