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Thread: What is wrong with horse archers?

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  1. #1
    Manoflooks's Avatar Senator
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    Default What is wrong with horse archers?

    I started a scythian campaign, one of ny favourite factions on vanilla, and i muster ar army of HA and attack the indie greeks. i fan out of arrows before most of them died, so i clicked withdraw. imagine my anger when instead of running to the closest red line, they start running back and forth, back and forth, until they were destroyed by the greeks.


    is this an xgm bug?

  2. #2

    Default Re: What is wrong with horse archers?

    Quote Originally Posted by Manoflooks View Post
    I started a scythian campaign, one of ny favourite factions on vanilla, and i muster ar army of HA and attack the indie greeks. i fan out of arrows before most of them died, so i clicked withdraw. imagine my anger when instead of running to the closest red line, they start running back and forth, back and forth, until they were destroyed by the greeks.


    is this an xgm bug?
    Well what did you set for behaviors? Like were they on guard position, was their skirmish set on?

  3. #3
    Manoflooks's Avatar Senator
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    Default Re: What is wrong with horse archers?

    it was set on in the beginning when i clicked withdraw, but even the ones that were right next to the red line with no close enemies didnt go off. and when i took it off the men just ran forward until the hit something. no guard mode.

  4. #4

    Default Re: What is wrong with horse archers?

    Quote Originally Posted by Manoflooks View Post
    I started a scythian campaign, one of ny favourite factions on vanilla, and i muster ar army of HA and attack the indie greeks. i fan out of arrows before most of them died, so i clicked withdraw. imagine my anger when instead of running to the closest red line, they start running back and forth, back and forth, until they were destroyed by the greeks.


    is this an xgm bug?
    I am not sure, but I think if you attack you cannot withdraw (the withdraw button in the panel is grey). If you did not observe that and used key combination ('W' or 'ctrl W', I do not recall exactly), then the behaviour of your Scythians is easy to understand. If I am wrong and you could give withdraw command, then I do not have an explanation . I all cases I used withdraw command in XGM, it worked fine.
    Last edited by Stilgar CG; September 24, 2008 at 05:19 AM.

  5. #5

    Default Re: What is wrong with horse archers?

    I always thought units were quite slow to withdraw, but at least they would withdraw more efficiently with BI than without.

  6. #6

    Default Re: What is wrong with horse archers?

    Quote Originally Posted by Manoflooks View Post
    is this an xgm bug?
    No this behavior also occurs in vanilla. Under certain circumstances, when you order units to withdraw they will not withdraw towards the closest red line, but the one they deployed on (meaning the red line that was behind your troops when you deploy).


  7. #7
    Unknown Soldier's Avatar Ducenarius
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    Default Re: What is wrong with horse archers?

    Or if you fight a bridge battle sometimes the opposite side of the map i.e. across the river the other side of the opposing force - which is really a bug and an killer one at that!

    Fix the problem, not the blame!

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  8. #8
    Webba's Avatar Semisalis
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    Default Re: What is wrong with horse archers?

    It's kinda nice when the enemy routs though. You can be very certain that none of them are going to get away!
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  9. #9
    Primicerius
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    Default Re: What is wrong with horse archers?

    A vanilla bug to be sure... Happens to me almost every time I try to withdraw, my units try to go to a different red line than the one they're near. Mostly because with a vastly inferior army I try to manuveur to make up for the numerical disadvantage.



  10. #10
    Manoflooks's Avatar Senator
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    Default Re: What is wrong with horse archers?

    ah. i pressed the button for the withdraw, but i guess because skirmish on they ran towards it then away from the enemy, and off they tried to run through the enemy.

    guess ill restart my scythian campaign.

  11. #11
    Primicerius
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    Default Re: What is wrong with horse archers?

    Why? Its just one army.... The Scythian campaign is easy enough as it is, don't restart if you suffer one setback.



  12. #12
    AqD's Avatar 。◕‿◕。
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    Default Re: What is wrong with horse archers?

    They withdraw to one red line or one corner - not to any lines. Before you withdraw you should test it on one unit and see where it runs to, and then turn off skirmisher mode and guide all your HAs to there.
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    Last edited by AqD; September 20, 2011 at 08:51 AM.

  13. #13
    Spartan198's Avatar Protector Domesticus
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    Default Re: What is wrong with horse archers?

    I've never noticed this before. :hmmm:

    ...but, then again, I never retreat, either. :sparta:

  14. #14
    TM Is Back's Avatar Campidoctor
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    Default Re: What is wrong with horse archers?

    Quote Originally Posted by aqd View Post
    They withdraw to one red line or one corner - not to any lines. Before you withdraw you should test it on one unit and see where it runs to, and then turn off skirmisher mode and guide all your HAs to there.
    Indeed. Most of the times, it is the site behind your starting posistion.

  15. #15
    Scarecrow's Avatar Ducenarius
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    Default Re: What is wrong with horse archers?

    My roman cavalry have a problem. They will charge towards the enemy. Then at the last possible second they stop. Then they charge again so they have no momentum'.
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  16. #16

    Default Re: What is wrong with horse archers?

    Yes, that happens some times. The best thing to do is to pull your cavalry back (assuming they have not charged into some Macedonian Pikes) and then charge them again.

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  17. #17
    Primicerius
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    Default Re: What is wrong with horse archers?

    That only happens if they're a) charging a unit with skirmish mode on (sometimes this happens) or b) charging a unit running directly away from them. Or at least in my experiences. Its an RTW "bug" of sorts.



  18. #18
    Scarecrow's Avatar Ducenarius
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    Default Re: What is wrong with horse archers?

    The disobedient swine of Roman cavalry...
    I order them to charge a unit and they will attack the ones that are no where near the unit I ordered to attack...At least I bring heavy Ornagers to soften up the enemy units before i send in my infantry. Funny thing is the Seleucid's take the bombardment
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  19. #19
    DimeBagHo's Avatar Praeses
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    Default Re: What is wrong with horse archers?

    Quote Originally Posted by Scarecrow View Post
    I order them to charge a unit and they will attack the ones that are no where near the unit I ordered to attack...
    Another annoying RTW bug. Cavalry units that are grouped will often respond to orders by charging the nearest unit of heavy spearmen. If you want to make sure your cavalry units respond correctly to orders you need to ungroup them all.

  20. #20
    gaunty14's Avatar Vicarius
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    Default Re: What is wrong with horse archers?

    Quote Originally Posted by DimeBagHo View Post
    Another annoying RTW bug. Cavalry units that are grouped will often respond to orders by charging the nearest unit of heavy spearmen. If you want to make sure your cavalry units respond correctly to orders you need to ungroup them all.

    i found infantry did that as well

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