I won't be around much for the next couple of days. 3.3.4 is going into final beta tonight, I've got a social engagement Friday, and this weekend one day is reserved for the Ren Faire and the other is a workday.
Food for thought while I'm gone:
We should re-organize our charge bonuses.
Currently, there's no structure for infantry charge bonuses. There probably should be.
Cavalry does have a plan, but recent discussion have shown some weaknesses in that plan. Currently, here's the breakdown:
Dagger/short sword cav - 4
Spear missile cav - 10
Sword cav - 10
Spear light cav - 16
Spear+shield heavy cav - 18-20
Spear-only heavy cav - 25
Kontus cav - 32
I don't know if that makes enough distinction between different types of cav, and I know it doesn't make any xyston vs. normal distinction. Anyone have any thoughts on this issue?
Also, nobody commented on this in the other thread, so I'll post it here:
Limes tells me that the 66 BC bug is actually a hardcoded 857-turn bug. Therefore, I propose getting rid of the late legionaries. The game will never get to a point where it's historical to build them, and we could really use the DMB space.













