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Thread: spy & city/castle gates

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  1. #1

    Default spy & city/castle gates

    Is it possible to element the spy ability to open gates ?

  2. #2

    Default Re: spy & city/castle gates

    can you clarify what you mean by the word element?

    Byzantines too purple for ya? -=Yellow Byzie Mini-mod=-

  3. #3

    Default Re: spy & city/castle gates

    eliminate? or a battery no idea.

    Crazy Danish Liberal In China

  4. #4
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: spy & city/castle gates

    Me to please, not a clue.

  5. #5
    MoToM's Avatar Semisalis
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    Default Re: spy & city/castle gates

    He definately means eliminate.

  6. #6

    Default Re: spy & city/castle gates

    From the context, I am pretty sure he means increase.

    Regards
    KL

  7. #7
    Pious Agnost's Avatar Praefectus
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    Default Re: spy & city/castle gates

    To make it more likely for a spy\spies to open gate: Use more and\or higher leveled spies
    To make it impossible for them to open gate: ... Kill them!...

  8. #8

    Default Re: spy & city/castle gates

    OK my bad ...

    I don't want spy to have the ability to open gate.

  9. #9

    Default Re: spy & city/castle gates

    You can decrease the chances to open gates, but you can't terminate the ability.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  10. #10
    jepva's Avatar Foederatus
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    Default Re: spy & city/castle gates

    This is a little complicated but I think it might work - PULL THEY SPY OUT OF THE CITY BEFORE YOU LAY SEIGE TO IT!

  11. #11
    Texassassin's Avatar Civis
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    Default Re: spy & city/castle gates

    Quote Originally Posted by jepva View Post
    This is a little complicated but I think it might work - PULL THEY SPY OUT OF THE CITY BEFORE YOU LAY SEIGE TO IT!
    lol...yea that just might have a possibility of success.
    Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bulletproof.

    WHY SO SERIOUS?!

  12. #12

    Default Re: spy & city/castle gates

    Obviously he is referring to situations where he is on the defending side of them walls...

    Byzantines too purple for ya? -=Yellow Byzie Mini-mod=-

  13. #13

    Default Re: spy & city/castle gates

    I can't remember the last time the AI used a spy to open gates at a siege, across maybe 200 odd turns. Maybe because I'm fanatical about keeping a spy in each city to ward off such incidents.



  14. #14

    Default Re: spy & city/castle gates

    It is impossible to remove the spy's ability to open gates. Apparently one can reduced the chances of it opening but I don't know how to do that. Only way I could "remove" that ability is to simply remove the ability to produce spys.

    Besides, it is somewhat rare for spys to successfully open gates. Typically, you need multiple spies or a uber spy to get a good % of opening gates. Even then it is up to luck.

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