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  1. #1

    Default Shield Wall

    Hi! I've found a nice Shield Wall (on EB forum) simulation for Alex and 1.5 players.

    Just change this in xgm/data/export_descr_unit.txt:

    Code:
    type             greek hoplite spartan
    dictionary       greek_hoplite_spartan      ; Spartan Hoplites/Royal Guard
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          greek_spartan_hoplite, 50, 0, 3.2
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, very_hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      2, 0
    stat_pri         12, 6, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  9, 8, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      -1, 0, -2, 0
    stat_mental      30, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        30, 8000, 520, 90, 130, 1200
    ownership        greek_cities, romans_brutii
    To:

    Code:
    type             greek hoplite spartan
    dictionary       greek_hoplite_spartan      ; Spartan Hoplites/Royal Guard
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          greek_spartan_hoplite, 50, 0, 3.2, 0.2
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, very_hardy
    formation        0.8, 1, 2, 2, 4, square, shield_wall
    stat_health      2, 0
    stat_pri         12, 6, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  9, 8, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      -1, 0, -2, 0
    stat_mental      30, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        30, 8000, 520, 90, 130, 1200
    ownership        greek_cities, romans_brutii
    I think they are little stronger now.
    Last edited by Arcansson; September 17, 2008 at 08:51 AM. Reason: Code error

  2. #2
    Unknown Soldier's Avatar Ducenarius
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    Default Re: Shield Wall

    .....
    soldier greek_spartan_hoplite, 50, 0, 3.2, 0.2
    ...
    formation 0.8, 1, 2, 2, 4, square, shield_wall
    .....

    are the lines which have changed.

    So what does this give us?

    Screen shots and test data/results please?

    Is there a thread on the EB forum discussing this? can we have a link?

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

  3. #3

    Default Re: Shield Wall

    .....
    soldier greek_spartan_hoplite, 50, 0, 3.2, 0.2
    ...
    formation 0.8, 1, 2, 2, 4, square, shield_wall
    .....

    are the lines which have changed.
    Yes.
    So what does this give us?
    Hoplites fighting like hoplites did.
    Screen shots and test data/results please?
    Here you are...



    Is there a thread on the EB forum discussing this? can we have a link?
    Here.
    Last edited by Arcansson; September 17, 2008 at 09:31 AM.

  4. #4
    Unknown Soldier's Avatar Ducenarius
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    Craghead Stanley Durham
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    Default Re: Shield Wall

    Excellent dude + the rep!

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

  5. #5
    Spartan198's Avatar Protector Domesticus
    Join Date
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    Location
    California, USA
    Posts
    4,748

    Default Re: Shield Wall

    You mean hoplite-style infantry will actually hold formation?! :hmmm:


    A DREAM COME TRUE!!!!

  6. #6

    Default Re: Shield Wall

    They wont hold formation. All he did was make the spacing (side to side) between the soldiers smaller, and made the radius of the soldiers smaller (not visually that is, but how it is perceived by the engine).

    He also made the default unit depth smaller, but this really doesnt change anything.
    Last edited by atraps; September 17, 2008 at 03:38 PM.


  7. #7
    DimeBagHo's Avatar Praeses
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    Default Re: Shield Wall

    Reducing the radius also makes them much more effective in combat, so if you use this you might want to reduce the lethality values to balance the lower radius.

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