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  1. #1

    Default Playing as England

    Gentlemen,
    I am finding England (new to this mod you see) very difficult to play and I am in need of tips for playing this faction on vh/vh. The small income, multiple fronts, etc. are most frustrating and I am at a loss as to what to do.Thanks in advance for any suggestions.

    bob

  2. #2

    Default Re: Playing as England

    move richard to dublin to help john fight off the irish. set the taxes to very high when possible and quickly build and train longbowmen in nottingham.
    u can't hold on to both dublin and wrexham. leave wrexham and after u successfully defend dublin from the irish attack, siege wrexham and take it back.

    well, so far that's what i did.

  3. #3

    Default Re: Playing as England

    I suspect that this thread is going to become quite big with the Wales update. I don't wanna give out any tips just yet though for England. First I wanna make you all sweat for a while

    Dave
    Last edited by Dave Scarface; September 24, 2008 at 03:40 AM.

  4. #4
    vietanh797's Avatar Domesticus
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    Default Re: Playing as England

    Quote Originally Posted by dave scarface View Post
    I suspect that this thread is going to become quite big with the Wales update. I don't wanna give out any tips just yet though for England. First I wanna make you all sweat for a while

    Dave
    and Wales is sweet
    but one more thing
    don't laugh too much,Dave
    if it isn't wrong you only have one teeth left
    Empire II and Medieval III pls

  5. #5

    Default Re: Playing as England

    I think the best idea is to empty all your towns of units at the start, use your money to replace the garrisons. You should have 3 full stacks, use 2 to take each of the irish castles and the other to defend against wales, if you need to make peace with scotland who will be busy fighting norway.

    If you time it right you can kill the irish by turn 20 wales by 35

    I love the english
    Isn't this a bit of a risky strategy? :hmmm:Wales could quite easily take Lancaster and Gloucester if you divert all of your free forces to Ireland. Recruitment pools are very slow at the start. This is to try and avoid such exploits like these. Also steam rolling the AI in the first couple of turns is not cool. The only person you are cheating is yourself. I honestly can't get my head around why anyone would want to play such an enjoyable campaign this way Each to his own I guess.

    Dave

  6. #6
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Playing as England

    Edit.
    The new 3.6 guide is on the page 3
    Last edited by Henry of Grosmont; October 19, 2008 at 01:59 PM.

  7. #7

    Default Re: Playing as England

    I am playing as england at the moment and it is the best campaign I have ever played.

    I have noted though that the norwegins still just build up at stack on castle town that they never use. Is this a campaign AI issue?

    barry

  8. #8

    Default Re: Playing as England

    I think the best idea is to empty all your towns of units at the start, use your money to replace the garrisons. You should have 3 full stacks, use 2 to take each of the irish castles and the other to defend against wales, if you need to make peace with scotland who will be busy fighting norway.

    If you time it right you can kill the irish by turn 20 wales by 35

    I love the english

  9. #9
    aduellist's Avatar Push the button Max!
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    Default Re: Playing as England

    Definitely fun times in Merry Olde now. I'm about 80 turns in.

    Wales went down after about 30 turns (and very tough fights in front of Lancaster and Gloucester before I went over to the attack). Scotland went down after about 60 turns, although the Norse did most of the heavy lifting there. I got Dumfries and Edinburgh, they got Inverness and Aberdeen and killed most of the Scottish armies.

    The Irish are still very much alive. I managed to hold both Dublin and Wexford. Luckily, you can march from one to the other in a turn. My troops in Ireland spent years marching back and forth between the two breaking sieges. Took advantage of a window of opportunity (Ireland excommunicated) to grab Cork. Couldn't pursue that farther because their King died in yet another siege of Dublin and they were reconciled. I'm setting up for a run at Donegal, but trying no to get the Pope upset in the process.

    In the meantime, Norway is massing on my northern border and the French are circling my continental possesions.

    On a side note, after 80 turns I have not yet been able to form a single alliance. The Sceptered Isle stands alone!
    Under the patronage of TheFirstONeill
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    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

    "Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass

  10. #10
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Playing as England

    Quote Originally Posted by aduellist View Post
    On a side note, after 80 turns I have not yet been able to form a single alliance. The Sceptered Isle stands alone!
    Spoiler Alert, click show to read: 
    It costs between 5,000-10,000 florins to get the first alliance. After you secured one, it's getting easier. I went with history and allied with Poruguese first. They're far away to betray you and can stab the French or Castillians if things get ugly. Marrying your heir/princess helps as well.

  11. #11
    aduellist's Avatar Push the button Max!
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    Default Re: Playing as England

    Quote Originally Posted by Rufats View Post
    Spoiler Alert, click show to read: 
    It costs between 5,000-10,000 florins to get the first alliance. After you secured one, it's getting easier. I went with history and allied with Poruguese first. They're far away to betray you and can stab the French or Castillians if things get ugly. Marrying your heir/princess helps as well.
    Thanks for the tip. Wasn't trying to imply that not being able to form alliances was a negative. It's very different from the usual "everybody loves everybody". Norway offered alliance at one point, but when I added a trade of map info they turned it down. Wasn't too disappointed, since I'm eventually gonna have to kick 'em off My Island anyway.
    Under the patronage of TheFirstONeill
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    THERA, A New Beginning


    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

    "Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass

  12. #12

    Default Re: Playing as England

    So, excuse me my ignorance, it's Cardiff AND Caernarvon, right? Right?
    Well it would be a bit crazy if I added a garrison to defend Cardiff and then removed the one from Wales capital wouldn't it

    P.S. Did I miss something, or these last changes aren't out yet?
    No updates were released, this has just been delayed by the decision to add Wales from the submod and remove the timurids. Its something I wanted to check with my fan base before I just went ahead and did it.

    Dave

  13. #13
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Playing as England

    Quote Originally Posted by dave scarface View Post
    Well it would be a bit crazy if I added a garrison to defend Cardiff and then removed the one from Wales capital wouldn't it
    Sorry.
    That's great. I wanted to be absolutely sure.

    I've seen crazier things.


    Quote Originally Posted by dave scarface View Post
    No updates were released, this has just been delayed by the decision to add Wales from the submod and remove the timurids. Its something I wanted to check with my fan base before I just went ahead and did it.

    Dave
    Excellent.

    I'll go even further and keep annoying you. And I don't think, I'm alone in this. Can the script be changed so the "Gunpowder" event happens after 1300? And, consequently, unit like pikemen, aventurier, forlorn hope, etc. will be available after that. Also, buildings like Heavy Armourer, Military Academy, the highest tier Barracks (for cities at least). I don't know, something, anything...
    It's just, you don't get to fight without all that for long.

  14. #14
    Alkarin's Avatar Praepositus
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    Default Re: Playing as England

    i dont understand why everyone is saying its so hard. i play on VH and i defeated wales in 5 turns. and im not even good at TW compared to alot of people =\


    but then again i dont have the garrison script
    Last edited by Alkarin; October 11, 2008 at 12:05 PM.
    You look great today.

  15. #15

    Default Re: Playing as England

    i dont understand why everyone is saying its so hard. i play on VH and i defeated wales in 5 turns. and im not even good at TW compared to alot of people =\


    but then again i dont have the garrison script
    Its time you to stepped up to the plate then Seriously you guys are missing out not using the garrison script. Okay turn times are slower, but its definately worth it for the challenge. You cannot beat an epic siege fight. These are epic points in the campaign when great victories can bring you great rewards.

    Dave
    Last edited by Dave Scarface; October 11, 2008 at 02:47 PM.

  16. #16
    aduellist's Avatar Push the button Max!
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    Default Re: Playing as England

    Exactly. Saying "this mod ain't so tough...but I don't use the garrison script" is like saying "this Ferrari ain't so fast...but I don't use gas".
    Under the patronage of TheFirstONeill
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    THERA, A New Beginning


    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

    "Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass

  17. #17
    Alkarin's Avatar Praepositus
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    Default Re: Playing as England

    Quote Originally Posted by aduellist View Post
    Exactly. Saying "this mod ain't so tough...but I don't use the garrison script" is like saying "this Ferrari ain't so fast...but I don't use gas".
    please who uses gas, it makes your ferrari way to fast.
    You look great today.

  18. #18

    Default Re: Playing as England

    Hmm. I'm not talking about historical accuracy either. The Gunpowder event occurs around turn 150 (200max). The campaign is 640 turns long, right? In other words, we jump from the Early Medieval straight to the Late Medieval, with no High in-between. The player is forced to recruit the very late units (because of AI), missing most of the fun.
    When I originally made this mod the campaign length was from 1180AD-1400AD. I then added another 200 turns just to give people the option to play on if they wished. I have now put gunpowder back a bit to between 180 and 190 turns. But I wont put it back any further than that. What would be the point of having such an important event so late in the campaign that most people would never see it? In the original game the event occurs at around 210, thats 2 turns per year so your getting gunpowder after roughly 100 turns. In my mod it is now 180 turns into the campaign so theres no need for you to complain any further.

    Most people never play a campaign that long. At least I have NEVER had any feedback on a campaign during the age of gunpowder whatsoever. I did specifically ask for feedback once on armies the AI were building in this era. And not one person could answer me with any feedback. So unless you are playing each of your campaigns for 200+ turns which I doubt most people do. This shouldn't be such a problem for people who dont like the event. The gunpowder event is now late enough and will stay exactly where it is. Anyway its not like the gunpowder event is such a terrible thing. I actually look forward to playing up to the gunpowder event and entering a new age of warfare. But I never make it I've usually won the campaign or lost interest by then and started a new campaign.

    Dave
    Last edited by Dave Scarface; October 12, 2008 at 04:37 AM.

  19. #19
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Playing as England

    Quote Originally Posted by dave scarface View Post
    When I originally made this mod the campaign length was from 1180AD-1400AD. I then added another 200 turns just to give people the option to play on if they wished. I have now put gunpowder back a bit to between 180 and 190 turns. But I wont put it back any further than that. What would be the point of having such an important event so late in the campaign that most people would never see it? In the original game the event occurs at around 210, thats 2 turns per year so your getting gunpowder after roughly 100 turns. In my mod it is now 180 turns into the campaign so theres no need for you to complain any further.

    Most people never play a campaign that long. At least I have NEVER had any feedback on a campaign during the age of gunpowder whatsoever. I did specifically ask for feedback once on armies the AI were building in this era. And not one person could answer me with any feedback. So unless you are playing each of your campaigns for 200+ turns which I doubt most people do. This shouldn't be such a problem for people who dont like the event. The gunpowder event is now late enough and will stay exactly where it is. Anyway its not like the gunpowder event is such a terrible thing. I actually look forward to playing up to the gunpowder event and entering a new age of warfare. But I never make it I've usually won the campaign or lost interest by then and started a new campaign.

    Dave
    Ok, how can I make it? And tie to that the late units? Can you explain it to me, please.
    If you want, of course.
    Thanks

  20. #20

    Default Re: Playing as England

    Ok, how can I make it? And tie to that the late units? Can you explain it to me, please.
    If you want, of course.
    Of course I dont mind at all helping people customise KGCM to how they want.
    Go to the following directory \SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign.
    Open up the descr_events.txt with notepad. Scroll down and find this line below.

    event historic gunpowder_discovered
    date 90 95
    ;date 2 4
    movie event/gunpowder_invented.bik

    Change the numbers in red to whatever number of years you prefer the gunpowder event to take place. This is already tied together with units that appear after gunpowder. So you wont have to change anything else. Thats it, save and exit.

    @Alkarin,

    This mod was designed with the garrison script in mind. So I am afraid you are completely on your own if you find the mod to easy without it. Considering England is one of the largest factions in the campaign. How is a small faction like Wales supposed to survive at the start without a garrison to defend them? There are similar problems right across the map and some factions will become obliterated within the first 50 turns without the script.

    Dave
    Last edited by Dave Scarface; October 12, 2008 at 06:57 AM.

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