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  1. #1
    caralampio's Avatar Magnificus
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    Default Ancillaries fix

    I have made a revamping of the title ancillaries. Titles have been made as much as possible more accurate to their probable faction's language, to the city or province's historical name, and to other factors. The description of each title has been clarified, sometimes correcting typos or gramatical errors, other times making them more succint. A few times, the desc has actually become a bit longer.

    The effects descriptions have been standardized according to vanilla convention (all numbers on the left of the text, and using the same phrases, for instance "+25% to movement points (gives armies the ability to forced march" instead of "Movement +5".

    The Fes bug causing the title of Fes city not to trigger has been fixed.

    The Embi "bug" where the title of Embi not only doesn't trigger, it doesn't even exist! has been fixed. The shield in caralampio_embi.tga is the actual shield of Aktobe (Embi's province).

    Instructions: Back up any files that will be overwritten. Place export_descr_ancillaries.txt in Stainless_Steel_6/data folder, export_ancillaries.txt in Stainless_Steel_6/data/text, and caralampio_embi.tga in Stainless_Steel_6/data/ui/ancillaries.

  2. #2

    Default Re: Ancillaries fix

    Nice mod. +Rep.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  3. #3

    Default Re: Ancillaries fix

    The idea is good but the ancillary fix messed up all the ancillaries granted to my generals in my current game so that now I have ancillaries relating to regions I do not hold. I have backup files in any case, but any idea why this happens and how to fix it?

    Thanks an regards
    KL

  4. #4
    Gorrrrrn's Avatar Citizen
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    Default Re: Ancillaries fix

    KL

    recommend starting new campaign every time the ancilliaries file is changed - can give unpredictable results otherwise.

  5. #5

    Default Re: Ancillaries fix

    Thanks a lot Rozanov. Will reinstall this submod when I start a new campaign, then.

    Regards
    KL

  6. #6
    caralampio's Avatar Magnificus
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    Default Re: Ancillaries fix

    My game works fine only with the files given above, however I have fixed export_descr_ancillaries_enums to include caralampio_embi, in case that may be the cause of some problems...

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