do mods that are designed for m2tw still work after installing kingdoms expac? I am reinstalling, just want to be sure. I couldn't find the answer in the faqs.
do mods that are designed for m2tw still work after installing kingdoms expac? I am reinstalling, just want to be sure. I couldn't find the answer in the faqs.
Last edited by craziii; September 16, 2008 at 04:56 PM.
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
Not without making some changes. The Kingdoms.exe is looking for a few new lines in the EDU, recruit_offset, and also looking for some boiling oil files and a bunch of other stuff. It can be done, but tis time consuming.
but the mods I install would be using the original m2tw.exe? I mean the 4 kingdoms expansion mini campaigns all act like a mod right? but they are coded to run with kingdoms.exe. the mods I would be installing, say broken crescent, it would be in it's own folder, and coded to ruu the original m2tw exe file right?
I am asking because I don't want to reinstall in case it will mess up my new installation. the patching process takes like 15 minuteshoping someone have already tried it and know the answer.
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
A mod will only function as a Kingdoms mod if you use the kingdoms.exe. Using the m2tw.exe will make your mod function as an m2tw mod. A mod can be a kingdoms mod even if it's not in the mods folder.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)