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September 23, 2008, 05:58 AM
#1
Libertus
Changing Era / Gunpowder event @ startup
Hello, I was wondering how to change the starting era to lets say... after-gunpowerder event.
Or simply make the gunpowder event happen in the first turn.
This is because the gunpower units don't appear buildable in the building browser yet and I would like to see which ones will be available eventually. (Mostly for checking mods since I know Vanilla rosters by heart)
Thanks a lot!
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September 23, 2008, 06:12 AM
#2
Civis
Re: Changing Era / Gunpowder event @ startup
Or start a custom battle and then you can see all the units each faction has.
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September 23, 2008, 06:54 AM
#3
Libertus
Re: Changing Era / Gunpowder event @ startup
Aye, unfortunately the retrofit/grand addon mod I'm using doesn't seem to list all the units in a custom battle, even missing some vanilla units.
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September 23, 2008, 07:41 AM
#4
Vicarius
Re: Changing Era / Gunpowder event @ startup
Ok. First - go to your Medieval 2 directory.
Then go to \data\world\maps\campaign\imperial_campaign folder.
Then open the text file descr_events (don't forget to switch off the "Read Only" box in properties!)
Then you find the lines
; ------------ CORE GAME EVENT --------------
event historic gunpowder_discovered
date 210 220
movie event/gunpowder_invented.bik
Then just change the date to 1 10 for example.
Save the file, and you're ready to shoot some guns!
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September 23, 2008, 08:36 AM
#5
Libertus
Re: Changing Era / Gunpowder event @ startup
Hmm I changed the "210 220" to "1 10" but I didn't got the gunpowder event during the first 20 turns which I skipped through, nor did I see any buildable gunpowder units.
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