I was very excited to install EB 0.81, and even more excited about all the historically accurate units (especially the Ptolemaic Egyptians...always hated the non-Hellenic, bronze-age units of vanilla). However, I find some aspects of game-play frustratingly unrealistic. I understand the intent to make battles last longer by increasing the time it takes for an outclassed, outnumbered, or outflanked unit to rout...but I think this good idea was applied in the extreme. Most battles of this period were not fights to the last man, but ended in full-scale routs once one army had successfully outflanked the enemy. My gripe is that gaining the enemy's flank has almost no effect in EB. I can have an infantry unit fully enveloped...pinned with heavy infantry in front, attacked by light infantry on the flanks, and pounded into by heavy cavalry in the rear...and they just keep on fighting! Eventually, (though not always) they end up routing, but not until an obscene amount of time has passed, often totally ruining the purpose of the flanking maneuver. This is totally unrealistic, and for me, completely ruins game-play. Flanking and enveloping were the CLASSIC methods for winning battles from Philip/Alexander on...and for good reason. Look at many of the major set-piece battles of the time: Chaeronea, Issus, Cannae, Zama, Cynocephalae, Pharsalus, etc. In only one of these did a unit fight to the death after full encirclement (Theban Sacred Band at Chaeronea), all others ended in a rout rather quickly once the line infantry was outflanked...ESPECIALLY when phalanx infantry, with their unwieldy sarissae and neck/wrist strapped shields were flanked. I think this feature should be restored to EB. And if they don't rout right away, they should be taking heavy casualties at a rapid rate until they do. I like EB's long-fighting infantry in frontal engagements, but I think it gets down right ridiculous at times when nearly every unit fights to the death despite being completely surrounded.




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