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  1. #1
    Quinn Inuit's Avatar Artifex
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    Default Status report

    I won't be around much for the next couple of days. 3.3.4 is going into final beta tonight, I've got a social engagement Friday, and this weekend one day is reserved for the Ren Faire and the other is a workday.

    Food for thought while I'm gone:
    We should re-organize our charge bonuses.

    Currently, there's no structure for infantry charge bonuses. There probably should be.

    Cavalry does have a plan, but recent discussion have shown some weaknesses in that plan. Currently, here's the breakdown:
    Dagger/short sword cav - 4
    Spear missile cav - 10
    Sword cav - 10
    Spear light cav - 16
    Spear+shield heavy cav - 18-20
    Spear-only heavy cav - 25
    Kontus cav - 32

    I don't know if that makes enough distinction between different types of cav, and I know it doesn't make any xyston vs. normal distinction. Anyone have any thoughts on this issue?

    Also, nobody commented on this in the other thread, so I'll post it here:
    Limes tells me that the 66 BC bug is actually a hardcoded 857-turn bug. Therefore, I propose getting rid of the late legionaries. The game will never get to a point where it's historical to build them, and we could really use the DMB space.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  2. #2
    Wien1938's Avatar Miles
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    Default Re: Status report

    Yes. The 66 BC bug does mean the later legionaries should go. There is no call for them. Hooray! Another DMB space saved.

    The cavalry charge list seems fine and will work.
    The spear-only heavy cavalry should be defined as xyston wielding cavalry, since this is noted as granting a real advantage on the charge.

  3. #3

    Default Re: Status report

    I'm fine with the charge numbers on cavalry. It's my feeling that the dominant number for cavalry charges is the mass of the horse, anyway. Check out the effectiveness of low and high mass horses charging with identical stats - the difference in kills for the charge is dramatic.

    EDIT: I'm OK with the late legionnaires going, but I'm also OK with them staying.

  4. #4

    Default Re: Status report

    Quote Originally Posted by Quinn Inuit View Post
    Also, nobody commented on this in the other thread, so I'll post it here:
    Limes tells me that the 66 BC bug is actually a hardcoded 857-turn bug.
    Do you have a link for this? I`m a bit puzzled by it.

    Therefore, I propose getting rid of the late legionaries. The game will never get to a point where it's historical to build them, and we could really use the DMB space.
    Much as it will dismay the roman fans, it`s the best thing to do imo. Not just because of the bug, but also because late legionaries and imperial troops fighting carthaginian sacred band and greek hoplites is an image I could not bare to see. To be fair at least some of the other factions should have gotten new units late in the game, not just the romans and since some of them were not around historically(the carthaginians for example) you need to either keep them with obsolete units or invent new ones for them. The latter having the issue of DMB space restrictions. So leaving the imperial romans out is a change for the better in many respects.
    Last edited by florin80; September 19, 2008 at 07:08 AM.

  5. #5
    Wien1938's Avatar Miles
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    I don't think anyone needs new units. If we have the Marian Reform units for Rome, then that is historically accurate. The Roman army was by the late 2nd Century already the dominant battleforce of the Mediterranean world, and the MR simplified the army and turned it into a truely devastating force.

  6. #6
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    Quick comment before I go back to trying to figure out how to un-break 3.3.4 (sorry!).

    I don't have any link for that, but if Limes wouldn't mind then I can post my correspondence with him on the topic (or just forward it to you). He's apparently tested this.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  7. #7
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    Ok, I think I've partially unbroken 3.3.4. Massive pain in the neck.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  8. #8
    Eat Meat Whale Meat
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    Default Re: Status report

    Quote Originally Posted by Quinn Inuit View Post
    Ok, I think I've partially unbroken 3.3.4. Massive pain in the neck.
    What was it?

  9. #9
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    Still not entirely sure. One of the problems was a bad name in descr_strat, but there are some others. I've gotten most of my changes working again, though. (The odd thing is that they worked before.)
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  10. #10
    Wien1938's Avatar Miles
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    Default Re: Status report

    Really looking forward to 3.3.4 and 3.4! Hope I've been of some small help.

  11. #11
    decimator22's Avatar Vicarius
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    Default Re: Status report

    The bug of the year 66 Bc you can take it by adding another time measurement not necesarrily AD or BC. I'm fine with whichever if you think the game could use the DMB space, I still hardly recommend giving more units to Illyria or puting a new faction, also give Sarmatia the Horde ability.
    Not that you have to do what I say.

  12. #12
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    Wien1938: Definitely.

    Decimator: Changing the time measurement doesn't do it. It's not the date that gets you--it's the number of times the "End Turn" button is pressed, basically.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  13. #13

    Default Re: Status report

    But if it`s a 857-turn bug why does it happen after only 440 turns or less in vanilla RTRPE?

  14. #14
    decimator22's Avatar Vicarius
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    Default Re: Status report

    I don't think it is a turn bug I remeber being tolled by the RS that it is because in the orignal game at that date the roman faction entered civil war, and well we don't have the original Roman Faction so the GAme crashes, I still can be wrong but this is what I know.

  15. #15

    Default Re: Status report

    Much as I know it is year triggered. That`s why if you change the year so that 66 BC(or the ones near it) will not occur the crash doesn`t happen. That`s what cured it in Roma Surrectum and that`s what fixed it in RTRPE. Some guy used the change to positive dates(i.e. AD instead of BC) following the guide I made and he went well past that date with RTRPE.
    Unless, it is also turn triggered after 857 turns as you said. I.e. it happens in 66 BC, but if that year never comes, it has a second trigger and that is after 857 turns. I find it hard to believe they`ve designed that, but you never know.

  16. #16

    Default Re: Status report

    Hi all,

    What about the EXGM for 3.3.4 or 3.4? Whatever the mod build is?
    Is THAT going to be incorporated into the new build of EXRM?

    Thanks,
    hellas1

  17. #17
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    *blinks*

    That's a very good question. Maybe we should talk to Limes...
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  18. #18
    Quinn Inuit's Avatar Artifex
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    Default Re: Status report

    No idea about the 66B.C. bug. I only know what Limes told me. I have nothing against switching to AUC if you think it'll help, though.


    Hi Hellas1,

    I'm not quite sure what you're talking about. Could you be more specific?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  19. #19
    Wien1938's Avatar Miles
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    Default Re: Status report

    He might mean the extended greek mod. I'm guessing the answer, Hellas1, is - no. Too many factions, too little space.

  20. #20

    Default Re: Status report

    If we're talking about the culture (aka religion) add-on I created, then yes I'll be revising it for 3.3.4. The next major version, 3.4, sounds to be a dramatic change and I'll wait to see what happens. I don't think QI is considering having the religion feature included in the release though.

    hellas1, does that answer your question?
    "I was thinking of the immortal words of Socrates who said, 'I drank what?'"

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