While digging through the BI exe, I came across the following strings:
no_rebel_faction_set
no_default_faction_set
Any idea what these are/do?
While digging through the BI exe, I came across the following strings:
no_rebel_faction_set
no_default_faction_set
Any idea what these are/do?
RTR website/SVN admin
- Settlement coordinate locator -for RTW/M2TW
- EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
- RTW scripting tutorials
- n-turns per year script generator
Just by the names I'd say there string for use in descr_regions.txt and descr_strat.txt respectively when you don't want to set the corresponding lines to an actual rebel group or faction. What other stuff was around these strings, as sometimes that gives a hint as to the intent of them.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Code:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Regions names generated by Romans Campaign Editor no_rebel_faction_set no_default_faction_set legion: Failed to save region map ************** STARTING CAMPAIGN EDITOR descr_strat.txt %s/%S/descr_strat.txt ; Custom campaign script generated by Romans Campaign Map Editor campaign end unlockable marian_reforms_activated marian_reforms_disabled rebelling_characters_active gladiator_uprising_disabled night_battles_enabled brigand_spawn_value pirate_spawn_value win_conditions end_win_conditions ;;;;;;;;;;;;;;;;
RTR website/SVN admin
- Settlement coordinate locator -for RTW/M2TW
- EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
- RTW scripting tutorials
- n-turns per year script generator