Hi! I've found a nice Shield Wall (on EB forum
) simulation for Alex and 1.5 players
.
Just change this in xgm/data/export_descr_unit.txt:
Code:
type greek hoplite spartan
dictionary greek_hoplite_spartan ; Spartan Hoplites/Royal Guard
category infantry
class heavy
voice_type Medium_1
soldier greek_spartan_hoplite, 50, 0, 3.2
mount_effect horse +4, camel +4
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1, 1, 2, 2, 5, square, shield_wall
stat_health 2, 0
stat_pri 12, 6, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8 ; Hoplite
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1.0 ; no weapon
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground -1, 0, -2, 0
stat_mental 30, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 30, 8000, 520, 90, 130, 1200
ownership greek_cities, romans_brutii
To:
Code:
type greek hoplite spartan
dictionary greek_hoplite_spartan ; Spartan Hoplites/Royal Guard
category infantry
class heavy
voice_type Medium_1
soldier greek_spartan_hoplite, 50, 0, 3.2, 0.2
mount_effect horse +4, camel +4
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 0.8, 1, 2, 2, 4, square, shield_wall
stat_health 2, 0
stat_pri 12, 6, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8 ; Hoplite
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1.0 ; no weapon
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground -1, 0, -2, 0
stat_mental 30, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 30, 8000, 520, 90, 130, 1200
ownership greek_cities, romans_brutii
I think they are little stronger now
.